Author Topic: Additions to CV groups and Tactics in gameplay.. LST's and LVT's etc..  (Read 371 times)

Offline all5x

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  I know this is a topic that has been discussed several times before, but a little direct input from the Hitech staff may answer our requests/demands.
 Landing Ship Tanks or Landing Craft Tanks would greatly add to the realism of planning or taking sea based airfields/ports. This has been a topic that has been bounced off the bulletin board since 2004, and we are asking if it is feasible.
 Many of the arena maps are island based and I believe that adding some more compliments to a CV group would enhance the game play, increase interest to those that see complacency in the game, and possibly spark new tactical interest. The LSTs could be assigned to a CV group (possibly 4-6 ships per group.) and they would be independently controlled once the CV group leader releases them/spawns them.
 The LST is heavily armed and I think it would be able to defend its way ashore as long as it was supported with some form of air cover, hence the realism of tactical coordination with aircraft etc:
Armament:
• 1 × 3 in (76 mm) gun
• 6 × 40 mm guns
• 6 × 20 mm guns
• 2 × .50 cal (12.7 mm) machine guns
• 4 × .30 cal (7.62 mm) machine guns
                                                        If LST’s are not possible, Could the following be an option:

 Could it be possible when a CV group is close enough to shore, it could create a spawn point for LCT's to spawn alongside LVTs and make their way to the shore. They could introduce armor or configure them with Jeeps for Field supplies etc. Once their ramps drop 10-20 troops could automatically begin their long run if you wanted to be creative, you could even do the following:
LCTs were converted into floating AA batteries, the LCT(4) conversions receiving the new designation LCF(4) "Landing Craft, Flak" and so forth. Some LCTs were fitted with guns or rockets (the later becoming Landing Craft, Tank (Rocket)) or as repair barges or minesweepers. Twenty-six of them had armor added, making them LCT(A), Landing Craft Tank (Armored) however, this reduced their load from 4 tanks to 3. If I did my research correctly, the LCT's had a minimum of two 20mm Oerlikon cannons, and the later Mark V versions had 8.
 For the benefit of defending the shoreline, you could introduce a couple 3 inch Shore batteries to defend the coastline.
  Folks Just my two cents for things that I think would appeal to all, besides that the Game has run a fantastic course..
ALL5X
ALL5X 
III/JG2 Richthofen  MA

Offline Saxman

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Re: Additions to CV groups and Tactics in gameplay.. LST's and LVT's etc..
« Reply #1 on: January 04, 2009, 01:26:10 PM »
There needs to be a different task group type entirely. It's already ridiculous how close we can take CVs to shore as it is.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline splitatom

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Re: Additions to CV groups and Tactics in gameplay.. LST's and LVT's etc..
« Reply #2 on: January 04, 2009, 04:14:49 PM »
how about 2 taskgroups that have to be in the same sector one contains the ac and one contains the landing crafts 1 rocket lst 1 battleship or hevey cruser and a few destroyers
« Last Edit: January 04, 2009, 04:16:42 PM by splitatom »
snowey flying since tour 78

Offline all5x

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Re: Additions to CV groups and Tactics in gameplay.. LST's and LVT's etc..
« Reply #3 on: January 04, 2009, 05:58:43 PM »
 A CV group and support landing group sounds very logical. Realistically, it would allow the CV group to stay farther offshore, yet allow the LST's and a corvette escort, frigate type escort etc...The opportunity to come closer to shore and spawn it's LCT's and LVT's.  This would open up more opportunities for tactical game play. You would need to plan how a landing would be supported and the coordination of where to position CV groups in relation to Landing groups, big gun support etc....
  I think it would spark a bigger interest in portions of game play that have grown stagnant. 
ALL5X 
III/JG2 Richthofen  MA

Offline 100goon

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Re: Additions to CV groups and Tactics in gameplay.. LST's and LVT's etc..
« Reply #4 on: January 04, 2009, 06:10:10 PM »
I believe that the first and 3rd posts would be a good compnation, also when you in the tower of the carrier you should she the other task group out to the front,left,right and i think the bridge should be a little diffrent so we can see behind the ship as well.
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Offline Jester

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Re: Additions to CV groups and Tactics in gameplay.. LST's and LVT's etc..
« Reply #5 on: January 05, 2009, 10:54:34 AM »
There needs to be a different task group type entirely. It's already ridiculous how close we can take CVs to shore as it is.

Agree 110%. 

Hate it when the "Squeekers" run the carriers right up on the beach and screw up flight ops for the rest of us. The bombardment & landing ships need to be moved to a second fleet. Maybe include a small CVE, but seperate them from the big CV Fleets.

 :salute

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Offline 100goon

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Re: Additions to CV groups and Tactics in gameplay.. LST's and LVT's etc..
« Reply #6 on: January 05, 2009, 04:08:24 PM »
Agree 110%. 

Hate it when the "Squeekers" run the carriers right up on the beach and screw up flight ops for the rest of us. The bombardment & landing ships need to be moved to a second fleet. Maybe include a small CVE, but seperate them from the big CV Fleets.

 :salute




like taffy 3 a small group of ship with little escort cariiers good idea, but they both go under same name and are under 1 cotrol but they stay 1 sector fro shore
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