IMO the graphics of WW2O are just plain dull and old. It's on par with EAW and other 1997-98 games, at best. Panzer Elite makes WW2O look pale. But just take a look at the Hawk in WW2O. Then look at the KI-61 in AH. o contest at what so ever. The 109 looks pretty good. But that was done a long time ago when there was resources by the "millions". The Hawk looks rushed and slapped together, like alot of things, that got pushed fast for June 6th. The Spit looks like, well a Spit. It's just ok and nothing to drop your jaw over.
The fm is a hoot. Get a 109 going flat out for a while then yank that joystick back hard and see how you circle fast on the head of a pin and notice how many times you can before you even startgraying/blacking out. Firewall a Stuka/109/Spit at a canyon cliff and yank that sucker verticle just before the impact! Climb away and rinse repeat. It honestly reminded me of the X wing craft from Descent.
The Spitfire 'virtual' pilot and the cockpit with moving controls? Pure gimmick and a sorry waste of manpower and money resources. And since the Stuka, 109 and Hawk don't have it I guess someone at CRS finally thought so too.
The sounds are nice. The way vehicles drive over the ground is nice but funny (as in ironic) how the controls in this "simulation" are as easy to use as AH "arcade" vehicles.
WWIIO is rapodily earning a name for being a WW2 flavoured first person shooter. Although one rife with cheats and neo nazi's. And the aircraft are a side kick segment. It is the opposite of AH and that is why the two are literally imcomparable and not in competition.
Anyone who complained about too restrictive/too liberal of a view, gun ammo, or slat deployment speeds for the 109 in AH while thinking the 109 in WW2O is not an arcade machine is loony...and even more so, a hypocrite. Imo of course
Westy
[ 06-19-2001: Message edited by: Westy MOL ]