Author Topic: As long as we're talking about ships, how about...  (Read 167 times)

Offline Sabre

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As long as we're talking about ships, how about...
« on: April 16, 2001, 02:10:00 PM »
Adjustable speed for the fleet commander, and a manual helm control (1/3, 1/2, 2/3, full, and flank speed settings).  When you turn the ships wheel, it disengages the waypoint following auto-nav.  When you release control by jumping out of the "pilot box," it resumes course according to the waypoints set.  This way, you could bring the fleet broadside to the beach and go to dead-slow to improve gunfire accuracy.  It would also facilitate zig-zagging when under attack.  And as long as I'm dreaming, how about letting the fleet CC the option to manually designage targets for the heavy flak?  You could do it in the same manner we give check-6 calls, by cycling enemy aircraft within range and targeting the one you stop on.

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Sabre (a.k.a. Rojo)
Sabre
"The urge to save humanity almost always masks a desire to rule it."

Offline Fokker

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As long as we're talking about ships, how about...
« Reply #1 on: April 16, 2001, 04:51:00 PM »
Several good ideas here. I have too missed the possibility to take manual controle of the fleet.

Offline Seeker

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As long as we're talking about ships, how about...
« Reply #2 on: April 18, 2001, 04:36:00 AM »
I can see that this looks attractive to the potential fleet commander, but I'm against it.

It gives too much power to one player, affecting how (possibly) dozens of other players want to play thier game. Indeed, CV's are already a relatively major cause of "in country" squeaking, and I'm certainly tired of trying to land (or even take off) on a C.V. some Admiral has turning around on a sixpence just off shore from an enemy base.

Offline Jochen

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As long as we're talking about ships, how about...
« Reply #3 on: April 18, 2001, 06:45:00 AM »
Tough luck seeker. If you cannot be bothered to look at map where the CV is going I dont think you can blame anyone else for shrecked up landing or takeoff.

Historically fleets were able to control their speed so why not here? It would make high alt level bombing of fleets more difficult and it would give more time for shore bombardment with guns.

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jochen / Gefechtsverband Kowalewski

Units: I. and II./KG 51, II. and III./KG 76, NSGr 1, NSGr 2, NSGr 20.
Planes: Do 17Z, Ju 87D, Ju 88A, He 111H, Ar 234A, Me 410A, Me 262A, Fw 190A, Fw 190F, Fw 190G.

Sieg oder bolschevismus!
jochen Gefechtsverband Kowalewski

Units: I. and II./KG 51, II. and III./KG 76, NSGr 1, NSGr 2, NSGr 20.
Planes: Do 17Z, Ju 87D, Ju 88A, He 111H, Ar 234A, Me 410A, Me 262A, Fw 190A, Fw 190F, Fw 190G.

Sieg oder bolsevismus!

Offline Fokker

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As long as we're talking about ships, how about...
« Reply #4 on: April 18, 2001, 07:05:00 AM »
I sure think the fleet commander could use some better means of avoiding B17, Lancs and B26.

Manual control of fleet, including speed would make that more fun.

Maybe we also would get away with that kind of bombing. I hardly think those buffs where ever used in bombing a fleet at sea.

Fleet operations sure is fun for pilots, including the challenge of take-off and landing on small margins.


Offline Fokker

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As long as we're talking about ships, how about...
« Reply #5 on: April 18, 2001, 07:15:00 AM »
That one player can get extra power by commanding fleet is a good way to value the rank system.

That a higher ranked player can take controle away from a lower ranked player makes the rank system more attracktive, and it makes sense. Adds to the reality factor.

A gun directing or spotting system for fleet would be a nice add too.

Offline Fokker

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As long as we're talking about ships, how about...
« Reply #6 on: April 18, 2001, 07:20:00 AM »
The Navy makes action and variation to this game, and Navy pilots are as good as any other pilots.

Intense sea battles are a nice variation to the furballs. To enhance the fleets will only make this game better.