Illo,
Glad to have you aboard the "Realism Express"!
Glad you agree that all the guns need to shoot much farther, probably twice as far as they do now.
We're going to have to get a much more sophisticated damage map as well.
Imagine this situation:
You're 2.5 (about 1 1/2 miles)away from a Jug pilot who is barreling in on your wingtip with a 90 aspect. He's a good shot, he leads you and snaps off a 2 second burst from 8 .50's. At 80 rounds/sec from each gun, 1280 slugs are headed your way, dispersing of course. Dispersion, as we all know actually increases the probability of a hit. When they get there, each one has about 850 ft/lbs of energy. If just one hits the side of the canopy it will punch right through. If your head is in line with that, the inside of your flying helmet will look like a pot of strawberry jam. Instant pilot kill. We want realism, so no complaints, right? No more bullets disappearing into another astral plane at 1.0! The HTC computer will have to work a little harder, but ...REALISM!
As for Icons, they HAVE to go. Of course, this totally phony compressed field of view has to go as well and at the same time.
As Vermillion pointed out in another thread:
"Actually the "zoom" feature is not an actual zoom, like binoculars or anything. What it does is change your field of vision.
Flight sims like AH, use a 90 degree field of vision (to simulate your normal vision plus peripheral) and squeeze that down to what you see on your monitor.
What this causes is that objects look like they are smaller at a given distance, than they are in real life.
For example if your at 400 yards, it looks like your at a much farther distance because the planeshapes are smaller.
What the "zoom" function does is to change your field of vision down to 45 degrees, which is approximately what your normal non-peripheral vision is.
So you can't see as much of the area, but objects look correct in regards to size at distance. In other words, when you are in "zoom" mode, and at 200 yards, thats how big it would look in real life from that distance."
So the zoom is only giving you what it would really look like thru the gunsight in real life."
So, we have to end this totally unrealistic compressed field of view. It allows you to see far more of a situation in a glance than a realistic pair of eyeballs could. It gives you totally bogus SA abilities.
Once we cut down the FOV to normal, everything will appear much larger, of course. We'll have to have more views and a way to quickly scroll through them too, since with each "view" you'll only cover about 1/2 the sky you are seeing now. Perhaps some sort of trackball to roll the eyes around, possibly slowing as G's build over 4 or so.
We need more detail to. In RL (TM) on an AH clear day you can tell if the gear is up or down on a multi-engine bomber size aircraft at 2 miles, about say, 3.5 or so in AH. Now you can't actually see the gear like the tires and brake lines, but you can easily see a shape change in the silhouette from the clean to dirty configuration.
We need more REALISTIC DETAIL!
Thanks again for joining the Realism Bandwagon!