Author Topic: Some ack can't be killed!  (Read 159 times)

Offline AKcurly

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Some ack can't be killed!
« on: February 17, 2001, 05:24:00 AM »
Infrequently (it's happened twice), I find a vehicle ack at an airfield that I can't kill.  It makes no difference if I'm flying a chog or p47 -- I can make multiple passes on it and it will not go down.

Has this happened to anyone else?

I shoot a lot of ack down -- I know what it takes to knock it out.  This isn't a case of me not doing something right.

AKcurly

TheWobble

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Some ack can't be killed!
« Reply #1 on: February 17, 2001, 06:57:00 AM »
Ya, I know what Ya  mean, i shoot ack alot too, ususally a 1 second burst from the p-51 is sufficent granted your aim is good, yet sometims it seems to take MUCH MUCH more, i dont get it either.

Offline Jimdandy

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Some ack can't be killed!
« Reply #2 on: February 17, 2001, 07:48:00 AM »
Yep I've seen it too. I've seen it hold up the capture of a base a couple times. Kinda weird huh.

Offline ra

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Some ack can't be killed!
« Reply #3 on: February 17, 2001, 08:23:00 AM »
Yes, I've been noticing this for quite a while, it's not a new bug.  I don't see any rhyme or reason to it, sometimes it goes down easy, other times it takes a bunch of passes to get it down.  It isn't field specific, but it only happens at A-fields' vehicle hangar acks.

ra

Offline flakbait

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Some ack can't be killed!
« Reply #4 on: February 17, 2001, 10:32:00 AM »
Hmmmm......

Known Bug...NEXT!!!


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Flakbait [Delta6]
Delta 6's Flight School
Put the P-61B in Aces High
"For yay did the sky darken, and split open and spew forth fire, and
through the smoke rode the Four Wurgers of the Apocalypse.
And on their canopies was tattooed the number of the Beast, and the
number was 190." Jedi, Verse Five, Capter Two, The Book of Dweeb

 

Offline MarkVZ

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Some ack can't be killed!
« Reply #5 on: February 17, 2001, 02:06:00 PM »
This is a big bug in H2H play.  Let me explain.  Lets say I'm in a HTH game and I takeoff on a jabo mission. I kill 4 of the acks on a field before getting killed.  Then you join the game, and decide that you'd like to help me jabo the field.  You get to the field and all the acks are up.  "Mark musta been full of beans, he didn't get any acks" you think as you dive in on the blazing field.  You get a few acks, but as you're diving on one, you strafe the hell out of it and nothing happens.  You get killed and sent back to the tower.  The one that didn't go down was one of the four that I killed previous to you joining.  Since you weren't there to "witness" it's killing, it's up for you.  And since it's really already dead, it can't be killed.  This also goes for all the other targets.  I find it very frustrating because there's no way to know if the ack has been killed previous before trying to strafe it.  This is made worse by hosts who set the rebuild time multiplyer over 7-8, so that the acks never really rebuild for you to kill, because as soon as the acks rebuild on my FE (since I killed it) and you joined late it's up for you, so as soon as it repairs it is killable by you.  I can really understand how H2H is low on HTC's priority list but I'd like to see this one fixed someday.

Offline Suave1

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Some ack can't be killed!
« Reply #6 on: February 17, 2001, 04:14:00 PM »
Acks on ships can't be killed either .

Offline flakbait

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Some ack can't be killed!
« Reply #7 on: February 18, 2001, 06:32:00 AM »
Suave, ack on ships has never been killable.

-----------------------
Flakbait [Delta6]
Delta 6's Flight School
Put the P-61B in Aces High
"With all due respect Chaplian, I don't think God wants to hear from me right now.
I'm gonna go out there and remove one of His creations from this universe.
And when I get back I'm gonna drink a bottle of Scotch like it was
Chiggy von Richthofen's blood and celebrate his death."
Col. McQueen, Space: Above and Beyond

 

Offline Suave1

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Some ack can't be killed!
« Reply #8 on: February 19, 2001, 05:51:00 AM »
I know . It needs to be fixed .