Author Topic: Modest Plane Perk Enabled By Pilot Time in Game  (Read 1227 times)

Offline Anaxogoras

  • Platinum Member
  • ******
  • Posts: 7072
Re: Modest Plane Perk Enabled By Pilot Time in Game
« Reply #15 on: January 16, 2009, 12:16:27 PM »
I'm not opposed to unperking the XIV.  That thing is a beast to fly.

Still, if the 262 were not perked, but everyone flew it in such a way that it never had more than a 1:1 K/D ratio, that would not be an argument against perking it.
gavagai
334th FS


RPS for Aces High!

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Re: Modest Plane Perk Enabled By Pilot Time in Game
« Reply #16 on: January 16, 2009, 12:19:47 PM »
Anaxogoras,

You are stating as fact things you are only guessing at.  In addition you fail to explain why the P-51's use is increasing lately.  It isn't like Americans have suddenly become more infatuated with it.

And some Americans, such as myself, aren't at all infatuated with it and consider it overhyped.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Anaxogoras

  • Platinum Member
  • ******
  • Posts: 7072
Re: Modest Plane Perk Enabled By Pilot Time in Game
« Reply #17 on: January 16, 2009, 01:32:29 PM »
It correlates pretty darn well with the decline in N1K use:



But truly, only the gods know why the P-51D's use has increased lately. :D
gavagai
334th FS


RPS for Aces High!

Offline WarTooth

  • Copper Member
  • **
  • Posts: 127
Re: Modest Plane Perk Enabled By Pilot Time in Game
« Reply #18 on: January 16, 2009, 01:35:56 PM »
Stats are only true within a limited context.  When you are reading them perhaps (or not).

If you are at a base and 6 cons are up and 4 of them are Spit16s all 5k above you the stats that say most people don't up Spit16s and the like won't help you.  You cannot instantly transport back to base to re-up another plane or change your altitude.

We all deal in perceptions here.  Whether they are right or wrong.  The planes are flown based on ever evolving beliefs on what they do or don't do (opponent plane's included).

There is no answer to the perking of planes pros and cons.  I certainly don't know.

You guys have help me realize that the premise for my request was based on BS.  Please delete this post from your memory. 

My apologizes.  :salute

WT


Offline LLogann

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4947
      • Candidz.com
Re: Modest Plane Perk Enabled By Pilot Time in Game
« Reply #19 on: January 16, 2009, 01:39:31 PM »
Actually I think it is the only judgment on perked planes.....
A K/D ratio is not a good judge as to whether or not a plane needs perking, imo.  
See Rule #4
Now I only pay because of my friends.

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Re: Modest Plane Perk Enabled By Pilot Time in Game
« Reply #20 on: January 16, 2009, 01:47:02 PM »
It correlates pretty darn well with the decline in N1K use:
Yes it does, but the people likely to favor the N1K2-J don't seem to be the type to enjoy the P-51's style, they are practically opposites.  They also don't strike me as the people who care about a plane's history.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Anaxogoras

  • Platinum Member
  • ******
  • Posts: 7072
Re: Modest Plane Perk Enabled By Pilot Time in Game
« Reply #21 on: January 16, 2009, 02:03:51 PM »
I'm favorable to the explanation that a chunk of N1K pilots liked the 51 for historical reasons but weren't good enough to fly it.  The only things the N1K does well are what the Pony does most poorly: turn and firepower, both of which are easy enough for a new player to make use of.  Speed and roll-rate, on the other hand, usually require a skilled pilot to make them effective attributes.
gavagai
334th FS


RPS for Aces High!

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Re: Modest Plane Perk Enabled By Pilot Time in Game
« Reply #22 on: January 16, 2009, 04:04:01 PM »
Speaking from experience, speed does not take much skill to make use of.  Roll rate, yes, but speed, no.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Cajunn

  • Nickel Member
  • ***
  • Posts: 723
Re: Modest Plane Perk Enabled By Pilot Time in Game
« Reply #23 on: January 16, 2009, 05:32:25 PM »
I don't think that would work I know ppl that been playing the game for a couple of years and are still not that great....like me :lol
“The important thing [in tactics] is to suppress the enemy's useful actions but allow his useless actions. However, doing this alone is defensive.”

Miyamoto Musashi (1584-1645)
Japanese Samurai & Philosopher

Offline BnZs

  • Platinum Member
  • ******
  • Posts: 4207
Re: Modest Plane Perk Enabled By Pilot Time in Game
« Reply #24 on: January 16, 2009, 06:46:25 PM »
Speaking from experience, speed does not take much skill to make use of.  Roll rate, yes, but speed, no.

Unless you use it for something *other* than running away. Like converting to energy in the vertical, or using section tactics for set-ups. Then it can be quite abit more difficult than situations where you can saddle up-turn until the target fills the windcreen-*BOOM*.

IMO, roll rate sorta "pads" your ACM, if that makes any sense. You don't have to predict where he's going to be quite accurately if you can readjust with a brisk roll rate, you don't have to pick up that bandit on our six quite as soon if you can get out of phase quicker.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Becinhu

  • Gold Member
  • *****
  • Posts: 2633
Re: Modest Plane Perk Enabled By Pilot Time in Game
« Reply #25 on: January 16, 2009, 07:00:13 PM »
Where's your G-14 stats Lusche? Seems to be all your in when you shoot me down... ;)
412th Braunco Mustangs OG
412th FNVG FSO
80th FS "Headhunters" MA

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Re: Modest Plane Perk Enabled By Pilot Time in Game
« Reply #26 on: January 16, 2009, 11:08:02 PM »
Unless you use it for something *other* than running away. Like converting to energy in the vertical, or using section tactics for set-ups. Then it can be quite abit more difficult than situations where you can saddle up-turn until the target fills the windcreen-*BOOM*.

IMO, roll rate sorta "pads" your ACM, if that makes any sense. You don't have to predict where he's going to be quite accurately if you can readjust with a brisk roll rate, you don't have to pick up that bandit on our six quite as soon if you can get out of phase quicker.
I agree about the roll rate, but I found speed very easy to use as a tool to get guns on target and as a tool to increase survivability.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Anaxogoras

  • Platinum Member
  • ******
  • Posts: 7072
Re: Modest Plane Perk Enabled By Pilot Time in Game
« Reply #27 on: January 17, 2009, 12:13:54 AM »
I found speed very easy to use as a tool to get guns on target...

When you were new to online air combat? ;)
gavagai
334th FS


RPS for Aces High!

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Re: Modest Plane Perk Enabled By Pilot Time in Game
« Reply #28 on: January 17, 2009, 02:58:21 AM »
When you were new to online air combat? ;)
Fairly new.  Not the first month, no, but soon thereafter.  And I'll also note that I could do a lot more with a Spitfire than just turn as tight as I could by then too.  It isn't like the Spitfire is only capable of trying to bite its own tail.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline BnZs

  • Platinum Member
  • ******
  • Posts: 4207
Re: Modest Plane Perk Enabled By Pilot Time in Game
« Reply #29 on: January 17, 2009, 03:02:00 AM »
Eh, we've all played this game, we all know what the score is.

A fast brick gets frustrating because of the difficulty following things around to shoot them, a turny kite gets frustrating when you can't catch anything or get cornered and bnz'ed to death by 5 of 'em.

Real life, I want the fast plane so I can run to live when it gets too hot, as far as which is more desirable in a game however, I say 6 of one, half-dozen of the other.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."