Why is x10 unrealistic?
If your real life vision was limited to 1028x764 you'd be considered legally blind.
With a x10 size increase you get to see the important stuff (i.e. planes) at a resolution equal to human vision.
And while I understand having planes inflate is a little odd, it simulates exactly what human vision does. The end result is like having a 10240 x 7680 pixel monitor, at least for the important stuff.
I'll also throw in two examples from other sims.
In low-end sims (i.e. sims of a few years ago) they inflated the size of all planes by x2 so you could see them properly. This was done in AW (and WB too, I believe) not to mention a whole bunch of other sims.
In high-end sims (i.e. multi megabuck military sims) they track eye movements and project a super high resolution image wherever the pilot was looking while using a lower res image for peripheral vision (one way of effectively making a 10000 x 7500 pixel monitor)
The advantage of getting rid of icons (except for friend or foe, which we definitely need to distinguish a friendly spit from an unfriendly spit) is that players need to actually develop plane identification skills as well as situational awareness.
I think this adds something.
On the downside, inflating planes may just end up looking too weird.
I suppose the same suggestion of reducing icon range (and having icons grow with plane size) and building in a 'script' that does a 'padlock, then zoom in x10, then zoom out' key of some sort would do the same thing.
~Lemur
[ 01-05-2002: Message edited by: lemur ]