Author Topic: Winning the Map  (Read 1372 times)

Offline Lusche

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Re: Winning the Map
« Reply #15 on: December 02, 2008, 08:07:56 AM »
what about have it also to where if one country falls below a certain % the map is reset.. with the country with the most % getting the win..

that way you could avoid the situations we see where Country A and B have 3/4 of the map and country C is down to next to nothing, so everyone on country C logs and goes to the other arena and ENY goes bananas for the other countries (or at least one of them)

We had this for years and it sucked. There's a reason it was replaced by the current war win system.

It results in nothing but country A and B constantly dogpiling on country C without any need to ever fighting each other. Reset, rinse & repeat. And it would help your ENY because country C players will get frutrated and leave arena again.
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Offline Getback

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Re: Winning the Map
« Reply #16 on: December 02, 2008, 08:22:50 AM »
We had this for years and it sucked. There's a reason it was replaced by the current war win system.

It results in nothing but country A and B constantly dogpiling on country C without any need to ever fighting each other. Reset, rinse & repeat. And it would help your ENY because country C players will get frutrated and leave arena again.
You are correct. I've seen it where people would take the wrong base intentionally to cause their country to lose too. (Not sure if I explained that correctly)

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Offline The Fugitive

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Re: Winning the Map
« Reply #17 on: December 02, 2008, 08:22:51 AM »
How about a hard lock on the percentages? I think the 40% is to tuff to get to and does discourage the win the war types a bit. So I would drop it to 35% of the other two countries to win the war. The lock part would be that once country A has captured 35% of country B it is locked out from capturing any more of country B. They can pork B, but not capture any more. This would force them to attack country C. So at the max should both B and C gang up on A the worst that it would get would be 30% of A left to counter attack from.

As it is now, B and C continue to attack A because as the base numbers drop, so do the defenders, so easy captures. If they can attack A any longer they have to work on each other. It gives the underdog country room to counter, the other countries have to defend while still working the attack on the other front. I don't know if it would make the maps reset more often of not, but I think it would promote more fights.

Offline ghi

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Re: Winning the Map
« Reply #18 on: December 02, 2008, 08:45:19 AM »
  On the bright side, instead of playing, I get plenty of time to reorganise my sock drawer now.
:rofl :rofl

 i would like a "Win WAR" /map rest system where the HQ destroyed has longer downtime and  impact on reset, same like 5% of bases lost

 Let's say : country A capture 15% of country B  +   15% of country C => map reset ,
                country A capture 15% of country B   +   min 10 %  of country C+HQ destroyed=> map reset

  this would encourage large scale high alt fights, bombing raids, like 96Delta does unfortunately not very often:, this are fun, makes memories and gives a mature, realistic role to all the bombers with formation option.

Offline ghi

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Re: Winning the Map
« Reply #19 on: December 02, 2008, 08:58:02 AM »
So I would drop it to 35% of the other two countries to win the war.
  35% is too high, i would like 15 or max 20%, What"s wrong if the maps are changing more often?

Offline SkyRock

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Re: Winning the Map
« Reply #20 on: December 02, 2008, 09:01:59 AM »
Better yet, lets do away with base captures altogether.
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Offline AWwrgwy

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Re: Winning the Map
« Reply #21 on: December 02, 2008, 10:42:07 AM »
Why must the maps change so often anyway?  The reason we seem to have the same map all the time is it is the hardest one to accomplish the requirements for "winning the map".  (I won't say "winning the war").
A different map, easier to capture bases, is gone withing an hour or two.  Maybe the requirements for a reset should be upped instead?

I thought it was amusing last night when someone complained about the "same map again" after the reset.  Bet there's a different map in the "unpopular", other arena.

Nevertheless, I like the map we're currently "stuck" with.  Plenty of places for good fights of all kinds.  The gv spawns across the water always attract attention and bases seem close enough so you don't have to fly forever to find a furball.


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Offline ink

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Re: Winning the Map
« Reply #22 on: December 02, 2008, 11:32:00 AM »
this is an idea i have had, i think it would allow every "type" of player to enjoy game play more and allow for better fights at the same time. it would even make the "win the war" type player happy.

Make it so when you start a tour, you pick what you will be scored under for the whole tour, no matter what you fly.Keep it the same way you pick At the begining of  every sortie, you get to chose what you will be flying under, IE: fighter, Attack, bomber, ect ect,  but it will only count to your rank if its what you picked, at the start of the tour.
  your Rank for the current tour, is the score of the sortie type that you picked at the begining of tour, that way if you where to take up any thing other than a fighter,(thats what i would pick, at begining of tour) it would not effect  Rank,  You would still be able to check out your full stats, and see what you did while not in your selected score, (does that even make sense?)
  This way if you wanted to just have fun doing whatever, pick the sortie "type" that will not effect your "Rank",  and vise versa.

anyone else like the idea? if not why?

Offline BaldEagl

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Re: Winning the Map
« Reply #23 on: December 02, 2008, 11:36:36 AM »
Isn't it an oxymoron that when you "win the map" it goes away.   :rolleyes:

I thought when you won something you were supposed to be able to keep it.
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Offline Wingnutt

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Re: Winning the Map
« Reply #24 on: December 02, 2008, 11:40:07 AM »
Isn't it an oxymoron that when you "win the map" it goes away.   :rolleyes:

I thought when you won something you were supposed to be able to keep it.

 :rofl

You make a good point.


Well I remember reading somewhere that upgrading the terrain is at least on the horizon at some point.. 

perhaps when we have maps that are prettier to look at, people wont be so hell bent on resetting them. :cool:

Offline Race

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Re: Winning the Map
« Reply #25 on: December 02, 2008, 11:44:32 AM »
Ink,
I fail to see how "winning the war" relates to score and rank?  

     Has there ever been a full scale strat system tried that involved winning the war? I would love to see the strat percentage come into the mix. Doesnt it guarantee a fight almost? The bombers will have a viable target....the fighters will have something to defend. Bombers will move from VH's and FH's to better targets for the most part. The defense forces will draw in a escort force. Large missions would come into play as usefull tactics and not the dreaded horde mentality rolling bases. I fail to see how this is called a WW2 flight simulator (or game) when it neglects the largest part of the air war....strategic bombing. You could say that you can still bomb and have an effect on things but currently I dont think the system does it justice tho. I wouldnt ask for plane factories or fuel down to 25% thats a bit much. However if your strat system for the HQ is down to <25% as a whole that could count as a victory.
Opinions? Disagreements fine but dont flame....

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Offline Wingnutt

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Re: Winning the Map
« Reply #26 on: December 02, 2008, 11:56:02 AM »
Ink,
I fail to see how "winning the war" relates to score and rank?  

     Has there ever been a full scale strat system tried that involved winning the war? I would love to see the strat percentage come into the mix. Doesnt it guarantee a fight almost? The bombers will have a viable target....the fighters will have something to defend. Bombers will move from VH's and FH's to better targets for the most part. The defense forces will draw in a escort force. Large missions would come into play as usefull tactics and not the dreaded horde mentality rolling bases. I fail to see how this is called a WW2 flight simulator (or game) when it neglects the largest part of the air war....strategic bombing. You could say that you can still bomb and have an effect on things but currently I dont think the system does it justice tho. I wouldnt ask for plane factories or fuel down to 25% thats a bit much. However if your strat system for the HQ is down to <25% as a whole that could count as a victory.
Opinions? Disagreements fine but dont flame....

Race

Race, your absolutely correct.  the only problem, is crybaby's..  if you allow bombing strat to in ANY way interfear with mindless furballing..  it wont happen,  in the past strat WAS more important, in fact lots of stuff was different, porking fuel at a base, lowered the max fuel there to 25%.. of course the furballers FLIPPED OUT.. and that was removed, now porking fuel means nothing,  BOMB CRATERS.. used to damage landing gear if you drove through them at speed, furballers got that removed as well..    All of these things interfere too much with the mindless ritual of taking off with autotakeoff, hitting utoclimb to 8k, then swirling to your death in the middle of a bunch of other people doing the exact same thing for the sake of doing it.

cmon, you cant expect people to actually be doing things.. for a reason.


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Offline ink

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Re: Winning the Map
« Reply #27 on: December 02, 2008, 12:28:00 PM »
I don't understand why they don't just put 3 air fields in the center of all the maps, that are not capturable.

this way on every map furballers have a place to call home, and those that are into winning the war, have the rest of the map to fight over, every ones happy :D

  Race at this point it does not, but it would be cool if it was implemented somehow.

Offline sirvlad

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Re: Winning the Map
« Reply #28 on: December 02, 2008, 01:17:38 PM »
PLease dear baby jesus atleast go back to resetting the map weekly.It`s almost christmas and that`s all I ask for!!!

Offline Shuffler

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Re: Winning the Map
« Reply #29 on: December 02, 2008, 01:44:42 PM »
I like the old Jesus better so does Ricky Bobby. He just doesn'r realize it yet.
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