Author Topic: players with crap connections  (Read 5448 times)

Offline SHawk

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players with crap connections
« on: November 30, 2008, 12:43:23 PM »
I'm wondering, should players with crap connects be able to just constantly warp around the arena?
I mean I can understand that sometimes the intardnet has some issues, but I can name a few guys
that warp EVERY SINGLE TIME I SEE EM! Shouldn't there be a limit to packet loss before you get the boot?
Is it fair to allow these guys to warp from 1K in front of you to 1K behind you, then dissapear into the ground,
only to re-appear 5K away? Seriously, is this Aces High or Star Trek?
I dropped a bomb on a guy this morning, direct hit...nothing, so I turn around for another pass about 10 secs later BOOM he explodes. Of course he claims he's on Satellite and can do nothing about it.
Several others who I can name, do close to the same thing and everyone knows it.
X3X is the worst I've seen yet, but JoeBlack and NoFether hold close 2nds.
It's not just sometimes, It's EVERYTIME!
I'm sure plenty of you have run across these guys and seen the same thing. :eek:
« Last Edit: November 30, 2008, 12:45:11 PM by SHawk »


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Offline Grits

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Re: players with crap connections
« Reply #1 on: November 30, 2008, 12:50:57 PM »
SHawk, if you need some crap PM me I have some connections. :D

Offline FLOTSOM

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Re: players with crap connections
« Reply #2 on: November 30, 2008, 12:54:07 PM »
i sincerely empathize with you on this SHawk, as i have had to endure fighting against people warping on more than one occasion. but i fear this is a thread that will be ignored by the powers that be.

the risk of revenue loss due to booting those with bad connects is too great a risk. you see only a few at a time, but the numbers of total people who would be booted on a regular basis is just too high. every person on satellite, every person with a low speed modem every person in the far corners of the world ect ect. they would lose to much money in the long run to risk booting these people each time they warped too many times, people don't wanna pay for what they cant use freely.

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Offline SPKmes

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Re: players with crap connections
« Reply #3 on: November 30, 2008, 12:55:23 PM »
I always thought the delayed death was from my end as I seem to get that type of thing on occasions and end up wasting ammo because what I thought would be a kill shot was and the delay can be from 3-6 sec. I'm not sure but surely it is the combination of players connections that play a part.

Offline Larry

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Re: players with crap connections
« Reply #4 on: November 30, 2008, 12:57:14 PM »
Guido77 is by far the warpyest player Iv ever seen in AH. Not once have I seen him when he isn't warping. From 6k to 200ft he warps just as bad. I seen him many times warp from someones gunsight to their six and shot them. People with these connections should be booted no matter the excuse.
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Offline 1pLUs44

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Re: players with crap connections
« Reply #5 on: November 30, 2008, 12:58:10 PM »
My internet can be very odd sometimes. If you ever see me warp big time, I'm gonna disco in about 20 or 30 seconds... and after I disco, you usually wont see me back till the next day if I'm lucky.
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Offline Spyder

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Re: players with crap connections
« Reply #6 on: November 30, 2008, 01:09:03 PM »
Are you kidding me? You are gonna cry about people warping? Think of it from there point of view, there screen is not running perfectly, infact, I can't see why any one would play when they get that laggy, but I feel sorry for them. That sucks, i used to have the same problem! You can be right on someones tail and then your screen freezes, and comes back a few seconds later leaving you defensless, or my favorite, ramming into the ground. These poor people probobly can't even fly bomber formations because it only takes one screen freeze to lose your drones. Now, if you see someone that is warping only when you fight, then you can cry about it.

Offline KooLBreeZ

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Re: players with crap connections
« Reply #7 on: November 30, 2008, 01:15:44 PM »
Crying about it! LMAO he has a valid point. Last night Shawk and I was defending 86. And X3X was warping everywhere. You cant hit him. So what looks like him warping into the ground 5 seconds later I am bombed. That is just plain unacceptable!

Offline grizz441

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Re: players with crap connections
« Reply #8 on: November 30, 2008, 01:19:44 PM »
Crying about it! LMAO he has a valid point. Last night Shawk and I was defending 86. And X3X was warping everywhere. You cant hit him. So what looks like him warping into the ground 5 seconds later I am bombed. That is just plain unacceptable!

I have a couple films of X3X warping right as you get on his tail.  I actually thought it was intentional for a while.

Offline ink

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Re: players with crap connections
« Reply #9 on: November 30, 2008, 01:25:21 PM »
ya it sux, i used to have satalite, people would complain, some had the nuts to say i shouldnt even play, and thats not cool, its something we have to deal with.
 so i say no to the OP.


i have killed plenty of warping planes, makes it more intresting :D

Offline Anodizer

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Re: players with crap connections
« Reply #10 on: November 30, 2008, 01:28:58 PM »
Warping is an issue that will never go away until everyone is on fiber and less than a mile away from the head-end.  
I think warping has much more to do with the person's PC than the actual connection.  If I play using my laptop (Pentium 4 Mobile 1.73ghz with 512ram and a 32 meg Radeon Mobility card)
I will begin to warp the closer I get to someone.  People with slower systems than this will warp even more so..  There are guys still playing this game with Pentium 3's and old Geforce 440MX video cards or worse.  The closer you get to someone (virtually) in the game, the more information gets passed back and forth.  When you get within full visual range, the network properties change immensely.  So much so that guys will warp above, below, behind, and infront of you when you guys get within 1k or less of eachother.  If you notice, when you are farther way (like 2k or more) you don't see what looks like a plane flying normal.  You see zig-zagging, warping, straightlines, etc.  Then, the closer you get, you start to notice the other planes moving more normally.  You get even closer, and someone who's got an older/crappier machine (and possibly a crappy connection as well) can't keep up with all the information that's being exchanged between his and the single or several other players in his vicinity.  So, basically, there's a lag time (latency) since it takes the dude who has the crappier system much longer to exchange network information with the other opponent(s).

Basically, these dudes just need to get updated systems, got off dial-up (don't give the BS excuse about how dial-up can potentially have low latency because in all my years, I've never ever seen it) and get with the program.  Guys who are utilizing wireless or satellite are pretty much up the creek.  Satellite has probably the worst absolute latency times when it comes to gaming.  

I think people who are playing on these older systems as well as less-than workable connections truly have no clue seeing that they've probably never seen or never played this game how it was meant to be played and are also most likely computer illiterate.  And then again, some dudes just straight-up don't have the cash to get a better PC or a better connection..

Can't really fault these types of people unless they are well aware of what is going on and how the games networking properties work..
And I don't think they are purposely exploiting this either.  No one wants to warp.  Well, some people might..  But I'd the majority don't know it. 
« Last Edit: November 30, 2008, 01:34:14 PM by Anodizer »
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Offline Yossarian

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Re: players with crap connections
« Reply #11 on: November 30, 2008, 01:32:55 PM »
[snip]
Bascially, these dudes just need to updated systems, got off dial-up (don't give the BS excuse about how dial-up can potentially have low latency because in all my years, I've never ever seen it) and get with the program.  Guys who are utilizing wireless or satellite are pretty much up the creek.  Satellite has probably the worst absolute latency times when it comes to gaming.  

I think people who are playing on these older systems as well as less-than workable connections truly have no clue seeing that they've probably never seen or never played this game how it was meant to be played and are also most likely computer illiterate.  And than again, some dudes just straight-up don't have the cash to get a better PC or a better connection..

Can't really fault these types of people unless they are well aware of what is going on and how the games networking properties work..

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Offline Masherbrum

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Re: players with crap connections
« Reply #12 on: November 30, 2008, 01:38:23 PM »
Basically, these dudes just need to get updated systems, got off dial-up (don't give the BS excuse about how dial-up can potentially have low latency because in all my years, I've never ever seen it) and get with the program.  Guys who are utilizing wireless or satellite are pretty much up the creek.  Satellite has probably the worst absolute latency times when it comes to gaming.  

I think people who are playing on these older systems as well as less-than workable connections truly have no clue seeing that they've probably never seen or never played this game how it was meant to be played and are also most likely computer illiterate.  And then again, some dudes just straight-up don't have the cash to get a better PC or a better connection..

Can't really fault these types of people unless they are well aware of what is going on and how the games networking properties work..
And I don't think they are purposely exploiting this either.  No one wants to warp.  Well, some people might..  But I'd the majority don't know it. 

I not only played AH2 with an out of date machine, I played on dial up and never had a complaint of warping.   I also upgraded my machine twice and even continued my subscription while unemployed.   Money tight?   At times, yes.   

I'm with Larry on this.   
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Offline Motherland

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Re: players with crap connections
« Reply #13 on: November 30, 2008, 01:40:38 PM »
Dial-Up is fine. I have a squaddy that flies on dial-up and I've never seen him warp.
In fact, Larry, you play on dial-up, don't you? Or used to until recently?

Offline Vulcan

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Re: players with crap connections
« Reply #14 on: November 30, 2008, 01:46:22 PM »
Warping is an issue that will never go away until everyone is on fiber and less than a mile away from the head-end.

Rubbish. AH uses very little bandwidth, even dialup is ok.