Just thinking out load here.
We have fleets, and some AI work has been done in CT, so...
In a large land-mass map we could, in theory, have an AI 'Army' controllable in a similar way to a fleet. The army would consist of, say, ten tanks, ten M3s (+ammo), ten AA vehicles (Wirbelwinds or whatever) - I'm sure someone can think of a better mix, but bear with me...
Armies can only spawn from a pre-designated field.
An army carries with it it's own spawn point 'inside' the army (at its centre).
Players can spawn a GV 'inside' the Army.
An army can only take a map room if players spawn M3s (+troops) from inside the army but...
...An army can automatically attack and (possibly) take down a town/field when it comes into contact with it (AI driven).
An army will engage an opposing army if they come in contact (AI driven).
Any element of an army will engage any enemy element in comes in contact with (AI driven).
An army will replenish a new vehicle only if vehicle supplies are dropped 'inside' the army.
An army can only cross rivers if there's a standing bridge (this links in with bridges as a tactical target).
An army can't climb/roll down hills that are too steep.
An army reaching an enemy HQ automatically takes out the radar and does a lot of damage.
I can't see it working on an island based map - but we have fleets for that.
I just think it might be cool to attack along a front and join in with a larger unit - and it would be fun trying to defend it, or stopping it too.