Author Topic: Performance modifiers for missing plane sets  (Read 302 times)

Offline lasersailor184

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Performance modifiers for missing plane sets
« on: October 07, 2008, 04:23:27 PM »
Hi!

During the sunday european campaign I was made aware that the Boston was way too fast for the airplane it was filling in for.  Even faster than our 109's.  So my idea is this;


Assign every plane performance modifying multipliers.  Pretty much every plane that is flying where it should be would have a mod of 1.0. 

However stand ins would have a different multiplier until that stand-in could be properly modeled.

For example, the Bostons flying would have had a mod of 0.9, perhaps less as I don't know what it was really standing in for.


If you really wanted to get fancy, you could set multipliers for all traits.  Of course, the arena owners would have control over these multipliers.
Punishr - N.D.M. Back in the air.
8.) Lasersailor 73 "Will lead the impending revolution from his keyboard"

Offline Shane

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Re: Performance modifiers for missing plane sets
« Reply #1 on: October 07, 2008, 09:57:08 PM »
that's just crazy talk...  :noid

and opens a whole new genre of whine...  :rock

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Offline glock89

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Re: Performance modifiers for missing plane sets
« Reply #2 on: October 07, 2008, 10:07:25 PM »
that's just crazy talk...  :noid

and opens a whole new genre of whine...  :rock


True. :confused:
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