Firts of all, yeah we rooks are barbarians.
Beegerite, I'm honored being in your list, but three points:
1 - I'm not that good.
2 - To act as a "general" or "ops. coordinator", you should be grounded (not playing), looking at map and text buffer ALL the time.
3 - As in RL, to get results, the "ops. coordinator" should think in sacrifying units (players) and no one is going to obbey these kind of commands.
So, I think that having a real command line is a too complex idea.
But to improve efectiveness the key is information. This information can relay on radar near friendly bases, but what about enemy quadrants? We need some way to "describe" what we see while flying over enemy territory, and text buffer is a slow and too temporary method to do this. If you write "I see 3 cons low 10,12,2", a lot of people simply will not read that (they are bussy at that time and text buffer scrolls quickly). The best way to describe what we see is just on the map, attaching that info to the friendly plane dot.
For example:
I'm flying over an enemy cuadrant and I see 3 low enemy fighters, two M16 (mobile acks) and one hi buff. With this visual info I write ".vis 3LF2MA1HB". After entering that command, my dot on the map changes from normal green to yellow (indicating that I have visual info). And the cuadrant itself is marked as "cuadrant with friendly information", for example, surrounding that cuadrant with yellow lines. If any friendly pilot left click on that cuadrant, the map shows a list and each row has the following information:
1 - Pilot name.
2 - Pilot relative possition on the cuadrant (num keypad relative)
3 - visual info string issued by the pilot.
In the previous case: "MANDOBLE 3 3LF2MA1HB".
I could change my visual info string as many times as necessary with the ".vis" command, or I could issue the ".novis" command to indicate I've lost any visual contact. If I issue the ".novis" command, my dot will change again to normal green and if no more pilots on the quadrant have visual information, the quadrant will be surrounded again by black lines.
With this system, the pilots will have much more information to play with, and the no DAR situations will not be as dramatical.