Author Topic: Inflight radar,super ack and the 3 teams crap!  (Read 418 times)

funked

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Inflight radar,super ack and the 3 teams crap!
« Reply #15 on: February 07, 2000, 03:05:00 AM »
OK you are making sense now.    

"If one is looking for easy kills on low and slow airplanes on and around enemy airfields, then I can see the frustration."

That's not what I want.  I just want Jabos to be able to do their thing.  I find it very entertaining to fly attack missions in other sims.  Right now in this sim it's a lot harder than it should be because we are facing ack that has unrealistic capabilities.  Not just at the airfields, but at the other facilities as well.

So make the accuracy and rate of fire of the guns more reasonable.  If this means we have more emplacements, that's fine with me.  But don't forget to include realistic IFF.  As you pointed out, if a target is going to be defended by a lot of ack, a friendly plane should be at only a slightly lower risk than a bandit.    



[This message has been edited by funked (edited 02-07-2000).]

Offline MiG Eater

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Inflight radar,super ack and the 3 teams crap!
« Reply #16 on: February 07, 2000, 01:05:00 PM »
 
Quote
Originally posted by funked:

I just want Jabos to be able to do their thing.  I find it very entertaining to fly attack missions in other sims.  

Me too and I think thats one of the few things missing so far from this great sim.

Great discussion. <S>

MiG

Offline Swager

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Inflight radar,super ack and the 3 teams crap!
« Reply #17 on: February 07, 2000, 02:21:00 PM »
I'm Swager, the official "Ack Hugger"

Thank You, Thank You!  Please don't applaud, just throw a few shells my way to make me turn!!    

------------------
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[This message has been edited by Swager (edited 02-07-2000).]
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Powell: Yes Rock.
Rock: Well that's where I got it, he's my son.
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Rock:  No ya wouldn't.

Offline Fatty

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Inflight radar,super ack and the 3 teams crap!
« Reply #18 on: February 07, 2000, 03:24:00 PM »
I just don't see this ack as all that accurate.  I vultch through it all of the time, unless you're getting below 4k, not really until 3k, you're not in trouble (unless you move as little as possible making yourself as perfect a target as possible).

Fatty

funked

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Inflight radar,super ack and the 3 teams crap!
« Reply #19 on: February 09, 2000, 01:40:00 AM »
Fatty, that's great that you have learned how to work around the problems in the game.  But the fact remains that the ack stations are as good or better than a modern automatic radar-guided gun emplacement.  They have no place in a WW2 sim.

Offline Fatty

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Inflight radar,super ack and the 3 teams crap!
« Reply #20 on: February 09, 2000, 02:45:00 AM »
Lacking a multitude of implacements (which I understand we're getting eventually anyway), or any sort of deterrent other than slow rolling suckers attempting takeoff, I submit they serve their strategic purpose pretty well.  Realism has to give way to practicality at some point, and I'd really rather development time be spent on new planes and vehicles before trying to implement a multitude of AA gun defenses.

Fatty

Offline MANDOBLE

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Inflight radar,super ack and the 3 teams crap!
« Reply #21 on: February 09, 2000, 09:12:00 AM »
Inflight radar: good enough implementation.
3 teams: Disagree 100%, better 2 and with
         limited aircraft types per side:
         axis, allies. Even limiting aircraft
         type/nationality by zones of the
         same team: german zone, italian
         zone, american zone, rusian zone,
         etc.
AAA: i'm stunned. This is not AAA, this is
     just the god's big finger pointing at
     you. I think they launch IR guided
     bullets with small nuclear warheads...
     ...and three pings of them are enough
     to blow up a 190 wing!!! I was unnable
     to hit those AAAs nor with gun neither
     with rocket fire, only with bombers.
     Even Falcon4 ZSU-23 guns are much less
     precisse than those "artifacts".

Offline Hollywood

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Inflight radar,super ack and the 3 teams crap!
« Reply #22 on: February 10, 2000, 11:48:00 PM »
A big ROFL Pyro, good one.

On the number of countries issue.  I can't see that 2 countries or 4 countries would prevent imbalances anymore than 3 does.  I kind of like the unusual situations that can be caused by fighters showing up from more than 2 sides.  Once in a while you may see me up there participating in my favorite sport, BnZing a fight between the other two countries.  Haven't figured out how to do it properly yet.  Sure is fun though.

What would help with the imbalances is a bunch of players who were willing to switch to the smallest side when they logged on, or to switch any time the smallest country started taking a pounding.  I would think the best pilots would like to do this because they would have more targets.  This used to happen quite often in the early Beta days late at night when there weren't many people on.

On the subject of the ack and bomber accuracy, etc.  Things are okay for now and there is no great hurry to change things if it means delaying the introduction of new aircraft, etc.  That said, I am always in favor of historical accuracy, it makes me feel much more like I am doing something similar to what really happened and makes the game easier to relate to history. To the extent that things are not historically accurate I begin to feel like I'm just playing another designed game like XWing or something (definitely no slam of AH meant here, I love this game).  It's always neat when situations develop in AH that are similar to what you have read about.  And I would just love to see big puffs of black smoke appearing around my b17 as I gather my courage and fly straight and true so my bombadier can drop his payload on target  .  I know there are some problems involving vulching and the number of bombers available, etc. but If these could be worked out I think it would add to everyone's experience to see realistic flak or to man a machine gun shooting down incoming fighters once in a while.  Come to think of it what did they do when the fields were close to enemy fields?  There must have been some sort of CAP up to protect fields.

If we had realistic ack, less accurate bombers, and perhaps bigger targets that still didn't require any more bombs than they do now, wouldn't these things all balance each other out and produce more realistic situations, such as bombers having to descend to drop their payloads and face fighter interception?  I think it would also make bomber escorting much more of a high art and much more commonly practiced than it is now.

Keep up the great work HTC.  I really curious to see how this game develops.  Would be really neat if players could feel like they knew what the real thing was like.  Hmm, wonder how we can set up the refrigerator peripheral to simulate high altitude  .

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