Author Topic: HTC netcoding - slipping  (Read 5833 times)

Offline Shuffler

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Re: HTC netcoding - slipping
« Reply #30 on: October 23, 2008, 12:18:34 AM »
lol folks in this day and age just think everything is instant. While not instant it is pretty amazing. Had secretary asking me why it took 20 minutes to receive an email..... lol

I told her next time print it out and stick a stamp on it.
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Offline rvflyer

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Re: HTC netcoding - slipping
« Reply #31 on: October 23, 2008, 12:42:46 AM »
That may explain why every single time I end up in a co-collision I die, the other guy gets the kill and I get nothing.  It works that way EVERY single time.

I do now have a high end computer and a good, fast internet connection


Same thing here, high end computer  with FIOS, in a collision I die EVERYTIME.
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Offline WMLute

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Re: HTC netcoding - slipping
« Reply #32 on: October 23, 2008, 01:06:38 AM »

Same thing here, high end computer  with FIOS, in a collision I die EVERYTIME.

As it is supposed to be.

You hit them, you will take damage. 

Everytime

You don't hit them, you won't take damage.

Everytime.

My advice would be... "don't hit them"
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Offline Oleg

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Re: HTC netcoding - slipping
« Reply #33 on: October 23, 2008, 02:26:23 AM »
Shane...whining?  Say its not so

He always complained about laggers, nothing new really :)

But you are aware that it's exactly the same the other way round, if you are shooting on at him he will suffer from the same problem.

There is one little thing you missing Lusche. Lagger know he laggy. Also, it benefits pickers.
No advantage in collision though, unless there are different lag for incoming and outcoming traffic.
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Offline Kweassa

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Re: HTC netcoding - slipping
« Reply #34 on: October 23, 2008, 03:04:02 AM »

 Human memory is a slippery thing.


Offline Nilsen

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Re: HTC netcoding - slipping
« Reply #35 on: October 23, 2008, 03:20:26 AM »
Id say that HTC servers and their stuff is pretty darned good. I live half way across the world and i only get a handful of discos a year and in 8 years i have only once  gotten a comment on me beeing laggy and at the time my ISP was doing some major work. I do sometimes see others warp but its rare and mostly its the same suspects that are on really bad connections. If the rest of the internet used HTC as a benchmark the internet would be pretty much perfect.

If yer gonna whine then whine about something important like the lack of the HE-111  ;)


Offline RTHolmes

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Re: HTC netcoding - slipping
« Reply #36 on: October 23, 2008, 04:01:23 AM »
last night in LWB and then in LWO the warping/lag was just ridiculous. for about an hour it was practically unplayable - almost every con lagging to some extent (eg. BnZ pony misses by 50yds, 3 sec later a hail of 50cal pings) and huge warp every time I saddled up on 1/2 of them. :furious

extended check with pingplotter showed a rock solid 132-136 ping with no loss or latency spikes (thats about as good as it gets from the UK), 50+fps in a furball, 18 processes running, so plainly not a problem on my FE.


how can it be that so many players are suffering from lag issues? my packets get routed through AT&Ts backbone across the US so not a problem there (against expectations), must be more local if its not a server problem. but I find it hard to believe that the majority of Rooks in LWB last night all use the same ISP, or all come from the same geographical location.

When people talk about HT's server, they are talking about the hardware (which I'm sure is up to the task) and the network. I'd like a bit more than the "its the internet, so out of our hands" explanation because to some extent this isnt true.


PS can someone explain why "theres bad storms in xxxx" is a good reason for latency? I mean its not like the packets are carried by carrier pigeon :confused:
« Last Edit: October 23, 2008, 04:03:32 AM by RTHolmes »
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Offline Delirium

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Re: HTC netcoding - slipping
« Reply #37 on: October 23, 2008, 04:09:41 AM »
Just wait.  As the election day gets closer, Internet issues will increase.  Mark my words.

Why is that?

It is an even better reason I'm happy I will be playing fallout all next week and probably the week after.

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Offline The Fugitive

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Re: HTC netcoding - slipping
« Reply #38 on: October 23, 2008, 06:44:44 AM »
Why is that?

It is an even better reason I'm happy I will be playing fallout all next week and probably the week after.



More and more people will be "researching" about their vote on the internet. While the AT+T backbone may be awesome, it to will get clogged up with millions and millions of bits of info on all of the folks running for all of those "offices" across the country. The more heavily used the the internet is, the more lag and "funny stuff" your going to see, not to mention what eve HTC has planned for the CON this weekend !

Offline SD67

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Re: HTC netcoding - slipping
« Reply #39 on: October 23, 2008, 07:01:26 AM »
I too find it frustrating but I accept that it's the nature of the beast.
It only ever seems to happen in the knife fights when the action is close. Your turning, watching your opponent's every move and you see them opening fire into open space at d400+ and suddenly you're in the tower thinking wtf?
I just accept it now as a price I have to pay for getting low and slow these days. It's always a crapshoot with regards to latency.
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Offline dedalos

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Re: HTC netcoding - slipping
« Reply #40 on: October 23, 2008, 08:20:21 AM »
But you are aware that it's exactly the same the other way round, if you are shooting on at him he will suffer from the same problem.

Maybe, assuming no mini warps on his side.  However, I am usually in the situation I described so I can get them to engage instead of the 10 minute race to the ack.  So, in my case, advantage goes to the lag  :rofl
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Offline dedalos

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Re: HTC netcoding - slipping
« Reply #41 on: October 23, 2008, 08:21:16 AM »
for hosting a film?

 :lol Google it dweeb
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
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Offline Ghosth

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Re: HTC netcoding - slipping
« Reply #42 on: October 23, 2008, 08:22:52 AM »
I'm no net guru, there are many here who know way more than I do. And then there is Skuzzy who trumps us all.
But I'll take a swing at this.

Its all about Use, think of the internet like the freeway system.
Normally peak traffic is prime time, between 5 - 10 in the evening.
Now double the traffic flow on the freeway. What does that do to your time spent traveling?
Put in a few traffic jam's, an accident or 2.

The more people on the road, the longer it takes to get there.
True for cars, true for packets.

With all the election hype, more people are on the net, downloading video, reading the news, you name it.

As for the weather, ever heard the radio or TV crackle in a lighting storm?
Shouldn't effect fiber optic line, but anything in copper can pick up interference.
Causes packets to have to be resent, etc.

The internet is in gridlock. It needs to be rebuilt from the ground up, and no one wants to spend the money.
There simply are not enough lanes for the traffic. Not in prime time, not when a lot of people want to get on the net. 10 years ago the # of people on the net was small, all was smooth and silky. Now there are 100 or 1000 people on line for each one there was back then. And most of them do streaming video, download big chunks off the net, etc. That has a very real effect.

(Snippage).....how can it be that so many players are suffering from lag issues? my packets get routed through AT&Ts backbone across the US so not a problem there (against expectations), must be more local if its not a server problem. but I find it hard to believe that the majority of Rooks in LWB last night all use the same ISP, or all come from the same geographical location. (End snippage)

When people talk about HT's server, they are talking about the hardware (which I'm sure is up to the task) and the network. I'd like a bit more than the "its the internet, so out of our hands" explanation because to some extent this isnt true.


PS can someone explain why "theres bad storms in xxxx" is a good reason for latency? I mean its not like the packets are carried by carrier pigeon :confused:
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Offline SectorNine50

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Re: HTC netcoding - slipping
« Reply #43 on: October 23, 2008, 08:49:09 AM »
Skuzzy, I do have a question for you that there may not be an answer to:

Why do friendly and enemy aircraft leave little "foo fighters" behind them on Titanic Tuesday?  Just curious as to what the reasoning behind this would be.  Sitting here watching it happen leaves me kind of dumb-founded, I can't think of a single reason that this would occur.  It doesn't seem like lag since the aircraft is completely smooth and it doesn't seem like a graphics issue.  What causes those little suckers? :salute
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Offline Lusche

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Re: HTC netcoding - slipping
« Reply #44 on: October 23, 2008, 09:04:45 AM »
Skuzzy, I do have a question for you that there may not be an answer to:

Why do friendly and enemy aircraft leave little "foo fighters" behind them on Titanic Tuesday?  Just curious as to what the reasoning behind this would be.  Sitting here watching it happen leaves me kind of dumb-founded, I can't think of a single reason that this would occur.  It doesn't seem like lag since the aircraft is completely smooth and it doesn't seem like a graphics issue.  What causes those little suckers? :salute

I don't know why they appear, but I know what they are: That's the clipboard, happens when the pilot looks at his map.

A little distracting, but not as bad as the completely unreliable dar on TT ;)
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