We've had this discussion before, both here and on AGW. Like Tomldr, I don't understand the general vehemence among some folks that this suggestion elicits. The real question is, would you be opposed to the inclusion of a P/L view option if:
1) It was completely at your discretion as to whether you yourself use it;
and
2) Could be implemented in such a way as to conform to the actual limitations of a person in the cockpit, i.e. P/L broken if something obstructs the line-o-sight, or if the person looks away from the P/L view for more than a few seconds.
If you're not being forced to use it, and if it doesn't give an unfair advantage to the guy who uses it, why do you oppose it?
I'm quite comfortable with the view systems in both WB and AH, but I'd still like the option of a P/L view. I certainly wouldn't use it in every situation, but I can also certainly invision a time and place for it. Many of you claim that those who have gained proficient use of P/L in other sims do so because of laziness or inability to master static view keys. I submit that the opposite could be said. In other words, if you don't use P/L, it's because you won't take the time to learn it's unique uses. Proficient use of P/L requires effort. SA is NOT just knowing where the current target is, and keeping it in view. You have to know when to give up the padlock and when to switch the target being padlocked.
In many ways, using a P/L in AH such as I desribe above is actually harder than using static view keys. It IS easy to loose SA on the surrounding engagement environment, and all to easy to forget where the ground is, or how severe you AOA. But it rewards those who become comfortable with it.
A R/L pilot tracks a target with his eyes by turning his head and eyes, and he does it without thinking. When he glances away for a moment to check instruments or his six, the muscles in his neck and torso "remember" where the target was a moment ago, and so can quickly re-acquire the target. If he looks away too long, or the target goes behind an obstuction, he must THINK about where to look, where the target might have gone. This mimicks quite nicely what you would have to do if you had P/L in a sim. The static view keys help you locate/re-locate a target, while P/L allows you to focus on it.
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Rojo (S-2, The Buccaneers)