Author Topic: V-base Ack addition  (Read 706 times)

Offline NEARY

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Re: V-base Ack addition
« Reply #15 on: January 10, 2009, 02:21:57 PM »
we shold have flak because i can deack a field in 5 seconds tops and we should have 2 40mm autogun, 2 x 4 .50 cal guns and so on either we need more to defnd and stop the v-base sneaks.
The 18th FG Killer Chihuahuas.since tour 97.        CO: KCTHUNDR(me)
 ( NEARY tours 96- 107) 2nd in command: Penguin. www.freewebs.com/18thfg   in game i.d.: KCTHUNDR

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Offline viper215

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Re: V-base Ack addition
« Reply #16 on: January 11, 2009, 12:54:07 AM »
Ideally, a V base should have 4 manned positions around the core of the base that can not be killed when not manned, or ideally, from the air. They would have to be shot from the ground while occupied.


Wont that mean if no one gets in the manned guns then they cant be killed? It would make a cap impossible since you need to kill all the ack to cap a vbase, if everyone was smart they would just not get in the manned guns so they would stay up. Or am I just reading that wrong.
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