Author Topic: F6F-5N  (Read 5196 times)

Offline moot

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Re: F6F-5N
« Reply #105 on: January 29, 2009, 05:37:32 PM »
This is all conjecture till someone finds documentation to htc standards... That's what should be argued about, not whether one player is so obsessed he'll "never give up". IMO this would go in the perk loadout category, and also IMO that category should have its own perk category. Not the same fighter perks as we already have, to put everyone on the same footing.
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Offline Thor84

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Re: F6F-5N
« Reply #106 on: January 29, 2009, 06:06:50 PM »
considering the f6f-5n had a 2000lbs ord cap. 2x250lbs bombs plus rockets maxes out the weight. that being said. how is that crippling the aircraft when its accurate.
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Offline Saxman

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Re: F6F-5N
« Reply #107 on: January 29, 2009, 07:10:31 PM »
Because I haven't seen anywhere that says the 5N was limited to 2x250lb bombs. Everything--including in this thread--points to no difference in ordinance load. There's also a big difference between external carrying capacity, and total weight. Total weight is more a matter of engine power. External carrying capacity depends a lot on the structure of the airframe and location and number of hard points.

The weight of the radar globe would have little effect on the 5N's ability to carry ordinance. It DOES mean the engine is going to have a bigger work load, so rate of climb, speed and acceleration are going to be affected accordingly.
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Offline Thor84

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Re: F6F-5N
« Reply #108 on: January 29, 2009, 10:18:09 PM »
all it is is math. bomb weight plus rockets. genraly 500lbs of bombs total and rockets..... or a drop tank and rockets. just a simple mission loadout.
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Offline Saxman

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Re: F6F-5N
« Reply #109 on: January 29, 2009, 10:28:08 PM »
Out of the factory Vought gave the F4U-1D a max combat loadout of 2x1000lb bombs and 8x5" HVAR rockets. By 1945 D-Hog was hauling upwards of 5000lbs of ordinance (I'm not sure on the weight of the 5" HVAR, but 1Ds were flying strike sorties carrying a 2000lb bomb on the center rack, a 1000lb bomb on each wing pylon, plus the rockets) on the exact same engine. The R-2800 was QUITE capable of lifting a significant amount of weight. Those Corsairs weren't going to climb very high or very fast, and they wouldn't be able to roll off a carrier with that load, but I HIGHLY doubt the Hellcat--which on its own wasn't much heavier than the F4U--would have too much trouble lifting the added weight of the integrated radome plus 2500-3000lbs of bombs and rockets.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Krusty

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Re: F6F-5N
« Reply #110 on: January 30, 2009, 12:48:27 AM »
Targetware is such a joke it's not funny. Engine settings, cooling rates, cooling flaps drag, are all constants. You plug in very very basic parameters and the game engine makes a blanket statement about how it will work regardless of how it really did work.

TW is so messed up that game "builders" are fighting their own code on everything from damage modeling (parts are stronger the heavier a piece of the aircraft is, for example) to engine modeling (most planes coded in the game don't even have documentation from the people coding them, about what the max continuous settings are, max WEP, max cruise, etc, they don't even know THEMSELEVES and yet we accept that they are qualified to code the planes for us?).

Don't even reference that game when it comes to "reality".

Offline aenigma

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Re: F6F-5N
« Reply #111 on: January 30, 2009, 12:55:44 AM »
Here people: http://www.militaryfactory.com/aircraft_comparison.asp

Good comparing program.

Also, not going to debate TW as it was an after thought for Thor to check it out. Personally, TW was not that bad just wish it had a larger community and a few other changes.
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