I enjoy mixing all the fine sound packs these generous producers make. The packs make an incredible addition to the AH experience. I would like to learn how to capture source sounds and complie it into a game ready sound. I would also like to learn more of the sound dynamics of how each sound is used by the game programing if anyone knows. As you probably notice, I haven't a clue about doing this at present. Thanks.

Hobo
I use SoundForge you can see it here
SOUNDFORGEI also use AcidPro u can see it here
ACIDPRO7Basically i get various sounds via videos other games real recordings etc
and remix and convert them into aceshighs sound format
some of my sounds i pull off YouTube by having a .FLV converter
simply convert audio portion then copy paste into soundforge them follow the names of
sounds in folder while sound is in soundforge u can cut the parts u want ie: engine start
FLV Converters can be found on cnet
Iuse this one
FLVCONVERTERsound have to be in wav. form
audio sample size 8 or 16 bit
channels 1(mono) as aceshigh doesn't work with stereo
audio sample rate 22kHz any higher game will pause when sounds load
audio format PCM
hope this helps