Author Topic: Tips on flying 190D  (Read 1561 times)

Offline Coolguy0730

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Tips on flying 190D
« on: January 05, 2009, 02:54:32 PM »
Anything you can give me is fine. I like the Dora but dont know how to use it to its full potential
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Offline BaldEagl

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Re: Tips on flying 190D
« Reply #1 on: January 05, 2009, 04:10:19 PM »
Here, from a prior post of mine in the Help and Training forum:

The 190's have literally NO advantages over any other ac in the game other than roll rate (plus guns in the A8 and speed in the Dora).  It requires very strong SA, good knowledge of ACM's and strong E management skills to stay alive.  You can't just yank and bank in a 190.  Many ACM's are not even feasable given energy states.

Pick your 190 to suit your mission:

190A-5 - Best turner of the group, lightest and most nimble and packs a punch if you load out all 4 cannons although the outboard MGFF's are poor ballistically and many will suggest leaving them in the hanger.

190A-8 - Heaviest of the group but packs the biggest punch with 2x30mm, 2x20mm cannons and 2x13mm machine guns.  Great for buff hunting and a decent fighter.

190D-9 - Fastest of the group.  Among the fastest in the arena.  Purely a B'n'Zer.  Lightest gun package with only 2x20mm cannons plus machine guns but they are plenty for taking out fighters.

190F-8 - Best ground attack fighter in the group.  Performance is similar to the A-8 so it makes a decent fighter as well.

Ta-152H - Slowest of the group at low to mid alts but among the fastest in the arenas over 20K.  1x30mm plus 2x20mm make it a good high alt hunter.  Max dive speed is ~100 mph lower than the other 190's but it will glide forever (which is good as the radiator is prone to damage).

Common charachteristics:  Great dive speed (500 ias+) without compression, poor climb rates but zoom climb is good, best roll rates of any plane, poor turn rates but can change direction quickly by using roll rate with gentle turns.  The A8 and F8 carry an extra auxilery gas tank not included in the others which extends range.  Adding drop tanks adds a rack that remains once the tank is jettisoned resulting in as much as an 8 mph loss.

How to fight:  Start fast, preferably with alt.  Look to B'n'Z.  You can turn to get shots but do not turn more than about 540 degrees total during your engagement and pull gently on the stick when doing so (low-G turns).  If you come in behind someone there is almost no escape for them as you can change direction quickly using the roll rate to adjust for a snapshot.  Never let the stall buzzer sound.  Once you've turned the maximum amount (about 540 degrees of flat turning) exit in a zoom climb for alt then repeat.  You need ~3-3.5K seperation to reverse on someone chasing you unless it's in a vertical reversal (see below).  Use nose low turns (split-s/low yo-yo, etc.) whenever possible to conserve speed.  In general, avoid looping manouvers however, If the 190 has enough speed to use a vertical reversal (pull up, roll 180 degrees then pull down) you'll have at least one good shot opportunity on the bogie below you and, even if that just gets the bogies attention you may get a second opportunity in a subsequent move.

Best defenses:  Speed.  Use your roll rate to keep pursuing opponents out of plane.  Lacking speed use a flat or rolling scissors to try and force an overshoot.  Rolling scissors are trickier as the 190's will simply spin around their horizontal axis so you'll need to add some rudder input to gain the offset roll.

IMHO one of the 190's are one of the best familys of fighters in the game if you get to know them.  The A-8 is my personal favorite among them and is consistantly among my best planes in terms of K/D.
« Last Edit: January 05, 2009, 04:12:12 PM by BaldEagl »
I edit a lot of my posts.  Get used to it.

Offline BnZs

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Re: Tips on flying 190D
« Reply #2 on: January 05, 2009, 05:41:39 PM »
Read up on energy tactics, the Dora is an E-fighter vs. everything.

Study on "cutting across" the opponent's turning circle to get in a snap-shot rather than trying to follow them around.

Also study how the way the Dora dumps E in any high-G maneuver can be used to cause overshoots of an opponent diving on you at high speed.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline SouthLanda

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Re: Tips on flying 190D
« Reply #3 on: January 05, 2009, 05:41:50 PM »
Hello CG. I will offer my suggestions.

Fly the 190D, always start with a full fuel load.
Its best climb speed is 170 indicated.

After you have reached 8000 feet, fly it around at 300MPH at all times. Its faster than most aircraft, so you can really dominate at that speed. Pull short 'instantaneous' turns of no more than 45 degrees and blast away with all guns.

If you are on someones tail, you have HEAPS of ammo, so keep blasting away. You wont run out.

Turnfighting:
From 0 feet to 5000 feet, it has hundreds more horsepower than most other aircraft, that means if you keep the nose upwards and downwards and use your fast roll rate, you can actually dogfight spitfires and La's !!!!

Defense:
Run away. It can fly at 550 MPH without losing control. Dont cut your throttle in the dive. Just go fast until the plane nearly shakes apart. If someone is close on your tail, just use your ailerons to change directions. Most other aircraft cant roll as well about 450MPH as the Dora.


The 190D has similar acceleration to a spitfire mk8 up to 305 MPH. If you can get above 305 MPH in level flight ,the 190D keeps accelating up to about 340, which leaves most other aircraft including the Spit 8 behind.

Watch this and enjoy.


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Offline fudgums

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Re: Tips on flying 190D
« Reply #4 on: January 05, 2009, 05:48:23 PM »
Go talk to stampf the CO of JG11. He his absolutly amazing in a Dora. Learn his evasives, no stick stirring. Quick Half turns. Then verts and more turns. Its absoultly amazing. Talk to him one night.
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Offline Krusty

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Re: Tips on flying 190D
« Reply #5 on: January 06, 2009, 03:21:19 PM »
The Ta152 is faster than all the A/F models. It's second fastest of the lot.

Offline Anaxogoras

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Re: Tips on flying 190D
« Reply #6 on: January 06, 2009, 04:03:28 PM »
The Ta152 is faster than all the A/F models. It's second fastest of the lot.

You must mean IAS, not TAS.
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Offline B4Buster

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Re: Tips on flying 190D
« Reply #7 on: January 06, 2009, 04:37:50 PM »
Don't turn it  :lol
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Offline Krusty

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Re: Tips on flying 190D
« Reply #8 on: January 06, 2009, 05:10:47 PM »
You must mean IAS, not TAS.

Your comment makes little difference. The 152 will outrun the A5/A8/F8 six ways from Sunday and twice on Saturday. It is only about 10mph slower than the Dora up to 25k-ish, then it is faster.

Offline BnZs

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Re: Tips on flying 190D
« Reply #9 on: January 06, 2009, 07:11:33 PM »
IIRC, the Ta-152 can do 362 mph on the deck. The drop tank rail would reduce that, but because of the Ta-152s range on internal, there is no need for it.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Lusche

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Re: Tips on flying 190D
« Reply #10 on: January 06, 2009, 07:45:55 PM »
IIRC, the Ta-152 can do 362 mph on the deck. The drop tank rail would reduce that

Unfortunately it does since the update, but that's a bug, and I hope it gets corrected.
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Offline Guppy35

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Re: Tips on flying 190D
« Reply #11 on: January 06, 2009, 07:53:14 PM »
Go that way------------> really fast.  When something gets in your way...shoot.

Then go <----------------that way really fast.  Then land.
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Offline Anodizer

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Re: Tips on flying 190D
« Reply #12 on: January 06, 2009, 08:00:04 PM »
Anything you can give me is fine. I like the Dora but dont know how to use it to its full potential

Even though the info is a just a tad dated, I like to go herewww.netaces.org when I need to brush up on how to use a particular ride and what it's capabilities and potentials are..
It's a good starting point....  Asking people here how to use a certain aircraft is like asking them how to make mash potatoes...  Everyone has a different recipe..  You gotta do what works for you(within that certain ride's limits)..  Reading about this plane's capabilities (in-game) will give you a good guide line, and then you can expand from there..
One other thing I'd like to suggest as I have just started doing this...  There are several off-line missions available that include the 190D...  Personally, I find this better practice than going to the DA or practicing in the MA (in which there are huge gaps of time where you aren't doing anything but climbing or flying to a fight/target)..  The Off-line missions offer almost instant action and are just good enough to give a newer player a bit of a challenge..  One warning: I think planes feel a little bit heavier in off-line missions..  But that's because you are usually filled to the brim with fuel..  Although, this can be modified..

By the way, when you get to the site, click on "Site Map"..  Then scroll all the way to the bottom on the left where is says "Airplane Information"..
Soda's Evaluations will give you some info to read and DoKGonZo's Fighter Comparison will give a comparison graph of up to four planes at a time...
When I first started to play, I used to use this graph to know where I was potentially at an advantage or disadvantage over other planes..
I've pretty much memorized all the info by now..  It is a great tool, though!
Good luck!  The 190D is an exceptionally fun ride!

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Offline Novice3

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Re: Tips on flying 190D
« Reply #13 on: January 06, 2009, 08:19:37 PM »
Im no expert but here is my observation : as long as you dont pull hard on stick and kinda slash around with it it is untouchable. In a way i fly 262 the same way and have found d9 flying to be good practice for  262  newb pilot. They can dive at a astonishing speeds and are veeerrrry sturdy.  Speed is the key it needs to stay fast and  i did not check but am pretty shure that d9 climbs awsome not so so as someone has indicated. If kept around 10k i dont think anything can catch it and if bouced you can dive away. Also i have found that a lot of cons are not gonna try and chase you cuz they think every fw is a d9. This comes handy if in a8 or a5. Oh yeah on a8 bring only 4 20mm option it is absolute furball shreder 30 mills only if you gonna gop buff hunting or strafe down a vh or something . Do not take extra guns on a5 not worth it. If no dts are available at the runway grab a a5 or  a8 they are much better on gas.  All fw's glide forever  if you run out of gas(well i did half a sector with like 10k alt)  a5 f8 a8 have radial engines and if hit will fly longer than hogs if you happen to get  oil cooler hit.  I always bring dt with me and fly patiently.  If done correctly you do not to drop it at the first sight of enmy.  In my opinion its so dam fast that it does not matter that it slows it down like 8-9 mph. Also  if BnZ  use  page up head position it does wonders in fw's. you can use tracers  or  do what i do. Go to default pilot position get a felt tip marker and mark the center of your sight. Then use page up button to bring pilot head up and press f10 Voila an awsome tiny dot for sight and you can still use your mouse to look aroud with.  If in d9 do not take any head on passes just like in 262 you will take radiator hit and the dora motor dies in  a min or so no way you make it home. In my opinion d9 is the best plane here if you wanna kill stuff and land kills if that is not on your list there is always p40 or c 202 more fun but you will not make it home in one piece in Ma but that is whole other story!!  

Anywho thats what i do I know that Skyrock knows how to turn it a lil and knows some slow speed stall tricks.  Skyrock if you read this plz  set some time a side and show me this id love to learn to do this in a dora.
« Last Edit: January 06, 2009, 08:22:23 PM by Novice3 »

Offline Coolguy0730

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Re: Tips on flying 190D
« Reply #14 on: January 07, 2009, 01:49:02 PM »
Thanks for the advice guys! This REALLY helps!!!
"The mission of the USAF is to fly, fight, an to win... and don't you forget it it!" -General John P. McConnell

System: C343 landed 10256310295789 cheap kills because he can!!!!