"The radio is too difficult to use."
The radio can also be operated with keystrokes. Press "/", type, return.
"Messages would scroll off the buffer before I could see them. Someone told me to hit TAB to expand the buffer box, but TAB did nothing for me."
Check your keyboard mapping. ESC/Setup/Keymap
"And why no radio access while in the tower?"
Use the keyboard (see above).
"And speaking of rolling: when rolling from the hanger, I didn't know where to go to get to a runway. I thought the taxiway was a runway until I got airborn and could see the whole field. I tried looking at the overhead map, but couldn't zoom in close enough to see the field."
Did you right-click the "+" on the map?
Also, you don't need to taxi from a hangar. The "compass" buttons in the "fly" box will start you on the runway heading in the direction you choose.
"Once in the air, the lack of icons annoyed me."
There are four icon modes: no icons, friendly id, friendly plane type, and friendly id plus enemy plane type. You may have inadvertantly turned icons off. Also, icons appear at D60 (6000 yards), you can see distant dots before the icons appear.
"I noticed the inflight map showed appropriatly colored dots, and that helped me. But interestingly, not all planes show up on the map view."
Friendly radar dots appear everywhere. Enemy dots appear only within 12.5 miles of a WORKING friendly radar tower. (Radar can be killed.) No radar dots are displayed for any plane under 500 feet AGL.
The red/green "sector bars" show enemy/friendly strength in the sector -- INCLUDING ground vehicles.
A large enemy strength, but no radar dots, could indicate: no working radar nearby, enemy planes more distant than 12.5 miles from radar tower, enemy planes under 500 ft, or a bunch of enemy ground vehicles.
"And how can you tell what ack field (cities/industrial parks/whatever) are friendly?"
Good question.

I've had "friendly" acks shoot me too.
"Reading cockpit instruments was difficult."
Did you download the optional Hi Res artwork?
"And wow, but these planes burn fuel fast."
Yep. Take 75% for most planes/sorties, 100% for some, and carry drop tanks for some. One compromise is to take 50% and a drop tank, and jettison the tank when you get in enemy territory.
"I would have thought that engagements would have been at higher altitudes."
Always better to have too much altitude, than not enough. If you want a higher altitude fight, hunt between fields away from the furballs.
"The tracers look more like rockets -- slow with long smoke trails."
I think they're cool.

"And yes, the head shake thing was annoying. I understand that most get over it after a little time, but I'm wondering this: If everyone gets used to it and then doesn't notice it, why have it. It annoys newbies, and vets don't notice it, so what purpose?"
Probably could get rid of it, but I guess it adds a bit of realism after it ceases to be just annoying.

"BTW: 12 sorties (does entering and leaving a plane without taking off count as a sortie? Did this twice.), 8 kills, 5 deaths, 1 bail"
Darn respectable first night!
"And after reading about the clouds, I didn't see any clouds at all until my final sortie."
There aren't many clouds because they turned out to be a CPU hog. But, when you do find a "cloud fight" it is one of the most immersive flightsim experiences going.
"The problems were not really with the flight sim aspects (flight model, gunnery, and such), but rather the computer game aspects of it -- it *is* a computer game after all."
I think some of your complaints can be easily answered by spending a little time setting up your keyboard mapping, and getting some information from an experienced player or trainer. A post in the Training forum will put you in touch with the trainers who will set up a convenient time to meet you online.
A post in the hardware/software forum will find people who might be able to help with the hardware bugs.
Let me know if I can help.
ellinger@umich.edu
popeye
[This message has been edited by popeye (edited 10-27-2000).]