Author Topic: Need more GV-friendly maps  (Read 275 times)

Offline Raubvogel

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Need more GV-friendly maps
« on: November 18, 2001, 01:35:00 PM »
I'm guessing we only have 3 maps in rotation right now. On 2 of those maps, GVs are pretty much worthless. We need more maps with spawn points close to enemy fields to get the ground war going.

Offline Blue Mako

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Need more GV-friendly maps
« Reply #1 on: November 18, 2001, 08:24:00 PM »
Beta terrain!

Offline Sancho

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Need more GV-friendly maps
« Reply #2 on: November 18, 2001, 08:28:00 PM »
agreed.  I enjoy blowing up GVs in my jug.  :D

Offline jarbo

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Need more GV-friendly maps
« Reply #3 on: November 19, 2001, 03:12:00 AM »
I like seeing more GV action

Jarbo

Offline Chaos68

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Need more GV-friendly maps
« Reply #4 on: November 19, 2001, 06:14:00 AM »
i agree.

Offline Kodiak2

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Need more GV-friendly maps
« Reply #5 on: November 19, 2001, 07:39:00 AM »
Agreed.  At the very least, we should have a spawn point from the vh to the town so gv's can protect it.  As it is with so many of the towns put on hills you're lucky to get an ostwind up to it within 10 minutes.
 

Offline 38isPorked

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Need more GV-friendly maps
« Reply #6 on: November 19, 2001, 02:05:00 PM »
Ive been saying this a long time.

Make the Towns be capturable, let the airfields be capturable. Give the field a VH on the opposite side of where the town is in relation to the field. Put a Map room FOR the field between the field VH and the field.

Put a VH  or 2 inside the town.

This way you get the ground war in ANY map , since a side will have to take both map rooms to control the place.

That is, if HTC makes the TOWN be what determines the rebuild time of the airfield. You can capture the field, but if you dont have the town, it wont rebuild after you porked it. Ground war... town vh's vs field vh and airplanes.

Offline LtHans

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Need more GV-friendly maps
« Reply #7 on: November 19, 2001, 08:33:00 PM »
HiTech and Pyro hit it on the head when they said that the pilots want to fight pilots, army guys want to fight army guys, and navy captains want to fight navy captains.  The truth is the different gameplay ideas don't mix well.  Everyone always uses what is most effective.  If ground vehicles become more effective than planes, that is exactly how the game will be played ALL THE TIME.  We can't let that happen.  Nobody should be better than the rest all the time.

That doesn't mean the game cannot be setup that SOME targets are easier to kill and capture with vehicles, but others are better suited to airpower.

I think army base versus army base should be setup that the army vehicles can do alot more damage quicker than air attacks.  Things like well entrenched AA guns that take a hell of a lot of bombs to kill, yet are so dug in that they cannot fire at tanks and such.  Trenches with small arms fire out of them killing any infantry near them, which are damn near impossible to kill with bombs alone.  You have to close assault them with tanks.  Rings of barbed wire fences that can only be breached by driving a tank over them.

Conversly, airbases should be hard to attack with vehicles.  One thing that easly can do that is anti-tank minefields ringing the airbases.  Strategic targets obvioulsy are easier to attack thru airpower by geography.  No change there.

The key to more ground combat is to give it it's own spot on the map to have the fights, but not the whole map.

Offline gatt

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Need more GV-friendly maps
« Reply #8 on: November 20, 2001, 07:14:00 AM »
I agree Raub, a couple of my squadmates are thinking to close their accounts. They usually drive Panzers or Osties and they are often not able to play at all. Too bad.

IMHO, with mountains there should always be a way for a ground vehicle to get close to the combat area.
"And one of the finest aircraft I ever flew was the Macchi C.205. Oh, beautiful. And here you had the perfect combination of italian styling and german engineering .... it really was a delight to fly ... and we did tests on it and were most impressed." - Captain Eric Brown