might as well.
I'm guessing we are talking about recent discussions involving how the game is played. From those discussions, I didn't see anyone ever mention this was a flying/furballing game only. Just some wanting it to be more of a combat game. Meaning better fights, more fights, larger scale fights, and less base hording. Reason and incentive to keep the bases you have. Incentive to instead of going to where nobody is, you go to where the fight is. I think a premier combat game should be focused more on the combat part, and less on the "I took a base with huge numbers, no one was there to defend, everyone was busy elsewhere, we traded one base for another base" part of the game. You can't combat buildings and inanimate objects because they don't fight back. Though oddly enough you can combat idea's. So I would judge by the front page that this game is focusing on players fighting against each other with aircraft, vehicles, and navy elements. I think it is also worth mentioning that nowhere on the front page does it say anything about a war, much less refer to anything about winning a war.
When you have large hordes, and people openly stating and bragging that the idea and focus of their efforts are to avoid fights at all costs, take bases with little to no combat I'm thinking we are not where we need to be. I for one enjoy the good large scale fights....when I can find them. Often I log on, look around, and I just don't see the combat I'm looking for. I see a huge red bar, small green bar at one field...huge green dar, small red dar at another field. Granted once in awhile there are some great fights, but in a game about combat, I would expect to see this a more of a norm. No reason why strat guys, fighter jocks, and gv heads can't all share the same air/ground space, with all elements of gameplay being shared.