Author Topic: Navy in 1.05  (Read 169 times)

Offline Replicant

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Navy in 1.05
« on: November 12, 2000, 08:19:00 AM »
Hi all

I don't know if all of this has been noted but I noticed on the HTC main page this info:

We are now working version 1.05 of Aces High, which will bring a naval aspect to the game.  Plans include player-controlled task forces, player-controlled anti-aircraft and shore bombardment batteries, supply ship convoys, PT boats, LVTs, PT boat and seaplane tenders, and shipyards.

I knew we were getting PTs, ships etc, but I only assumed we'd get the shipyards etc.  What sort of LVT will we be getting?  Seaplane tenders??

Hmm... anyone wanna shed some extra light?

Regards

'Nexx'



[This message has been edited by Replicant (edited 11-12-2000).]
NEXX

Hans

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Navy in 1.05
« Reply #1 on: November 13, 2000, 04:45:00 AM »
The LVT is also known as the "Amtrack".  It is an amphibious tractor.  A lightly armored tracked vehicle.  Think of a small landing craft with no ramp, and a pair or tracks running over the top of the deck and back around under the bottom.  The tracks provide the propulsion even in the water.  Speed is 20mph on land, 7.5 in the water.  Amament was a .50 caliber machinegun, and a .30 caliber machinegun.

Bassically, this is the M3 troop carrier for the waterborn assaults.

As for the seaplane tenders...this is moot, since no mention of any seaplanes is in this version.  However, maybe there is a small, single engine seaplane for cruiser gunnery spotting (bassically, the floatplane has the gunnery controls, not the ships themselves).

This was how Dawn of Aces worked (another online game HiTech and crew worked on).  That game, a WW1 sim with biplanes had two seater recon planes, as well as artillery batteries.  Only from the backseat of these things could you use the dot commands to make the guns fire.

I've been wondering how the shore bombardment was going to work myself.  Maybe this is how?  Maybe its completely different than Dawn of Aces?  Who knows?

Anyways.

My guess as to how the system works is like this.

There are two types of fleets.  Carrier battlegroups, and cargoship fleets made up of large assaultships (for LVT spawning), PT boat tenders (for spawning PTs at sea), and Seaplane tenders (???).

You probably can also spawn PT boats at shipyards.

Pyro said anyone can give fleets waypoints, but the guy with the highest rank/score...those are the waypoints the fleet will follow.

The player controlled AA is a neat idea.  They're using the radar fused warheads you see at the end of the war.  Instead of presetting a round to explode as a certain altitude, whether there was anything there or not....radar fused warheads actually have a tiny radar in them.  It projects out a beam out in a 360 degree ring to the side of the round.  If it gets a return signal (range of about 50 feet I think), it detonates.

Close counts.  If you miss, you won't see the shell exploding.  You also don't have to worry about setting an altitude yourself...just shoot at the enemy.

Hans.



[This message has been edited by Hans (edited 11-13-2000).]

Offline flakbait

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Navy in 1.05
« Reply #2 on: November 13, 2000, 09:37:00 AM »
Actually Hans, the VT fuse was in use in late 1942, mainly for 5" guns. I've read a few articles in www.thehistorynet.com  regarding the Pacific Theater. Several mention VT fuses being used in 1942, with the remainder being in 1943 or later. They didn't use radar, just a radio transmitter. When a signal was reflected back within a given range, the shell detonated. www.warships1.com  has a few interesting tid-bits about them on their Tech Board.



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Offline Pyro

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Navy in 1.05
« Reply #3 on: November 13, 2000, 11:28:00 AM »
Seaplane tenders aren't planned for this next version as we don't have any seaplanes currently in the works.  In addition to the things we're doing for 1.05 such as a task force and PT boats, we're trying to lay the groundwork for some hows and whys of future additions to the naval side, one of which being seaplanes.



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Hans

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Navy in 1.05
« Reply #4 on: November 14, 2000, 03:05:00 AM »
 
Quote
They didn't use radar, just a radio transmitter. When a signal was reflected back within a given range, the shell detonated.

I work on avionics for a living.  You've just described a radar.  A radio that transmits a radio signal, and waits for a reflected signal.



[This message has been edited by Hans (edited 11-14-2000).]

Offline Saintaw

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Navy in 1.05
« Reply #5 on: November 14, 2000, 11:23:00 AM »
LOL flakbait, I think Hans is sitting on your Six  

Pyro, where do I book for my Uboot ???  


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[This message has been edited by Saintaw (edited 11-14-2000).]
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Offline Hobodog

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Navy in 1.05
« Reply #6 on: May 21, 2001, 06:12:00 PM »
BURP!

Hans

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Navy in 1.05
« Reply #7 on: May 23, 2001, 04:31:00 AM »
Well, except for the seaplanes, the rest sound like they are now in v1.07.

I beleave I saw Pyro mention seaplanes elsewhere.