Author Topic: trouble landing  (Read 1988 times)

Offline BaldEagl

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Re: trouble landing
« Reply #15 on: October 15, 2008, 11:02:53 AM »
First of all, start to slow down early.  About the time that you can see the field start reducing throttle and begin to give up altitude.

When you can see the runway cut throttle to 0 and continue to descend.

Depending on what you fly flaps will deploy anywhere from 150 mph to 250 mph.  You want to land with all notches of flaps deployed at about 80-150 mph (minimum and maximum) in a nose-up attitude.  You can land in a nose low attitude but not below a descent rate of about 1000'/minute.  I don't recommend this as you will likely crash, although you may not die.

The key is to get over the end of the runway, low at about 120-150 mph.  If you are too fast coming in you can turn the rudder and apply opposite ailerons which will "skid" or "slip" the aircraft slowing you down.  This turns the fuselage into the airstream creating a big air brake.  If you're too slow, nudge up the throttle until you're at your target approach speed. 

Deploy flaps notch by notch as soon as you are able.  For instance, the Spits have two notch flaps (up and down) which deploy at ~150 mph.  The F6F and F4U's have five stage flaps which deploy at about 250, 225, 200, 175 and 150 mph.  The FW190's have three stage flaps which begin to deploy at 175 mph.  You'll need to know the flap set-up for your plane.

If all has gone well so far you are now approaching the end of the runway at about 150 mph with all flaps out at 500-1000 feet or so of altitude.  This is where you drop the gear.

Keep the nose pointed toward the middle of the runway and adjust throttle as needed to hit and maintain about 125 mph.

Just as you think the wheels are about to hit the ground, chop throttle and level the nose.  Allow your speed to drop to about 80 mph.  The stall buzzer will just barely begin to make noise.  At this point you should be 2-3 feet above the runway.  Pull the nose up gently.  The plane will stall and you will set down on all three wheels.

As soon as you can after touch down (without going back airborn), pull back on the stick to lock the tailwheel and hit the brakes.  Some planes, such as the F6F like to lift the tailwheel whan the brakes are on.  If you're in such a plane, you may have to use rudder or wheel brakes to keep it aligned to the runway until you come to a stop.

One last thing.  You're almost always better off slowing down early and landing under power than you are coming in too fast with throttle off.

Hope that helps.
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Offline Anaxogoras

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Re: trouble landing
« Reply #16 on: October 15, 2008, 11:17:20 AM »
One last thing.  You're almost always better off slowing down early and landing under power than you are coming in too fast with throttle off.

Excellent advice.  It's interesting to see how much actually goes into landing successfully because at this point we don't even think about it.
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Offline PFactorDave

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Re: trouble landing
« Reply #17 on: October 15, 2008, 11:25:58 AM »


One last thing.  You're almost always better off slowing down early and landing under power than you are coming in too fast with throttle off.



Especially if you want to land the aircraft like you would a real airplane.  The mistake that most new internet pilots make is trying to "fly" the plane down onto the runway.  Meaning that they point the nose down and fly the airplane where they want it to be.  Problem is that by doing that, they usually reach ground level going waaaaay too fast.

By keeping a nose up attitude and backing the throttle down, the airplane will sink onto the runway without whacking the prop on the pavement.

As for which aircraft to practice in, when I started flying AH2, I flew touch and go's in a C47 a few times to get a feel for the flight model.  That said any of the slower aircraft would be suitable airframes to start in.  So the A6Ms, as suggested, would be a good place to start also.  The A6Ms are fun planes for new pilots anyway, in my opinion.  Their ability to turn on a dime is helpful for a new guy to fight in until they get a better handle on Air Combat Manuevers.
« Last Edit: October 15, 2008, 11:29:41 AM by PFactorDave »

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Offline 633DH98

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Re: trouble landing
« Reply #18 on: October 15, 2008, 11:38:14 AM »
First of all, start to slow down early.  ...  You're almost always better off slowing down early and landing under power than you are coming in too fast with throttle off.

That is true IRL when not being shot at but there are no style points there.   ;)

Buzz the runway at full speed in the direction opposite you wish to land.  After passing over kill the motor and execute a half-cuban-eight ( http://www.youtube.com/watch?v=PwgAL694xPI ) while deploying flaps and extending you gear.  Make sure that stall horn is buzzing through most of the loop portion by pulling back hard to scrub off enough speed.  Then follow the final approch instructions provided by others above.   :aok
DecoyDuc  2 Nov 2008 - 16 Nov 2008  RIP

Offline Traveler

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Re: trouble landing
« Reply #19 on: October 16, 2008, 01:32:29 AM »
when ever i try to land i do what it says but when i put my throttle to idle i lose altitude and crash please tell me what I'm doing wrong!

I’m a professional flight instructor and former airline captain.  I’ve trained military and civilian pilots alike. I’ve taught hundreds of new pilots to fly.   I’m always amazed at how little actual understanding of the fundamentals is provided to new players that have no formal training in aviation.

In both military and civilian aviation training today the phases listed below would represent a simplified version of training that is required to be certified by an instructor, that the student pilot has completed each phase, to a published standard before being allowed to move on to the next phase.

Phase one: the four fundamentals (climbs, turns, straight & level and descent) all at prescribed airspeeds.

Phase two: Airspeed control, slow flight, introduction of stalls and stall recovery.

Phase three: Ground work, wind effect training (rectangles around a field, turns around a point, turns across a road, paralleling a road, flying a predetermined ground track.

Phase Four: Pattern work, go around,  landings to a full stop, touch and goes, balked landing. Take offs, (short field, soft field, normal and obstructed)

Phase Five: Solo Flight, three take offs and landings to a full stop. 

As you can see a lot of learning takes place before they start phase four.  The fundamentals teach the pilot to fly the plane and not just go along for the ride.  Getting the aircraft into the correct position for any maneuver  is easy, once you understand how it works and what the different controls effects on flight are. 

If you want to learn to take off and land, learn how to control the aircraft.  Start off in the hanger.  Taxi the aircraft out to the end of the runway, at any field taxi out of the hanger and make a 90* right hand turn, follow that taxiway to the end.  Use the rudder on the way, to steer the tail wheel,  get the feel of how much rudder it takes to make small S turns on the taxi way, that’s why P47’s and P51’s the crew chief  would ride the wing out to the flight line,  shout instructions and use hand signals to tell the pilot how much clearance was in front of him.  So the pilot could taxi without doing the S turns on the taxi way.   To learn to taxi you could use a P38L.  It’s non-standard gear (tricycle gear) elements the nose high problem with taxiing.  Standard gear, aircraft with a tail wheel, have several issues that would tend to cause  new pilots problems if they lack total aircraft control.  Things like P factor, Torque effect, Prop Wash and other things.

So I’d recommend the P38L.  Easy to taxi, easy to line up on the center of the runway for take off , NO Torque, No Pfactor, no effect that I can see from Prop Wash.

Airspeed control, as you excelerate down the runway, at an indicated 100 miles per hour, start to easy back the stick.  The aircraft will fly off the runway.  G Key for gear up.  Let the aircraft level out a bit to gain speed.  Ease back on the stick and point the nose of the aircraft skyward.  Use the stick to control the airspeed, try to fly an airspeed in the clime of around 180 MPH.  if the speed fall below 180, lower the nose, if it goes above 180 MPH, raise the nose.  Cause and effect.  Don’t chase the airspeed.  Raise the nose and hold it and let the airspeed settle.

You use the stick to control the airspeed, the throatal to control altitude.  Climb on a cardinal heading (N, E, S, W)  Climb to 5000 feet, as you get close to 5000 feet, reduce the throatal to 45 inches of manufiold pressure. Don’t worry about RPM.

An exersize for aircarft control  is the following, remember the stick controls airspeed, raise the nose to slow down, lower the nose to speed up, throatal controls altitude, if you want to go up, increase (full throatal) power, to go down, reduce power.  I suggest for the exersize that when you reduce power you reduce it to 15 inches.  Now for the exersize:

Exersize 1. all climbs at 180MPH , all decents at 125MPH
1.   turn to a heading of N at 5000 feet.  ( fly this leg for 1 minute)
2.   turn left to a heading of  W maintain 5000. (fly this new heading for 1 minute) 
3.   turn right to a heading of N maintain 5000. (fly this new heading for 1 minute)
4.   climb to 7000 (full power, fly this heading N for 2 minute
5.   decend to 5000 while turning left to a heading of S, (remember to reduce throatal, this is a gliding decent with the power recuded, use the stick to control airspeed, decend at 125 MPH, at 5000 feet return throatal to normal power setting of 45 inches, watch as speed increases to around 300 MPH in level flight
6.   Make a climbing turn to a heading of E maintain 6000 feet. (fly this for 1 minute)
7.   Make a level turn to the right, 360* to a heading of E, maintain 6000.
8.   Make a decending gliding turn to the left to a heading of S, maintain 5000.



Once you can hold a constant altitude and fly and turn to a desired heading and hold it.  AirSpeed control and introduction to slow flight is next.  The object of the exersize is to get close to a stall without actually stalling.  A stall is a sudden reduction in the lift forces generated by an airfoil. This occurs when the critical angle of attack of the airfoil is exceeded, typically about 14 to 16 degrees.

We use slowflight as an exersize because when you are landing an aircraft, you are slowing the aircraft and maintaining control using the throatal for altitued and the stick for airspeed.

Exersize 2. 
1.   taxi out and take off, climb to 5000 feet, set up normal power for stright and level flight. 
2.   Turn to a heading of N and maintain 5000ft, slow to 125MPH.  the aircraft may be doing 300 MPH at this point, reduce power to 20 inches.  Maintain 5000 feet
a.   If  you lose aititude increase power to maintain the altitude.
b.   If  aircraft starts to gain altitude reduce power to  maintain altitude
3.   make turns left and right
4.   add and remove flaps never more then two notchs.

What you will learn is how to control the aircraft at varing speeds, how to slow the aircraft, the effect of adding and removing flaps, and how much power it takes to hold altitude.     
Now using 125 miles an hour as the target airspeed do Exersize 1.
Do it again at 115 MPH. finally at 100 MPH.

When you can control the aircraft, make it fly at the altitude you want at the airspeed you want, you are ready to make landings.

Exersize 3.  Flying the standard  traffic pattern (all turns are to the left)  Pattern altitude will be 1500ft AGL. Airspeed not to exceed 250MPH.
1)   Taxi out and take off on the NE runway.  This runway parallels the large pad.
2)   During climb out, at 600ft AGL make a 90* turn to the left, this is the cross wind leg.
3)   At 1200 ft AGL start a 90* climbing turn to the left you are now on the down wind leg level at 1500 ft AGL.  Power back to 20 inches.  You want to reduce power and maintian 1500ft AGL at 125MPH.  put in one notch of flaps.
4)   At 160 MPH gear down.
5)   You are parallel to the runway , slowing the aircraft to 125MPH as you come parallel to the intended touch down point on the runway and while abreast of that point, reduct power to 15 inches and begin a gliding decent, add a second notch of flaps.
6)   As you approach 1000 ft AGL begine a 90* left turn onto the base leg, add a third notch of flaps.
7)   As you approach an extended center line from the intended touchdown point, begain a shallow bank turn onto the final approach leg.
8)   Begine to ask yourself, this question,  “Am I  High, Low, Fast or Slow?”
a.   High – reduce power, add more flaps, lower nose.
b.   Low -  Increase power, raise nose .
c.   Fast – Reduce power, add more flaps, raise nose, slip & skid
d.   Slow – Increase power, lower nose.
9)   Every landing should be planned for full flaps on the center line of the runway.  Not on the grass or ending up on the far left or right side.  The pilot must have proper control of the aircraft so that the pilot puts the aircraft exactly where he wants it
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Offline DMBEAR

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Re: trouble landing
« Reply #20 on: October 16, 2008, 01:55:10 AM »
The fact that you have found your way here to ask questions speaks volumes on your willingness to learn. 

I've never taught anyone how to fly cartoon planes like many of the experts here, and I am a real life idiot.  So, if you are still reading this you are either high, drunk, both, or totally sober and desperate. 

If none of the previous ideas have helped, just try following a friendly icon in towards the runway.  Keep doing it until you get the feel of it.  It can be done with a little throttle control.  Then, after you get some confidence, your curiosity will help you fine tune this art. 

Soon, you will be pontificating on the art of flying cartoon planes to every hot woman you have dreamt about.   Don't you dare doubt for a second that they will rip their clothes off the second you tell them that you landed two kills and got your name in the lights.   

Online The Fugitive

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Re: trouble landing
« Reply #21 on: October 16, 2008, 07:12:17 AM »
The fact that you have found your way here to ask questions speaks volumes on your willingness to learn. 

I've never taught anyone how to fly cartoon planes like many of the experts here, and I am a real life idiot.  So, if you are still reading this you are either high, drunk, both, or totally sober and desperate. 

If none of the previous ideas have helped, just try following a friendly icon in towards the runway.  Keep doing it until you get the feel of it.  It can be done with a little throttle control.  Then, after you get some confidence, your curiosity will help you fine tune this art. 

Soon, you will be pontificating on the art of flying cartoon planes to every hot woman you have dreamt about.   Don't you dare doubt for a second that they will rip their clothes off the second you tell them that you landed two kills and got your name in the lights.   


if your this miserable and bitter why are you playing the game? The guy just asked for some pointers on how to land.  :rolleyes:

Offline DMBEAR

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Re: trouble landing
« Reply #22 on: October 16, 2008, 10:02:55 AM »

if your this miserable and bitter why are you playing the game? The guy just asked for some pointers on how to land.  :rolleyes:

Holy crap, you are an idiot.  All I did was come in here, give the guy credit for asking for help.  I Offered some basic advice in my own style, that is, I didnt think he was asking how to be a dang expert.  He just asked how land.  Then I followed up with some humor about girls loving us gamers.

HOW DOES THIS MAKE MISERABLE AND BITTER?

Obviosly, you are searching for my posts in here.  You have my GameID, why don't you come into the Game arenas and fight me instead of making an prettythang of yourself here.

Offline DMBEAR

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Re: trouble landing
« Reply #23 on: October 16, 2008, 10:29:45 AM »

if your this miserable and bitter why are you playing the game? The guy just asked for some pointers on how to land.  :rolleyes:

I forgot to thank you for your contribution to the topic. :aok

Offline dkff49

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Re: trouble landing
« Reply #24 on: October 16, 2008, 10:47:44 AM »
Wow DMbear I must have been really drunk when I read your post because I laughed and completely missed the miserable and bitter part when I read your post. BTW I'm hungry

On topic:

I found landing planes were mostly about throttle work. Keeping just enough throttle to not lose control but reducing enough to get slow enough to land safely. It takes alot of practice but if you get some help in the training arena  and/or spend some time practicing in offline you will get the hang off it.

The last bit of advice I have is with the F4U's you will want to make sure that you keep about 5-10% throttle when wheels touch then reduce the throttle to zero slowly. If I land at zero throttle it seems to dip one wing into the ground, causing me to be pulled off runway and ruining my landing. I don't know why that is but it seems to happen to me everytime I land with zero throttle, probably me doing something stupid.

Good Luck and keep practicing, youll get it
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Offline Traveler

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Re: trouble landing
« Reply #25 on: October 16, 2008, 11:39:21 AM »
The fact that you have found your way here to ask questions speaks volumes on your willingness to learn. 

I've never taught anyone how to fly cartoon planes like many of the experts here, and I am a real life idiot.  So, if you are still reading this you are either high, drunk, both, or totally sober and desperate. 

If none of the previous ideas have helped, just try following a friendly icon in towards the runway.  Keep doing it until you get the feel of it.  It can be done with a little throttle control.  Then, after you get some confidence, your curiosity will help you fine tune this art. 

Soon, you will be pontificating on the art of flying cartoon planes to every hot woman you have dreamt about.   Don't you dare doubt for a second that they will rip their clothes off the second you tell them that you landed two kills and got your name in the lights.   

I think it’s your characterizations of others and perhaps your own self loathing that others find objectionable.
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Offline DMBEAR

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Re: trouble landing
« Reply #26 on: October 16, 2008, 01:27:09 PM »
I think it’s your characterizations of others and perhaps your own self loathing that others find objectionable.

Again, nice contribution to the topic. :aok

Offline minke

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Re: trouble landing
« Reply #27 on: October 16, 2008, 01:52:56 PM »
If you play the game long enough,you will discover lots of different ways to land,so you can choose your own technique. I tend to come in fast,using rudder and ailerons to wash off speed. Then i lower gear as soon as i drop below 200mph and touch down right at the start of the runway,keeping brakes on all the way (no flaps). I have the slider on my throttle control set to the brakes, to keep them always 'on'.

This technique is good for touching down in a hot zone and allows you to slam on the throttle to re-up quickly and avoid the vulch.


Offline BaldEagl

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Re: trouble landing
« Reply #28 on: October 16, 2008, 03:04:34 PM »
This technique is good for touching down in a hot zone and allows you to slam on the throttle to re-up quickly and avoid the vulch.

Except most planes will break the gear off if you drop them at 200 mph.
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Offline Old Sport

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Re: trouble landing
« Reply #29 on: October 16, 2008, 03:26:46 PM »
I can still remember the solid week it took for me, just practicing landings offline and nothing else, to finally learn not to crash and burn  :D.

The take-home point, in my opinion, is learning to control your plane in flight at about 110-120 mph (depending on the plane), not even trying to land. The sooner you can fly around at very slow speed in controlled flight, the sooner you'll be paste'n your plane on the deck of the CV, not to mention landing on the runway.

Traveler's syllabus would be good practice in my opinion.

Someone mentioned the P-38, and since it is tricycle it might be easier to start getting the hand of things. Someone else mentioned the Zero, again a good choice since it flies slow and has pretty good visibility.

Keep at it and little by little you'll get the hang of it.