Author Topic: Gunranges are much to long!  (Read 394 times)

Offline Fishu

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Gunranges are much to long!
« Reply #15 on: February 27, 2001, 06:27:00 PM »
Ibet that your sight isnt as accurate nor stable in real life as in AH.

Offline Tac

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Gunranges are much to long!
« Reply #16 on: February 27, 2001, 07:02:00 PM »
Yep, I dont care if I get shot at d1.2 if the range of the 30mm or 20mm was longer or at least as much as that.

Its the moronic laser rangefinders that allow people to use that long range capability at will against a fighter as small as a YAK (which I bet in RL would be *QUITE* hard to tell if it was at d600 or d1.2!).

Get a B17 and a YAK to up from a field in the TA and fly side by side. Then get on their 6 at d3.0, turn off the icons. Now get into the range you THINK would be d1.2 and then d400. Have the guys in the b17/yak tell you if you guessed right.

H2H iconless arena you will VERY rarely see a d600+ shot fighter vs fighter, but you will see them in fighter vs buff.


Sorrow[S=A]

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Gunranges are much to long!
« Reply #17 on: February 27, 2001, 07:27:00 PM »
One of the things Pyro listed as being added in 1.06 was gunsight shake while guns are firing. You better believe this will change how people approach shooting at long ranges.
Most planes will be very hard to aim in longer bursts and some even in shorter ones!

Offline juzz

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Gunranges are much to long!
« Reply #18 on: February 27, 2001, 10:29:00 PM »
You can bet that was added to stop people spraying with the NS-37 on the Yak-9T.  

Offline Jekyll

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Gunranges are much to long!
« Reply #19 on: February 28, 2001, 03:19:00 AM »
Preach on Tac .. I've been saying the same thing about the pilot's laser-ranging eyeballs since first day of Open Beta.  I am yet to hear a single reason for maintaining icon range data within 1000 yds.

Keep the icon - dump the range!

And Tac, rather than provide CM abilities to control icon settings, I'd much rather see HT spend the time allowing H2H hosts to set icon types/ranges .... oh, and an 'autobalance' feature for H2H would be nice too  

------------------
When I was a child, I spake as a child, I understood as a child, I thought as a child: but when I became a man, I put away childish things.
Chapter 13, verse 11

[This message has been edited by Jekyll (edited 02-28-2001).]

Offline Jekyll

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Gunranges are much to long!
« Reply #20 on: February 28, 2001, 03:28:00 AM »
 
Quote
Originally posted by Jochen:
Most of us have been firing at simulated moving targets propably more than any pilot in WWII so our hit percentage is much higher than were in real life and we can hit targets far away which was not usual in WWII.

Jochen, the US pilot with perhaps the most combat flight time in WW2 was Don Blakeslee, one time C.O. of the 4th Fighter Group.

Yet right to the end he couldn't shoot worth a damn.

I wonder how many targets we would be hitting at extreme range without the AH laser-sighting system?


Offline Naudet

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Gunranges are much to long!
« Reply #21 on: February 28, 2001, 03:32:00 AM »
1st i want to state, i have traced my con at various times, to both Aces High Main Arena servers, and never got a latency of more than 200ms, its is in 99% of the time a constant 170ms latency.


2nd the icons will always be one main reason for shoots beyond 500 yards.

In FA we have a tagless room, and noone really noone opens fire in there beyond 500 yards, u ask why? Cause u think the tgt is to far away, and so u wait till u see it close enough to get a chance of hitting it.

And the tracers that fly bye and hit me even if they pass more than 100 yards, i am not talking about buff or AA fire, this i know has the effect to give u a wrong impression of the line of fire. I am talking of fire from fighters, that really have the wrong angle and direction to hit me but they hit.

But i will stay a while and look if it gets better, if not i always can delete my account and than this game probs will not hamper me anymore.

And the fact to me is, that in no book i found anyone that stats attacks beyond 300 yards. Only in H2H on 4 eng Buff, Ge pilots started at 500 yards and stopped at 300 with firing to be able to avoid a collision.
This is also prove by a guideline that as in any Airforce given to every Pilot "If u think you are close enough, get closer!"

Offline SpitLead

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Gunranges are much to long!
« Reply #22 on: February 28, 2001, 11:48:00 AM »
First, connection lag will always be a problem for some time to come.  You just have to live with it, adjust for it and assume you are really closer than the system is telling you.

Second, there are no AUTO gunners on BUFFs.  So... the accuracy you describe is all human and I don't think any adjustments should be made for that. It doesn't get any more real than that.  It's not the guns that are accurate but the people firing them.

Third, it sounds to me like you're attack is giving them plenty of time to set up and take long shots.  If you're making straight 6 o'clock approaches on these bombers you're begging to get shot down.  I rarely get pinged at all by making slashing attacks from the 4, 8, 10 and 2 o'clock positions.  If I do happen to attack at the dead 6 position and they start firing I immediately break the attack off and go for the 4 or 8 o'clock angle where few guns can fire and their accuracy goes way down.  Fury is correct in that a bomber on autopilot is a MUCH more stable gun platform to shoot from.  The few times I've gunned on a bomber with another guy flying my gunnery when WAY down cause he's jinking and moving around.

Offline Ripsnort

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Gunranges are much to long!
« Reply #23 on: February 28, 2001, 11:53:00 AM »
My son has an AH account and when we are in TA shooting each other down, my FE when he's on my 6 will show for example:

D800

But on his FE, it shows:

D650

So, there is a disparity on your local FE compared to his.  My advice, if its within 1000, then its too close.

Offline Tac

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Gunranges are much to long!
« Reply #24 on: February 28, 2001, 03:12:00 PM »
Not to mention that cannons have longer range than 50 cals (at least, thats what ive read, LW pilots would fire at 1000yds with their cannon).

*puts one robe with "iconless" arcane symbols*

"AND THE HEATHENS WILL BURN ON THE DAY OF JUDGEMENT! GONE WILL BE THEIR DWEEBLASERANGING BILLBOARDS, GONE WILL BE THE DAYS OF UNDESERVED KILLS AT DEE ONE POINT TWO-ETH, GONE WILL BE THE DAYS OF FEAR OF THE DEE ONE POINT FOURETH CHOGS AND NEEKS. AND LO! WILL THE DAYS OF TRUE ACM SHALL RETURNETH TO THE LAND, THE BLOOD, TEARS AND ENTRAILS OF ICONDEPENDANT DWEEBS SHALL FLOW OVER THE LAND AND OVER THE FEET OF THE RIGHTEOUS, WHO ON THAT DAY WILL EXACTETH SWEET REVENGE UPON THE INBREDS"