For the last few hours it was enabled, someone (I assume an attendee) spread around the .plane 99 secret to access the shark to everyone listening to country chat on the rooks. It was only available at one field in the game, forgot which one, and the map was the same map that was up the whole weekend on the seabass arena.
What I remember about flying it:
-@ 75% fuel it had ~75 minutes of fly time (via E6B), full throttle.
-Had no WEP (maybe it did, but no variation in engine noise).
-No flaps or gear I could notice.
-No cockpit or instruments. The view you had was on the shark's forhead looking forward, between the nose and head-mounted lazer beam. You had a simple crosshair with a circle around it, a red number planted in the middle on the top of the crosshair was your lazzer ammo, I believe you had 200 rounds, might of been something like 220. There was a green number planted middle and below the crosshair, this was your speed.
-At level flight it would top speed of ~240, capable of diving much faster.
-It handled like a 2 pound RV8... It couldn't climb vertical (honestly I didn't push it to any limit, didn't know how long the time to fly them was enabled and didn't want to loose it trying to test the craft, it had a frigin lazer on its forhead and I had WW2-era things to shoot at with it), but I was climbing at ~70 degree angle, it was slow (~70mph) but no fear of stalling, the plane/shark felt like it was compforitable doing it, and I was quite happy with the near-vertical climb rate so I didn't push it any further.
-It took damage like a tank. It was destroyable, but I didn't notice any complex damage model, so no tails/fins were flying off the model (though I shot down one shark and noticed debree of some form falling from the model, just none of it related to any actual damage you had done). Seemed to me it took a beating and then boom, it would just explode when you took too much.
-Tail to nose length of the shark was a little less than 3 lengths of the P-51D I shot one down with, they were huge when you closed range on them (i got a good shot on him in the belly as I was climbing up to him, it must of took a good 4-5 seconds of constant 6x-.50cals there to make him go boom).
-The lazers acted a lot like rockets in the game and less like an actual gun round. They had no fall off and were pretty fast in traveling speed, just like... well a lazer, but when they impacted a target/surface they exploded just like a rocket in-game. *pew* *pew*... *capow!* *capow!* (attempt at lazer and resulting explosion noises made by impact)