Puffy ack. Severity of: pilot wound, oil leak, radiator leak, fuel leak, length of time until fire caused catastrophic damage. Gun dispersion.
An LTAR once spawned and took off from an airfield with several friendlies over the field, and a single enemy on dar over 4 miles from from the field. He died rolling on the runway from a 5" HVAR fired from the enemy outside of icon range. I know this because I fired the rocket aiming 1/3rd way down the runway from over 3-1/2 miles away. The only mistake you can conclude is deciding to take off from a fully acked field with friendly cover was flawed because of a single unknown enemy outside of icon range. That is pattently silly, because the odds of what happened is extremely rare. It was bad "luck" for him. Like I said sometimes an honest review only leaves risk mitigation as the only place to improve, and players unwilling to take risks are not fun to play with.
All of those things are not random and indicate a "poor" decision.
There is no randomly placed ack in the game and you have to make a "decision" to fly near enough for it to shoot you. And you say yourself in the above quote that all of those things can be mitigated by the player.
You are admitting that the player's own decision resulted in his own demise.
And you are also correct in saying that mitigation of all risk results in a dull online experience. The perfect decision is to remain in the tower, risking nothing.
The burden for each individual player is to decide, for themselves, what risks they are willing to take and still enjoy the online experience.
As an example, I hate to be killed by anything based on the ground. It aggravates me to be shot by AAA or GV's. I don't enjoy it. So I don't fly near them.
I don't blame the ground based fire. I avoid it. Does it make other players less than happy with me? Of course it does. I don't rescue squadmates furballing in the ack, I don't attack bases in a fighter, I don't get within 20 miles of an enemy CV. Am I "dull" to play with? Yes, if you like venturing into ground based fire, I'm a dot.