Author Topic: Finer detail in the terrain, and treelines  (Read 132 times)

Hans

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Finer detail in the terrain, and treelines
« on: July 09, 2000, 05:47:00 AM »
I know that the focus is on the flightsim.  Ground vehicles are just in their for fun.  But, this won't prevent me from at least asking for a terrain map that they can use.

It would be nice to have small hills that are fairly common, and maybe treelines.  Or those "farmland" areas with the treelines seperating the fields.  Have those treelines 3D and not a texture on the ground to drive over.

Hans.

[This message has been edited by Hans (edited 07-09-2000).]

skippy

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Finer detail in the terrain, and treelines
« Reply #1 on: July 20, 2000, 11:51:00 PM »
Think the trees n stuff be too hard to do with the engine , so instead how about more tans/browns ect in the terrain so that it camoflauges the treaded vehicles more.

Offline Karnak

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Finer detail in the terrain, and treelines
« Reply #2 on: July 22, 2000, 03:01:00 PM »
I'd love to see this added along with the T-34/76 and an M4 Sherman.

Sisu
-Karnak
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Fariz

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Finer detail in the terrain, and treelines
« Reply #3 on: July 23, 2000, 06:26:00 AM »
I would like to see trees in this game along with villages etc. to make not only ground war more interesting but also low level dogfight will be much more interesting. I hope some days we will see even frontline with dots, artillery positions, trenches... I can imagine rivers with bridges over them, and cities which are not consist of 30 boxis with poor textures on them, but a copies of a real cities, with streets, channels, vehicles on streets; railroad stations and trains which really move between them. I am sure that one day it all be here in AH. Problem with all this now is that they want to keep this game playable even for people with Voodoo 1, and game is always compromise between eye candies and playability.

 
Festina Lente!

[This message has been edited by Fariz (edited 07-23-2000).]