Author Topic: Arena numbers and reset  (Read 178 times)

Offline MANDOBLE

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Arena numbers and reset
« on: June 30, 2001, 09:00:00 PM »
Usually, arena numbers are anything but even. Sooner or later this implies a very long agony for one or two of the teams, with the corresponding "irritation" of their members.

IMO, the next two ideas could help to compensate the numbers:

1 - Draw enemy plane icons and enemy plane bases on the map just red with the same shape, no matter the country. So we only know this is green, the other is red, no nationality markings on clipboard map neither airborne icons.

2 - Investigate other ways to force a reset different than the usual "conquer". I proposed several times an attrition system. Loose too many and you'll loose the war, but you'll live "happy" and with no restrictions until the very last moment. If the attrition system is well calibrated, and applying the first idea too, resets by conquer will be really unusual. Countries will win wars even quickly with minimal agony for the others.

Offline Kweassa

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Arena numbers and reset
« Reply #1 on: July 02, 2001, 03:42:00 AM »
Current strategic basis upon MA conditions are usually grim. I wouldn't mind if the numbers were uneven by 8~10 people per countries, but everytime I was online(since I've been on vacation week, believe me  :) I've been online quite very long, long enough to find out how numbers change by time)

 Was it Ripsnort who said so? Ultimately it depends so upon each and every player's consciousness upon which side to choose to even out the numbers.

 I have proposed this before, and I propose it again. A "COUNTRY ENLISTMENT SYSTEM"[/i] will solve this problem concerning uneven numbers.

 1) After log on screen, at the start of each new Tour, you will be asked which country you will enlist to. If you are enlisted to a certain country, you will not be able to change it until the next tour.

 2) The numbers of people enlisted to each country, and the names of people who have enlisted to a certain country will be given at the enlistment screen. If the numbers are pretty much even(ranging differences from, say, 10~15 people?), the system will only recommend you which country you should enlist to even out the numbers.

 3) if the difference in numbers exceeds the 'even' condition set by the system, you will be unable to enlist to a country which has the most numbers.

 4) squads may enlist as whole, and of course, individuals as individuals.

  This 'even numbers system' will definately help even out the numbers. There certainly will be a race  :) at the start of each new tour because people will want to enlist to a country they have always played for. But other than this, I don't seem to find any more problems.


 ********************

 Uneven numbers and unbalanced map conditions have made MA quite hectic I must say. Tensions between people, tensions between countries have been growing high. Bishop numbers are still high, though not as much as the past weeks. Sympathetic people have moved to Knights, so quite often Knights also show drastically high numbers, but for some reason, Knight population differs greatly between times(at some point, they'd grow up to 50~60, then at other times, it gets down to 20~30). Rook numbers are prety much balanced through all time.. ranging 30~40 always.

* Rooks give a pretty good fight where ever we are placed, even when we are at the south east.

* Knits have drastically changing numbers, and are influenced very much by where they are placed.

* Bishops are powerful where ever they are. The unmerciful hoarde of Genghis Kahn comes to mind when I see them.

 This particular SEA map also presents problems. The way islands, airfields and ports are placed is quite a problem. We Rooks tend to have fun where ever we are placed(since the numbers, as I mentioned are always balanced), but When Bishops are at the northern islands, they are invincible to say the least. When Knights are placed south eastern corner, I have to say I feel sorry for them. They are beaten up mercilessly.

 The best placements of countries so far was Bishop-SE, Rooks-SW, Knit-N. Or Knit-N, Bishop-SE, Rooks-SW. But if Bishops end up north and Knits end up south east, it's the worst possible gangbang we can find on the arena.

 Normally, if numbers were even, some strategic disadvantges according to geographical conditions would be kind of nulled out, or would effect the outcome of the war pretty lightly. Past weeks, I've seen the hoarde of Bish reset the Knits countless times, and usually Rooks tend to remain second place.

 The numbers problem is very very serious, and I really do see this stressing the people of MA. The trash talk at CH1 has never been more hostile amongst people.

*************

 AH really needs to do something about the numbers, and fast.

Offline Nifty

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Arena numbers and reset
« Reply #2 on: July 02, 2001, 08:55:00 AM »
Things should be better this tour.  The Damned are flying Knight, and the AK have rotated to Knight as well.  That should help out Knight numbers.
proud member of the 332nd Flying Mongrels, noses in the wind since 1997.

Offline Replicant

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Arena numbers and reset
« Reply #3 on: July 02, 2001, 10:41:00 AM »
It really depends on what time you're on... Knights had 80 to Bish 28 to Rook 24 the other day, whereas a day later it was Bish 65, Knight 45, Rook 25.  It seems Rooks have been hit the most with constant low numbers whilst both Bish and Nit have always been up and down.

IMO of course

Nexx
NEXX