Author Topic: ACM for Dummies...  (Read 824 times)

Offline Shane

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ACM for Dummies...
« on: November 14, 2008, 08:01:48 AM »
with pictures even...

and altho' it's in terms of jets... the same concepts apply.

  http://www.combataircraft.com/tactics/index.aspx

lot of other similar sites, but this one is presented nicely.
Surrounded by suck and underwhelmed with mediocrity.
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Offline Kazaa

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Re: ACM for Dummies...
« Reply #1 on: November 14, 2008, 08:10:57 AM »
Thank you.  :aok



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Offline dunnrite

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Re: ACM for Dummies...
« Reply #2 on: November 14, 2008, 10:54:29 AM »
Who are you calling a...hey, I need this  :aok
Amazing you could actually recruit that much suck into one squad.
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Offline klingan

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Re: ACM for Dummies...
« Reply #3 on: November 14, 2008, 11:10:40 AM »
What he said  ^^^^^

 :aok


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Offline CAP1

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Re: ACM for Dummies...
« Reply #4 on: November 14, 2008, 11:37:08 AM »
thank ya sir!
ingame 1LTCAP
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Offline avionix

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Re: ACM for Dummies...
« Reply #5 on: November 14, 2008, 12:08:18 PM »
Thanks!!!

BTW Shane, love that avatar.  Get Fuzzy has to be one of the best comic strips out right now.   :rofl
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Offline humble

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Re: ACM for Dummies...
« Reply #6 on: November 14, 2008, 12:08:28 PM »
Nice find...BTW this is a very helpful one for AH in my opinion. This is actually a "two circle" opener and can be very effective when used at the right time...
http://www.combataircraft.com/tactics/images/offset_headon_pass.jpg

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Offline CAP1

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Re: ACM for Dummies...
« Reply #7 on: November 14, 2008, 12:10:12 PM »
Nice find...BTW this is a very helpful one for AH in my opinion. This is actually a "two circle" opener and can be very effective when used at the right time...
http://www.combataircraft.com/tactics/images/offset_headon_pass.jpg


yaknow.....

i was gonna ask about tht one. i assume the blue is the attackee, red the attacker?

i don't quite understand turning away like that. wouldn't that give the attacker time to counter, and possibly gain your 6?
ingame 1LTCAP
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Offline lowZX14

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Re: ACM for Dummies...
« Reply #8 on: November 14, 2008, 12:29:19 PM »
I'm guessing that it depends on what you're in vs what they're in.  If you're in something like a zeke or are at a good turn speed for your plane, it would work fairly well, but if you're flying a box like I do quite often, the results would be disastrous.
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Offline CAP1

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Re: ACM for Dummies...
« Reply #9 on: November 14, 2008, 12:34:58 PM »
I'm guessing that it depends on what you're in vs what they're in.  If you're in something like a zeke or are at a good turn speed for your plane, it would work fairly well, but if you're flying a box like I do quite often, the results would be disastrous.

i was thinking if i were in the f6f or a p38.......and i think it'd have to be assumed either a spit, hurri, or zeke commin at me........all of which turn much better than the 38, but i think the spit only a little better than the hellkitty..and the zeke.....well, we know that puppy turns soo hard it'll give ya nosebleeds. i figure the hurri'll not turn....it'll continue, take a shot, then climb, is what i see most hurri drivers do......

hijack......you gonna be on for fso tonight sir?....hijack over
ingame 1LTCAP
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Offline lowZX14

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Re: ACM for Dummies...
« Reply #10 on: November 14, 2008, 12:38:19 PM »
That's what I was saying was the blue plane has to be something that turns, or else you're done for.

[hijack]Yes sir I will, I'm looking forward to flying my clunker[/hijack]
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Offline CAP1

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Re: ACM for Dummies...
« Reply #11 on: November 14, 2008, 01:01:54 PM »
That's what I was saying was the blue plane has to be something that turns, or else you're done for.

[hijack]Yes sir I will, I'm looking forward to flying my clunker[/hijack]

aahh.......guess i should put me in the plane with the red trail then.    :D

ya......friggin agonizingly s     l   o    w   

 :rofl
ingame 1LTCAP
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S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)