Author Topic: Sketchworks 2009 Soundpack  (Read 7664 times)

Offline AKDogg

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Re: Sketchworks 2009 Soundpack
« Reply #30 on: January 20, 2009, 07:07:16 PM »
Seriously?  I understand keeping the default sounds down to an easily downloadable size, but for addons like sound packs... shouldn't the size and quality of the sounds/work be up to the artist and player using them?

Nope, the current sound system won't accept higher quality and will crash the game.  Even going to a 8 bit can cause crashes.  4 bit definately.
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Offline uptown

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Re: Sketchworks 2009 Soundpack
« Reply #31 on: January 23, 2009, 04:06:57 PM »
 :aok sounds great Dogg
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Offline AKDogg

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Re: Sketchworks 2009 Soundpack
« Reply #32 on: February 07, 2009, 12:50:10 PM »
Ok, I updated the F4U eng sounds and cleaned up alot of extra files that were not needed (Helped cut file size down).  It is the same link as above but here ya go:

http://www.arabian-knights.org/files/Sketchworks2009.zip

ps: give it 10 mins from the time of this post before you download.
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Offline Banshee7

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Re: Sketchworks 2009 Soundpack
« Reply #33 on: February 07, 2009, 12:53:29 PM »
OOOO....can't wait 10 minutes....ok....I'm waiting....only 3 minutes..........7 more to go........UUUUUUUUGh
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Offline AKDogg

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Re: Sketchworks 2009 Soundpack
« Reply #34 on: February 07, 2009, 01:01:52 PM »
Here is the real F4U sound.  Was as close as i could get to it being in mono.

http://www.arabian-knights.org/files/realF4U.zip

Keep in mind, the stretching process HTC used on the F4U is strange so I had to change the speed of the game sound to sound like the original when within the game.  If u play the file in Windows media player, it sounds real fast but it won't in the game.

BTW, file is done uploading.
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Offline Banshee7

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Re: Sketchworks 2009 Soundpack
« Reply #35 on: February 07, 2009, 01:03:44 PM »
WOOOOOOOOOOOOO UPLOADING!

Was waiting on an F4U update...we'll see how this is....
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Offline Banshee7

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Re: AKDOGG!!!!
« Reply #36 on: February 07, 2009, 01:14:20 PM »
 :O  I likey t3h new sounds!

check PMs
« Last Edit: February 07, 2009, 01:30:30 PM by Banshee7 »
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Offline AKDogg

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Re: Sketchworks 2009 Soundpack
« Reply #37 on: February 23, 2009, 02:03:52 PM »
Here is a modified wind sound for the corsairs that was posted in another thread.  When u go to install it in the f4u folders, just rename it to wind.wav and rename the old to something else "wind1.wav".

http://www.arabian-knights.org/files/wind4.wav
AKDogg
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Offline Yossarian

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Re: Sketchworks 2009 Soundpack
« Reply #38 on: March 14, 2009, 07:46:38 AM »
I just wanted to say these are simply brilliant.  :D WTG!
Afk for a year or so.  The name of a gun turret in game.  Falanx, huh? :banana:
Apparently I'm in the 20th FG 'Loco Busters', or so the legend goes.
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Offline AKDogg

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Re: Sketchworks 2009 Soundpack
« Reply #39 on: March 15, 2009, 11:40:00 AM »
I just wanted to say these are simply brilliant.  :D WTG!

Thx yossarian.

I did find a fault in my pack that I need to fix and its the explosion sounds in all the bomber folders.  I have to delete all the explosion sounds execpt explosion1.  The other explosions are wrong and are muffled.
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Offline AKDogg

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Re: Sketchworks 2009 Soundpack
« Reply #40 on: April 17, 2009, 07:24:21 PM »
Just bumping so people can find it.
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Offline StokesAk

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Re: Sketchworks 2009 Soundpack
« Reply #41 on: April 20, 2009, 03:40:58 PM »
Get Skuzzy to sticky it.
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Offline AKDogg

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Re: Sketchworks 2009 Soundpack
« Reply #42 on: April 20, 2009, 05:20:00 PM »
He won't sticky Sound packs anymore.  He said they are giving him to many headaches with people systems.
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Offline Banshee7

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Re: Sketchworks 2009 Soundpack
« Reply #43 on: April 20, 2009, 06:12:31 PM »
Then he should un-sticky the current ones
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Offline TwinBoom

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Re: Sketchworks 2009 Soundpack
« Reply #44 on: April 20, 2009, 08:01:43 PM »
Then he should un-sticky the current ones

+1
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