Author Topic: Icon balancing  (Read 1047 times)

Offline Greebo

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Icon balancing
« on: October 20, 2008, 08:53:55 AM »
A common theme on this BBS is other players hording, gangbanging and generally avoiding any sort of risk. In any fight the relative numbers on each side is often the most important factor deciding the outcome, yet the game's scoring does not take this into account. So a 1v3 kill is scored the same as a 3v1 kill. Many MA players fly for score, so modifying the scoring system may be the best way to modify their behaviour.

What I propose is that every time a player scores a kill, the game tots up the numbers of green and red icons in visible range and applies a modifier to the score. So a 1v3 kill would get a bigger score than a 3v1 kill.

A possible variant of this would be to factor in the range of each red and green icon as well, closer icons having more effect on score.

Those players who fly for score would have to modify the way they fly in order to score well. Hanging around in a mob of team or squadmates picking off outnumbered enemies would be less worthwhile.

A side effect of this is that those players like me, who fly mainly for the fight, would be more likely to be able to find one.

I guess icon balancing could also be applied to bombing hit points. So hitting a capped enemy field would be worth more than hitting a deserted one. You might even get buff pilots announcing their raids in advance to rustle up some opposition.

Offline RATTFINK

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Re: Icon balancing
« Reply #1 on: October 20, 2008, 09:05:55 AM »
Intriguing!  How would the game know if you were in a 1 vs. 3 or 3 vs. 1?
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Offline Anaxogoras

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Re: Icon balancing
« Reply #2 on: October 20, 2008, 09:15:49 AM »
Hehe, don't forget that this would also encourage more BnZ tactics.  I frequently come in above a horde, shoot one down and use the energy to make a "strategic egress," i.e. run away! :lol
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Offline WarTooth

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Re: Icon balancing
« Reply #3 on: October 20, 2008, 09:16:38 AM »
Great idea.   :aok

Offline rabbidrabbit

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Re: Icon balancing
« Reply #4 on: October 20, 2008, 10:03:25 AM »
Not a bad idea but doubt it will ever happen.  That being said one way to do it would be to add up the greens and subtract the reds within icon range to establish a ratio.  6 friendly and 6 reds then ratio is 1.  6 reds and 1 friendly means perkies!  It would actually be a good way to encourage balancing of the fight on a moment to moment basis.  People would be encouraged to seek out unfavorable odds to gain extra perks.  An effective perking system is another conversation..<

Offline Bruv119

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Re: Icon balancing
« Reply #5 on: October 20, 2008, 10:04:53 AM »
I like the idea  the rich will get richer    :D
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Offline iTunes

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Re: Icon balancing
« Reply #6 on: October 20, 2008, 10:26:31 AM »
A common theme on this BBS is other players hording, gangbanging and generally avoiding any sort of risk. In any fight the relative numbers on each side is often the most important factor deciding the outcome, yet the game's scoring does not take this into account. So a 1v3 kill is scored the same as a 3v1 kill. Many MA players fly for score, so modifying the scoring system may be the best way to modify their behaviour.

What I propose is that every time a player scores a kill, the game tots up the numbers of green and red icons in visible range and applies a modifier to the score. So a 1v3 kill would get a bigger score than a 3v1 kill.

A possible variant of this would be to factor in the range of each red and green icon as well, closer icons having more effect on score.

Those players who fly for score would have to modify the way they fly in order to score well. Hanging around in a mob of team or squadmates picking off outnumbered enemies would be less worthwhile.

A side effect of this is that those players like me, who fly mainly for the fight, would be more likely to be able to find one.

I guess icon balancing could also be applied to bombing hit points. So hitting a capped enemy field would be worth more than hitting a deserted one. You might even get buff pilots announcing their raids in advance to rustle up some opposition.
Great idea greebo, twice last night, I managed to find a fight above 12k, one pony done a split s and then a 2 sector chase to his base where he promplty dove in amgonst the horde, second one, another dive followed by a one sector chase to ack on his base followed by the usual circling around ack till you clear off.
So yes, I'm all for this idea, thing is, I'm not all that good at dog fighting and so chances are someone would prob get me first, so why run? it's only a game and a bit of fun so it's not like there's lots to lose etc.
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Offline waystin2

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Re: Icon balancing
« Reply #7 on: October 20, 2008, 10:43:21 AM »
I would say there is no need to alter what already works.  All you have to do to find a fight is go to the big red DAR.  It works every time for me! :aok
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Offline Delirium

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Re: Icon balancing
« Reply #8 on: October 20, 2008, 11:06:41 AM »
If they instituted zone ENY, hording and such would be a thing of the past and you wouldn't even need to score it differently.
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Offline CAP1

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Re: Icon balancing
« Reply #9 on: October 20, 2008, 11:13:31 AM »
A common theme on this BBS is other players hording, gangbanging and generally avoiding any sort of risk. In any fight the relative numbers on each side is often the most important factor deciding the outcome, yet the game's scoring does not take this into account. So a 1v3 kill is scored the same as a 3v1 kill. Many MA players fly for score, so modifying the scoring system may be the best way to modify their behaviour.

What I propose is that every time a player scores a kill, the game tots up the numbers of green and red icons in visible range and applies a modifier to the score. So a 1v3 kill would get a bigger score than a 3v1 kill.

A possible variant of this would be to factor in the range of each red and green icon as well, closer icons having more effect on score.

Those players who fly for score would have to modify the way they fly in order to score well. Hanging around in a mob of team or squadmates picking off outnumbered enemies would be less worthwhile.

A side effect of this is that those players like me, who fly mainly for the fight, would be more likely to be able to find one.

I guess icon balancing could also be applied to bombing hit points. So hitting a capped enemy field would be worth more than hitting a deserted one. You might even get buff pilots announcing their raids in advance to rustle up some opposition.

hey!!

leave this stuff to the engineer dude.....grizz somewthing or other.

could ya please make some skins for  the new hellkitty? purty pleeeze? :D
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Offline Mak333

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Re: Icon balancing
« Reply #10 on: October 20, 2008, 03:33:27 PM »
Good idea, but don't we already have this?  It's very similar to the Perk Point Bonus system, just in a more specific location, correct?  Is that how I am reading this?

If Bishops have them most players on, therefore some hording is occuring, they have automatically lift with a perk point bonus of less than 1.0.  Agreed?  With this lower perk point bonus, each kill they receive is worth less perk points.

So basically we are applying a secondary perk point bonus to a specific location on the map, and not the map as a whole.  Seems alright, but might be over the top just for perk points...

Also... how do you apply this to GVs?  An attacker vs a horde of GVs is almost an unfair advantage to the GVs under the Icon Balancing point system.  Mostly filled with tanks and no anti-aircraft vehicles, an A-20G can easily take out 4  tanks (if not more) in a 1 vs 15 friendly to enemy ratio.  Should he receive 60 perks for killing 4 tanks?  I think not.
« Last Edit: October 20, 2008, 03:36:19 PM by Mak333 »
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Offline BoSoxFan

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Re: Icon balancing
« Reply #11 on: October 20, 2008, 03:44:20 PM »
So what happens when Im in a 1v1 with a few of my squadies that I asked to stay out watching the fight? The fight would be a 1v1 but because people where in icon range watching I get less perks.

Offline Masherbrum

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Re: Icon balancing
« Reply #12 on: October 20, 2008, 04:01:49 PM »
If they instituted zone ENY, hording and such would be a thing of the past and you wouldn't even need to score it differently.

I like this idea.   
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Offline shreck

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Re: Icon balancing
« Reply #13 on: October 20, 2008, 04:11:22 PM »
Just remove enemy icons and dar! That way if a horde is on the way, they have no way in knowing what awaits them, Also they have no way in knowing the counter strike is OTW from another field :aok, it would also make very low planes very hard to see, just like R/L I suppose ;) It would also prevent those who have a particular problem with certain planes from running from them as identity wouldn't happen till about 1 -1.5 range! Not to mention the benefits for the GV folks.

Offline Dadsguns

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Re: Icon balancing
« Reply #14 on: October 20, 2008, 04:16:45 PM »
Just remove enemy icons and dar! That way if a horde is on the way, they have no way in knowing what awaits them, Also they have no way in knowing the counter strike is OTW from another field :aok, it would also make very low planes very hard to see, just like R/L I suppose ;) It would also prevent those who have a particular problem with certain planes from running from them as identity wouldn't happen till about 1 -1.5 range! Not to mention the benefits for the GV folks.

I like this idea!! :aok


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