I have Falcon 4.0 AF and have been trying like crazy to figure out how to play the damned thing. It works and all its just... so annoying flying with missiles that kill things 20 miles away. (too damned used to flying a 109 with taters.)
Against the computer I never have a chance to figure out if my missile is even locked. (Or what each of those stupid sounds mean, the manual doesn't tell you which sound means what so I'm generally sitting there listening to something warning me about something until I get a missile up me arse.)
I finally figured out how to track and designate a target with the radar, the only problem is I can't translate the radar screen to what I can actually see visually. Flying dogfights with IR only missiles I get a vague sense of how it works, but when I see a dot on the radar screen and point the nose to where I think that translates in r/l there's nothing there. And they usually end up being somewhere that makes absolutely no sense to me. My only solace with this game is that when I turn missiles off the computer can't beat me in a guns-only dogfight.
I was wondering if anyone could help me figure out how to use the radar system, the manual doesn't help at all. All it tells me is a bunch of acronyms I don't understand for situations I have no clue about. I understand how to set range, elevation, move the cursor and tell it to lock target but beyond that... I don't know where the target is in relation to my aircraft, I can't tell what direction it is going even though the manual says I should be able to deduce that, and most importantly I don't know when my missile is locked or even if its awake or armed, or even actually targeting what I think it should be targeting.
I mean... seriously could it really be so much damned trouble for the Airforce to have a sound that says :Your missile is locked instead of some buzzing sound?
I like the thought of playing a modern jet simulator... but this thing is somewhat beyond me... and yet I really want to play it.