Author Topic: Squad art  (Read 821 times)

Offline 33Vortex

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Squad art
« on: November 28, 2008, 06:29:17 AM »
What are the file requirements specific for a squad art file?

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Offline fudgums

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Re: Squad art
« Reply #1 on: November 28, 2008, 07:13:39 AM »
Do you mean squad noseart?

Then its 64 X 64 256 color.

but Idk lol
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Offline Tec

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Re: Squad art
« Reply #2 on: November 29, 2008, 04:28:21 AM »
It's been a while since I made one but IIRC if you want areas of it to blend into the AC/GV the RGB values for transparency are 127,127,127.
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Offline Serenity

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Re: Squad art
« Reply #3 on: November 29, 2008, 05:26:03 AM »
It's been a while since I made one but IIRC if you want areas of it to blend into the AC/GV the RGB values for transparency are 127,127,127.

Mine are 255,255,255 (Or whatever pure white is)

Offline moot

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Re: Squad art
« Reply #4 on: November 29, 2008, 08:22:04 AM »
Sounds like transparency RGB is set in the indexed color table.
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Offline Yossarian

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Re: Squad art
« Reply #5 on: November 29, 2008, 03:25:47 PM »
Quote from: http://www.hitechcreations.com/ahhelp/squad.html
Quote
The Upload Noseart button can be used by the squad CO to upload a 64x64 noseart graphic.  Graphics are not displayed in the game nor on the web page until they have been reviewed by the HTC staff.  The transparency color to use in order to make your noseart blend into the plane is {176, 176, 176}.  To upload a graphic, make sure your 64x64 bitmap file is named with your Game ID and is in your ../HTC/Aces High II/squads/ directory.  Next, click the Upload Noseart button.  Once the noseart is approved, your squad members may force the new image to download by deleting the existing noseart in their ../HTC/Aces High II/squads directory.
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Offline 33Vortex

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Re: Squad art
« Reply #6 on: November 29, 2008, 03:59:42 PM »
Great, thanks!  :aok

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