It would be a bit more realistic, but it's just as much to encourage people landing, without pushing em to fly timid either. I personaly think it'd kinda suck to not know who you killed so you could salute them.. Then again it might tone down some of the whines on ch200. You'd have time to simmer down before finding out who got you.
Maybe you could have the .s be a PM instead of a ch1 message. You'd just type in .s and it'd automaticaly PM to the last kill. Making it go to a specific kill (e.g. <.s 1> to salute kill #1) would get confusing fast. The guy getting the <S> could opt to let the saluter know who he is, or not.. I dont know if its a good or bad thing for the salute to not be visible for all to see, tho.
Overall I think it'd be more fun than as it is now.
The doubt about something being killed or not is, I think, part of good SA. It would be more immersive.
if a person wants to <S> someone they shot down then they would be able to see the name of that person once they were in the tower so it would still give them an opportunity to do so.
Yep, you would have a tally of your sortie, kills and assists, once back in the tower. The question is if/how to differentiate that scenario from one where you auger out of the sortie just to find out.. It's a reward of sorts to get that tally after a safe landing, so idealy you wouldnt get that same reward if you augered instead.
what it would cut down on is the in flight taunting of a pilot some one shot down. they wouldn't get the name until landing and by then it would be a MOOT point
I think that'd be better, yep..
Oh and this would make it pretty hard to taunt-salute fast paced vulches