Probably is the same sort of algorhythm in all the major sims.
After all, great minds thing alike (or is that idiots seldom disagree
![](http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
?)
Still, they've done a great job with the field gunners, making them so that you can fool them pretty well with some well-done jinking. So why not the acks?
Similar code, but with a programmed 'ack target' that chases the plane around based on where it's going to be (distance in feet / 1000) seconds from now. It calculates that point and then magically puts some ack bursts there later.
i.e. An ack burst is an object that explodes x seconds after it's created (similar to the bomb code?) at a certain point in space.
The ack burst generator just 'predicts' where the plane will be in (distance /1000) seconds and then spawns ack bursts there with an appropreate delay.
Throw in a bit of code that slowly improves the prediction algorhythm (Just ask HT, and I'll write it up in pseudocode
![](http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
) over time and you have realistic ack!
~Lemur
[This message has been edited by lemur (edited 02-20-2001).]