Author Topic: PhysX support  (Read 972 times)

Offline Rockdog

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Re: PhysX support
« Reply #15 on: October 10, 2008, 07:23:51 PM »
physx cannot add realism to simulations, only twitcher games.

You know not of what you speak my friend. Imagine clouds that react as your plane flys through creating little vortexs off the wing tips. Dirt begin blasted over the front of you tank and obstructing your gun site. instead of a pre canned oil spash on the wind screen, the oil would splatter as in real life and would slowly thin from the rushing wind. And if you were following someone with an oil hit, you would get oil splatters on you as well. Diving out fast enough could put out flames from the source. They could take it as far as simlutating radar and radio signals. Drop behind a hill to hide in its radar shadow, but lose your vox for the same reason.


It will be added to SImulations, buy Based on Krustys comment, I agree that it will most likely not be this one. But a sim like that would definitely merit an upgrade to your old pentium 75..... I think I may have just come up with my next million dollar idea.

Nvidia FAQ on PhysX http://www.nvidia.com/object/physx_faq.html

From the Nvidia Website: http://www.nvidia.com/object/nvidia_physx.html


Delivering physics in games is no easy task. It's an extremely compute-intensive environment based on a unique set of physics algorithms that require tremendous amounts of simultaneous mathematical and logical calculations.

This is where NVIDIA® PhysX™ Technology and GeForce® processors come in. NVIDIA PhysX is a powerful physics engine which enables real-time physics in leading edge PC and console games. PhysX software is widely adopted by over 150 games, is used by more than 10,000 registered users and is supported on Sony Playstation 3, Microsoft Xbox 360, Nintendo Wii and PC.

In addition, PhysX is designed specifically for hardware acceleration by powerful processors with hundreds of cores. Combined with the tremendous parallel processing capability of the GPU, PhysX will provide an exponential increase in physics processing power and will take gaming to a new level delivering rich, immersive physical gaming environments with features such as:

Explosions that cause dust and collateral debris
Characters with complex, jointed geometries for more life-like motion and interaction
Spectacular new weapons with incredible effects
Cloth that drapes and tears naturally
Dense smoke & fog that billow around objects in motion
The only way to get real physics with the scale, sophistication, fidelity and level of interactivity that dramatically alters your entertainment experience will be with one of the millions of NVIDIA PhysX-ready GeForce processors.
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Offline Noir

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Re: PhysX support
« Reply #16 on: October 11, 2008, 02:00:55 AM »
nice NVIDIA propaganda :)

BTW the XBOX 360 has got an ATI video card.
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Offline SectorNine50

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Re: PhysX support
« Reply #17 on: October 12, 2008, 06:34:19 AM »
PhysX support wouldn't change how things look on people's screens in terms of where enemies are.  The carriers would still have to sink at a predetermined damage level due to the online environment.  The support would only add visual goodies to the client side of the game.  If you didn't have the card, those goodies would not show up, or would be less detailed.  If you watch videos showing how PhysX works, it basically processes where an explosion would throw debris, how clouds react to their environment, etc. etc..

In my opinion, the amount of work it would take HiTech to add PhysX to this game would make it not worth it.  It's hard to design a game where a hardware component is optional.  There is always going to be some disadvantage or advantage to having or not having that piece of hardware.  I don't know of any games to date that have been updated to support PhysX, which leads me to believe it either isn't possible, or isn't cost/time effective.

My $0.02
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Offline Kev367th

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Re: PhysX support
« Reply #18 on: October 12, 2008, 02:58:20 PM »
Having spoke to Skuzzy and HT last year about Physx I hate to dissappoint you all -

If Physx support was added it would be used on the flight models, not eye candy.
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Offline moot

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Re: PhysX support
« Reply #19 on: October 12, 2008, 03:21:28 PM »
The GVs could use some better behavior.. Either on their own against terrain, or against each other.. E.G. GVs oblivious to large explosion shockwaves.
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Offline Yippee38

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Re: PhysX support
« Reply #20 on: November 25, 2008, 12:52:25 PM »
I'd love to see particle clouds and smoke (fuel/oil leaks).  How about vortices as planes fly through the clouds and contrails?