Author Topic: vehicles need to do more damage to ground structures  (Read 623 times)

Offline GRUNHERZ

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vehicles need to do more damage to ground structures
« Reply #15 on: November 21, 2001, 09:11:00 AM »
FOOLS!

Dont you guys know the .50cal is THE greatest weapon ever made. Its much better for anti tank and demolition work than some stupid 75mm high velocity long barreled cannon spewing out pitiful HE and AP shot! Stop the blasphemy, worship the .50cal death rays especially on GVs and Buffs. BTW the 37mm cannon is also a much better weapon than the 75mm cannon....    :rolleyes:  Sorry to say this guys and gals at HTC but you arent very consistent or perhaps even logical in the GV model. Big gun should equal big damage and Softskins and lightly armored MG firing open topped vehicles should fear real tanks, not the other way around.

Offline LePaul

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vehicles need to do more damage to ground structures
« Reply #16 on: November 21, 2001, 09:30:00 AM »
LOO, Grun!

On that same note, I'm just frustrated all to hell that the Hurricaine's 40mm can't so much as dent an M16 and M3's tear apart my IL-2 like a hot knife thru butter.

Again, as part of an earlier thread...let the craters do damage to GVs.

And hangars needn't be bullet proof to things like a tank.  The WW2 design hangars aren't that rugged....we've had Cessna's parked in some for years and it wouldn't take much of a blast to knock it over like TinkerToys.   :D

Offline Pepe

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vehicles need to do more damage to ground structures
« Reply #17 on: November 23, 2001, 03:21:00 AM »
Totally agree. If you give 1000 lbers the pinpoint 30k accuracy for the sake of gameplay, I can't see why you need 20+ 75 mm. rounds to kill a Hangar, or 3 to kill a Fuel depot.

Totally agree on open tops, too. No way an M16 or a Flakpanzer would risk an open combat against a Panzer. Basically, If you are in an opentop and find a tank, your only option is run.

Cheers,

Pepe

Offline Specterx

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vehicles need to do more damage to ground structures
« Reply #18 on: November 25, 2001, 10:59:00 PM »
I totally agree. I'm sure that if UBB had polling features (hint: get VBulletin) we'd find that basically everyone supporting increasing GV damage. It's rediclous, IRL vehicles didn't have to sit there and blast away at an enemy building to capture it. It would all be made much easier if we had "damage levels" for buildings (e.g. slightly damaged, moderately damaged, heavily damaged, destroyed) each having varying effects on that building's supply or resource output, but since we don't I think it should take 10 rounds max to kill a hanger, 1-2 for most other buildings.

On the outside view issue, I think that it should be re-enabled. There is really no reason NOT to have it - there are no "hull down" positions in AH and it is impossible to hide, since all the AH terrain is essentially open field. OTOH, there are many reasons for enabling it. My main problem is that determining range from the standard GV view is basically impossible - the size of objects seems to change very little until you get really close to them. This is especially annoying when acks open up on you - they could be 100 ft away or 500 ft away and you couldn't tell the difference.

Oh, and while collidable ground clutter is a nice idea, trees are NOT the same as having 10" thick steel bars jutting up 30ft off the ground that blow up anything they touch. Either fix em, or just turn them back to eye candy status.