I've been flying CFS1 for years (@ 100% difficulty), and have just downloaded AHII. No problem with landing or T/O. My big problem is getting an angle on someone without blacking out-full black screen-constantly! When I drop the throttle to get inside, I'm stalling. I don't have combat trim enabled, no stall limiter. I'm thinking I have something setup incorrectly as this is drastically different than any other sim I've flown before. I'm using a Logitech Extreme 3D Pro-not the best but it's been working out just fine. Please Help. Thanks in Advance.
Also, I'm wondering if any of you ever set up an IP game as opposed to paying the monthly fee.
I am a throttle man myself. Throttle is the key to turning inside other planes especially if you are flying one that does not turn well. The first and most important maneuvering control is the throttle.
Speed is life...as they say. But remember that includes LOW speed just as much as HIGH speed.
When you black out to the small circle...ie "fly the tunnel" you are pulling the max amount of G's your virtual pilot can take before totally passing out. This is your minimum turn radius
at that speed. If you pull the tunnel you will then begin slowing until you start stalling then it becomes a task of controlling the plane at stall as you turn. Your airspeed will slow the more G's you pull.
The key is making use of your maximum "instantanious" turn radius.
The low down is this.
Make use of
HALF throttle more than cut or full throttle. Use verticle yo-yo type turns to control your speed. A combonation of throttle control and verticle turning will equal out and allow you to maintian enough speed to maneuver at close to corner speed longer than the bad guy.
He who stays at corner speed the longest will win!!!!....this is what "speed is life" really means....in terms of commitied dog fighting
IF you stay as close to corner speed as possible to start you will be able to maneuver to your targets six on your terms and most likly control the fignt with an excess of energy. This means options to go verticle or escape for more energy.
There are a lot of holes in my theory here. Using definitions like "corner speed" can lead to a misunderstanding.
It's all dynamic....stay as close to the taget and as close to corner speed as you can. What ever that takes do it....wep and pull to stall....flaps and half throttle....shallow dive to yo-yo etc.... on and on. Fly at the stall when you can and pull to the tunnel when you can.
Good luck.
Agent360