I'm scratching my head. If you can agree 2006 was an anomaly, then after a long series of Allied victories we finally have an Axis victory and there is suddenly an intense campaign to stop such a terrible outcome happening again? Why?
The changes I wrote aren't about changing the outcome or forcing a different outcome. Here are the reasons I had in mind for each of them.
-- Get rid of artificial "end hostilities"/"grace period to return to base". (How is this more fun?) It's totally artificial for a voice to come out of the heavens to all pilots and announce "OK, everyone time to stop figting. Please disengage and start flying back to base." Less artificial (i.e., not doing that) is more fun, in my opinion.
-- Up hardness of radar. (Why now? Why not defend the most obvious targets of the first frame?) Radar currently is destroyable by strafing from 110's. I'd rather see that not be an option, as I doubt it was a good one in real life. Upping hardness of radar doesn't make it any harder for Stukas that are carrying more than enough ord to do the job.
-- Add some aspect to victory points so that it matters to get aircraft home by end of frame. (Has this been a major problem?) Not major, but some. The way it is now, you can launch a mission that has no chance of making it back to base by end frame, but can get to a target before end frame. I would like it better if there were practical reasons not to do that (such as aircraft losses count). Also, aircraft losses did count in the real BoB
-- Think about tweaking lethality of puffy ack. (It's far too deadly and random. It takes away from fun but is perhaps immersive.) That is why I recommend tweaking it -- to turn down puffy ack lethality. No one enjoys puffy ack deciding their fate in a scenario. It should be lethal enough that you don't want to hang out in it, but not lethal enough to kill you in one hit, in my opinion. We can't change the hit probability or firing rate, but we can adjust the lethality of it.
-- Some way to deal with radar so there is less (or no) need for dedicated radar operators (which most people consider to be a tedious, undesirable job that they are unwilling to do). (Just let me cry a little and move on by. I begged for the job in 2006. Spurned then and ever since. Might go burn my licence.) Heh! Well, if we have it, I know whom to ask.
In general, though, it is hard to get people who want to do that. Maybe we keep it as long as you want to play.
-- End restriction of RAF not allowed over France. (Were they allowed over France in 1940? If so, then why not here.) I don't know enough about the real BoB to know. Just seemed that they had the range to go poke around in France some, so why not let them if they want?
-- Allow RAF to set position and courses of fleets? (RN thingy? As long as they stay within the battlezone why not? If LW sink all the ships then the fleet is just removed). Indeed.
-- 5 mph wind at ground level? discussion of wholesale changes to prevent this occurring again? (Why? What?) This is just a thing in general for me. It is much more realistic to have a small amount of wind at ground instead of always 100% perfectly calm. In this one, people are landing and replaning and going on another mission a lot. It might be interesting to add a little more realism to that part of it. Maybe not a good idea, though, as so many AH players have trouble landing even in perfect calm.
--- Revise rescue rules so that it is much, much less labor intensive. (Sure but keeping the rules and just doing it well might work too.) The current rescue rules done well still require a large staff that can't fly. As a CM, I much prefer a scenario that I can fly in. That can be done if the rules aren't written to require a lot of CM labor. You can make rules that don't require a grounded staff and still are 98% as much fun as one that requires people not to fly.
The following three were just replying to Tilt's comments about what has changed since BoB1.
-- We can make radar towers harder (I think a good idea). Discussed above.
-- We can up the lethality of guns (not sure about this one). Still -- not sure about this one.
-- We can increase hangar hardness (I think a good idea). Like with radar hardness, upping hardness so that there strafing isn't going to do anything (but not so high that bombs on target don't take it out) would be good. Unless hitting airfields is a surrogate for destroying RAF aircraft on the ground, then we should not up hardness and open up other ground targets (barracks, etc.).