Author Topic: damage model and "visual effects"  (Read 126 times)

Offline mason22

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damage model and "visual effects"
« on: April 26, 2000, 09:35:00 AM »
this is a serious question, and stems from my ignorance of many thinks (shut-up fatty!).....

i guess its common knowledge that when you loose a rudder or an aileron or tail, that the piece is seen falling back to earth as it was "surgically" removed from your AC. and its in beautiful condition itself.

Well, here's the questions/suggestion:

1. is it possible to crumble or mangle the control surfaces rather than "srugically" remove them? for instance, if your aileron is shot and "jammed", when i look out my window, why not see it "ripped or mangled" from mg or cannon rounds versus just be "missing".? And i'm not talking about being able to see the spots where the rounds have hit, rather, just replace that nice clean aileron with a beat up one.

2. i'm merely looking for insite here, i don't know the limitations of the modelling or the game. i know once an AC has exploded or you chew up a 17, you can see "surgically" removed pieces falling back to earth. Why not see bullet laided and mangled metal falling back to earth?

3. what happened in real life? where rudders and ailerons easily blown off or removed from your AC? I've seen images of 17s with have a rudder, or a gash ripped down the fuselage.

like i said, these questions are  mostly to fill the ignorance of the gaming model and realism limitations i have. (go away fatty!)

Would appreciate some knowledgable feedback or education on the matter.


thanks for your time -mas

Offline MANDOBLE

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damage model and "visual effects"
« Reply #1 on: May 09, 2000, 07:57:00 AM »
That would imply much much more work. Much more calculations and much more artwork. Obviously, the effect of a damaged aileron is different than the effect of a "gone" aileron. The effect of "no tail" condition is  very different than the effect of "3/4 tail" condition... Having all those effects would be nice but we must understand the extra work this implies.
Take a look to WWII Fighters (Janes), You'll be absolutelly amazed with the damage model and effects.

Offline Dingy

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damage model and "visual effects"
« Reply #2 on: May 09, 2000, 12:08:00 PM »
I wouldnt say its ALOT of additional work but since Im not familiar with game programming, Im not gonna fall into the trap of saying, "Its easy to do if..."

Anyway what I think Mason is suggesting that we replace the texture map of the falling control surface with a texture map that shows bullet holes, scorch marks, etc.  Perhaps take it even further to put these same texture maps on areas around where the control surface originally existed.

We would have to double the amount of memory used for textures however....standard texctures for undamaged polygons as well as damage textures.

-Ding