Author Topic: NEWS  (Read 3273 times)

Offline Staga

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« Reply #30 on: June 19, 2001, 03:57:00 AM »
Lets see:

      Graph. Price  Perform.  Feel Stability
 AH      7       6      10       6      8
WWIIOL   8       8       7       9      9

AH______37
WWIIOL__41

Just my opinions, I don't have any problems to run WWIIOL but I'm afraid to take off with perkplanes in AH 'cause discoes and lockups.

Sunset in WWIIOL, Panzers Rolling West

Offline Lephturn

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« Reply #31 on: June 19, 2001, 07:39:00 AM »
Oh "Feel" is a good one.  You are obviously not talking about the planes here.  LOL.  Hell, you can't stall the planes in WWIIOL... how's that for feel.

Stability?  You mean of the FE?  AH has it all over WWIIOL.  WWIIOL is still very raw and has lots of problems.

I would swap the numbers for "feel" between the two, and give AH a 9 for stability and WWIIOL a 5.  That's a bit more reasonable.

That said... they are really very different products.  WWIIOL is a very interesting "war" game, but purely as a flight game I find AH far superior.  I expect it will stay that way based on the relative focus of the two products.

Lephturn

Offline AKSWulfe

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« Reply #32 on: June 19, 2001, 07:52:00 AM »
      Graph.
 AH      7      
WWIIOL   8      


[/qb]<HR></BLOCKQUOTE>
 
     

Uhm... yes... WW2Ol looks like a baby threw up into the video card and WW2Ol was the output.
-SW

[ 06-19-2001: Message edited by: SWulfe ]

Offline MrRiplEy

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« Reply #33 on: June 19, 2001, 08:17:00 AM »
It's too bad I've never seen WW2OL in action (haven't found anyone crazy enough to buy a copy yet) but from what I read on the boards there, AH simply outclasses it. With introduction of 1.08 probably also on land.

Offline Ripsnort

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« Reply #34 on: June 19, 2001, 08:19:00 AM »
Trains are cool, we've been asking for them since Beta, but this is by far the biggest news:

 
Quote
:An entirely new terrain editor is being written. This runs as a separate Windows style app that will be easier to use and contain more functionality. Related to that is a new road/railroad system. As it sounds, that will allow us and terrain builders to put roads and trains into their                      terrains.
[/i]

If I am not mistaken,this means the Trains are only a beginning for more infratructure, and strategic targets that can be hotwired to the overall strat engine via C ++

Offline Eagler

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« Reply #35 on: June 19, 2001, 08:33:00 AM »
trains...
In FA trains were the Ost's of the room, very hard to hit/kill and two pings and you were dead. As long as they are implemented as a stategic resource, it'll be worth the effort to kill them. Hope the guns are mannable and that they are implemented in a way which contributes to the rebuild/restore time of destroyed bases/factories etc..

Eagler
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Offline Staga

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« Reply #36 on: June 19, 2001, 09:55:00 AM »
Leph do you have difficulties to read text I wrote ?

Okay, Here it is again:
"Just my opinions, I don't have any problems to run WWIIOL but I'm afraid to take off with perkplanes in AH 'cause discoes and lockups."


When taking off with Arado in AH only thing I'm concerned is will I get disco or hard lock-up. Last time I took off with Tempest I got a disconnection.

I don't know whats wrong in my system but WWIIOL has been really stable in my PC, even with CPU oc'd from 700Mhz to 933Mhz and vidcard from 175/183Mhz to 210/220Mhz.


Did you get my point now or should I paint you a pic ?

Offline Staga

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« Reply #37 on: June 19, 2001, 10:00:00 AM »
SW IMHO these pics looks better than that one...
 http://staga.users3.50megs.com/muut/acespics.htm

Offline Westy MOL

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« Reply #38 on: June 19, 2001, 10:31:00 AM »
IMO the graphics of WW2O are just plain dull and old. It's on par with EAW and other 1997-98 games, at best. Panzer Elite makes WW2O look pale.  But just take a look at the Hawk in WW2O. Then look at the KI-61 in AH.   o contest at what so ever. The 109 looks pretty good. But that was done a long time ago when there was resources by the "millions". The Hawk looks rushed and slapped together, like alot of things, that got pushed fast for June 6th. The Spit looks like, well a Spit. It's just ok and nothing to drop your jaw over.

 The fm is a hoot. Get a 109 going flat out for a while then yank that joystick back hard and see how you circle fast on the head of a pin and notice how many times you can before you even startgraying/blacking out. Firewall a Stuka/109/Spit at a canyon cliff and yank that sucker verticle just before the impact! Climb away and rinse repeat. It honestly reminded me of the X wing craft from Descent.
 The Spitfire 'virtual' pilot and the cockpit with moving controls? Pure gimmick and a sorry waste of manpower and money resources. And since the Stuka, 109 and Hawk don't have it I guess someone at CRS finally thought so too.

 The sounds are nice.  The way vehicles drive  over the ground is nice but funny (as in ironic) how the controls in this "simulation" are as easy to use as AH "arcade" vehicles.

 WWIIO is rapodily earning a name for being a WW2 flavoured first person shooter. Although one rife with cheats and neo nazi's. And the aircraft are a side kick segment. It is the opposite of AH and that is why the two are literally imcomparable and not in competition.
 Anyone who complained about too restrictive/too liberal of a view, gun ammo, or slat deployment speeds for the 109 in AH while thinking the 109 in WW2O is not an arcade machine is loony...and even more so, a hypocrite. Imo of course   :)

  Westy

[ 06-19-2001: Message edited by: Westy MOL ]