I totally agree. I'm sure that if UBB had polling features (hint: get VBulletin) we'd find that basically everyone supporting increasing GV damage. It's rediclous, IRL vehicles didn't have to sit there and blast away at an enemy building to capture it. It would all be made much easier if we had "damage levels" for buildings (e.g. slightly damaged, moderately damaged, heavily damaged, destroyed) each having varying effects on that building's supply or resource output, but since we don't I think it should take 10 rounds max to kill a hanger, 1-2 for most other buildings.
On the outside view issue, I think that it should be re-enabled. There is really no reason NOT to have it - there are no "hull down" positions in AH and it is impossible to hide, since all the AH terrain is essentially open field. OTOH, there are many reasons for enabling it. My main problem is that determining range from the standard GV view is basically impossible - the size of objects seems to change very little until you get really close to them. This is especially annoying when acks open up on you - they could be 100 ft away or 500 ft away and you couldn't tell the difference.
Oh, and while collidable ground clutter is a nice idea, trees are NOT the same as having 10" thick steel bars jutting up 30ft off the ground that blow up anything they touch. Either fix em, or just turn them back to eye candy status.