Author Topic: Mirrors  (Read 768 times)

Offline oakranger

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Mirrors
« on: October 24, 2008, 01:48:21 PM »
Why do some fighter not have mirrors, like spits and pony, so we can see our six.  Or is it that had to do the graphic.
Oaktree

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Offline Denholm

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Re: Mirrors
« Reply #1 on: October 24, 2008, 06:41:26 PM »
If you take the time to search you will see hundreds of arguments as to why we don't. Hitech stated that this game can't handle it, and reality (actual pilots have said this) dictates that if you see them, it's too late.
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Offline NEARY

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Re: Mirrors
« Reply #2 on: October 24, 2008, 07:44:20 PM »
but mirriors will cut frame rate to half by creating another diminsion in the game.

i doubt it would even work with mirrors
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Offline oakranger

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Re: Mirrors
« Reply #3 on: October 24, 2008, 08:43:27 PM »
K, i wasnt sure how much it will mess up the system.
Oaktree

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Offline BnZ

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Re: Mirrors
« Reply #4 on: October 24, 2008, 08:52:39 PM »
People who think we need rearview mirrors don't have their back views adjusted right. You CAN see your six.

Offline Noir

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Re: Mirrors
« Reply #5 on: October 24, 2008, 08:55:39 PM »
People who think we need rearview mirrors don't have their back views adjusted right. You CAN see your six.

yeah, if you don't fly a hellcat  :O
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Offline BnZ

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Re: Mirrors
« Reply #6 on: October 24, 2008, 09:13:39 PM »
Here is why I don't think we need rear-view mirrors in AHII...





This is what you get in Il2's FM2 with a rear-mirror...


And this is what you get with the dead six view in the FM2 in AHII



Not that big a difference. A rearview mirror can't make your empennage invisible, it basically saves you cranking your neck, which AHII's dead-six view already does.

« Last Edit: October 24, 2008, 09:18:53 PM by BnZ »

Offline Anaxogoras

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Re: Mirrors
« Reply #7 on: October 25, 2008, 01:06:15 PM »
reality (actual pilots have said this) dictates that if you see them, it's too late.
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Offline Xasthur

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Re: Mirrors
« Reply #8 on: October 25, 2008, 09:30:21 PM »
Outstanding post, BNZ. We should sticky that somewhere.
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