Author Topic: A Main Vs Historical Arena Compromise:  (Read 299 times)

eskimo

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A Main Vs Historical Arena Compromise:
« on: May 30, 2001, 07:28:00 AM »
Just suppose:
That at large airfields you could always select any fighter.
But at medium airfields you could only get either Axis fighters or Allied fighters (Each country would get X amount of each, depending on the map used).
At small airfields, you could only get aircraft from one country of origin: Germany, Japan, Italy, Britain, Russia, or US (Again, each country would get Y amount of each).
All bombers and ground vehicles would be available at every field (This might actually encourage the use of bombers, something AH needs IMO).

Pros:
1-Variety! Not the same old fight everywhere!
2-Small friendly bases next to small enemy bases would create mini "historical pockets".
3-You may have several different kinds of "historical pocket" fights to choose from.
4-Some of the historical pockets may be new and interesting (I.E. German Vs Japanese planes).
5-If none of the historical pockets appealed to you, there would likely be a few medium or large front line fields to get your plane of choice from.
6-Can be implemented with current maps.
7-Computer can randomly select fighter/country origin for small fields at reset so that the map is different with each reset. I.E. A-10 on the island map may be Russian now, but after reset may be assigned US. Same idea for Axis Vs Allied medium fields.
8-The main arena would still function pretty much the same way, and have almost all of the appeal that a MA should. However, those seeking a HA would at least occasionally be able to find semi-historical fights within the MA.
9-We all would be encouraged to become proficient in 5 or 6 very different fighters in order to play the "hot spots".

Cons:
1-If your country gets whittled down to its two Italian fields, your screwed. Then again, reset would only be a minute or two away.
2-Guys who fly only one ride, on occasion, may have to launch from a rear field.
3-Number of plane types available per small field would vary (including variants of type):
Germany - 9, Japan - 3, Italy - 2, Britain - 5, Russia - 4, US - 9
Perhaps Japan and Italy could be combined to help this, however.
4-We all would be encouraged to become proficient in 5 or 6 very different fighters in order to play the "hot spots", this may not be fair to those who barely have enough play time to become proficient in one.

If you like this idea, or have some input, please add to this post.
New game-play ideas from customers never get implemented without support.

Thanks,
eskimo


Offline kfsone

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A Main Vs Historical Arena Compromise:
« Reply #1 on: May 30, 2001, 09:02:00 AM »
I think I'd rather just see a historical arena =) HT has indicated that this is a possible option when numbers allow.

In WB the original HA got heavily nerfed because of people complaining about the lack of icons etc. Oddly, after they tweaked it to suite those people, they went back to the M.A. because the HA wasn't anything special (too much like the MA with restricted planes) and the people who most liked the HA left because it was too much like the MA =)

Here's to a HA.

K

eskimo

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A Main Vs Historical Arena Compromise:
« Reply #2 on: May 30, 2001, 09:23:00 AM »
My last year+ in WB, I flew in the HA only.

eskimo

Offline AcId

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A Main Vs Historical Arena Compromise:
« Reply #3 on: May 30, 2001, 10:03:00 AM »
Perhaps I'm not clear on your idea of limited numbers of planes from small fields. Would that be the ultimate limit? Meaning, when there dead that base is useless? (That would be bad for gameplay) or is the limiting number the number of available AC to be in the air from that field at any given time? for example, you can't take off in a German plane until one dies?

Basically your post sounds like a possible start in the right direction.

Offline MANDOBLE

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A Main Vs Historical Arena Compromise:
« Reply #4 on: May 30, 2001, 10:12:00 AM »
Eskimo, limiting the available planes depending on the field type will not help to force axis vs allies battles. You always can have a rook allied field near a bish allied field.

Here you have another idea, similar to yours, but with some critical differences:
 http://bbs.hitechcreations.com/smf/Smileys/default/Forum1/HTML/010071.html


Offline ra

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A Main Vs Historical Arena Compromise:
« Reply #5 on: May 30, 2001, 11:14:00 AM »
I think HTC should make an HA now.  It will let people who are sick of the MA have a place to play.  It may attract some new players, too.  People who are happy with the MA perma-furball won't even notice it's there.  No downside to a HA.

ra

Offline Lephturn

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A Main Vs Historical Arena Compromise:
« Reply #6 on: May 30, 2001, 11:30:00 AM »
Always a downside to creating an alternate arena that will be used as a "main" for some.  It's never good to split the player base too early.  I saw it happen in WB back in the day.  Taking some out of the main is bad if you don't have enough in there all the time.  Making an HA when you don't have enough folks to keep it busy is bad, because it will die, and it will be even longer before you can try it again.

An HA too early would die.  HTC knows better than any of us what that number of players is, because they've done it before.  Only they have the numbers, we don't, so trust them to make that option available when the time is right.

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Check out Lephturn's Aerodrome for AH articles and training info!

Offline ra

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A Main Vs Historical Arena Compromise:
« Reply #7 on: May 30, 2001, 04:49:00 PM »
Check all the "I'm leaving" posts, it's not too early for a HA.  There are upwards of 200 people on during prime time, most of those wouldn't be interested in a HA.  Even if 50 played in the HA, that leaves 150 for some nice Niki on Niki action.

Offline SKurj

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A Main Vs Historical Arena Compromise:
« Reply #8 on: May 30, 2001, 06:07:00 PM »
I keep seeing this "when numbers permit"  I've been away for 2 months and don't see any more #'s than when 1.06 was released....

Something new is needed...

Salvo

Offline Lephturn

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A Main Vs Historical Arena Compromise:
« Reply #9 on: May 31, 2001, 08:10:00 AM »
Guys... you need to realize that you don't really have the information.  HTC does.  They also have more to think about... like the costs of supporting a larger player base, and fitting those costs into their business plan.

Even if it was the right thing to do at this point... there is a lot of work to do to do an HA right.

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Sean "Lephturn" Conrad - Aces High Chief Trainer

A proud member of the mighty Flying Pigs
http://www.flyingpigs.com

Check out Lephturn's Aerodrome for AH articles and training info!

Offline kfsone

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A Main Vs Historical Arena Compromise:
« Reply #10 on: May 31, 2001, 08:14:00 PM »
Before I start this, I *want* to see a H.A. However...

A HA with 50 people max in is either 3 countries of 16 or 2 countries of 25. 2 x 25 is a gang-bang and not a very imaginative one, so people would rapidly go back to the MA. 3 countries of 16 means not a lot of big action, and in a large HA style terrain, it means a hell of a lot of time looking for people, running out of fuel and RTBing.

The 'HA' also has to have settings that please as many HAers as possible, because my HA isn't the same as yours.

Right now, though, the biggest obstacle to a good HA is balance of aircraft and vehicles. In an (near-)iconless arena, it's important that the Axis troop-transport doesn't look like an Allied t-t. It's essential that the Allies don't drive Panzers...

When we have some more balance then it might look like it will work.


K