Author Topic: Frame 1 Bougainville Privateers Score  (Read 1739 times)

Offline branch37

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      • VF-17 Jolly Rogers
Re: Frame 1 Bougainville Privateers Score
« Reply #30 on: January 22, 2009, 05:49:57 PM »
i strongly agree about not keepin the fleets in such small areas, this gives a reason to use scouts and i also agree that certian planes should not be able to take off until the scouts have found the enemy fleet. 

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VF-17 Jolly Rogers  C.O.

Offline Krusty

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Re: Frame 1 Bougainville Privateers Score
« Reply #31 on: January 22, 2009, 11:37:23 PM »
You're assuming folks have the time to spend 2 hours LOOKING for the fleets and another 45 minutes getting the attack package to them after that.

The point of FSO is to engage the enemy. Not to re-create gameplay best suited for offline games.

Even with "target must be hit by T+60" many times strike packages barely find the CV and get within visual range by the alotted time, let alone having any escorts, top cover, or beneficial positions. Often times we've got there by the skin of our teeth and had to dive right in. The results of such hasty attacks are usually dismal.


Forget the whole "we need scout missions!!!" requests we've been seeing for years, they don't work in online games where other folks sit in the tower 2 hours for you to do a 1-man job by yourself.

Offline Viper61

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Re: Frame 1 Bougainville Privateers Score
« Reply #32 on: January 25, 2009, 08:29:01 AM »
Krushy your dead on and I agree and let me add this to it.

Been reading the logs above recommended improvements or making it more "realistic"

All of you that have been in the FSO for many years have seen this all before, I know I have.  I do have point of "realistic" FSO's vs. the "meet in the middle" as we are referring to it.

This is a game and we are all here to have fun.  Squad participation over the last 12 months has doubled so it is working very well.  The 325th VFG attendance numbers have tripled over the last 12 months.  I have no desire to attand "reinactments" of historical accounts of WWII.  I already know who won.  I come into the FSO to plan and operation and fight with other well organized squads with the intent to see if our plan, organization and abilities can out beat the other side.  The varible is the plane set and scenario control measures.  In this reguard the FSO is a huge success and there is nothing like it anywhere.

EVERY FSO:
 Should provide each side with an "equal" chance to win.  The sides need to have equal targets to defend and attack.  Without this simple idea the FSO will lose attendance because the AXIS side would in in almost every scenario after 1943 be out numberd or out preformed (minus a few exceptions).  No one wants to fly missions in which they have no chance to win.

Reconing for ship or placing ships into a larger grid:  We only have 120 minutes to lift and return.  I dont want to spend my time either flying around looking for a fleet for 60 minutes or sitting on the ground for 30 minutes waiting for a recon report.  This is not fun!!  I think the current techniquie of providing you a "grid" location is realistic.  This "simulates" a long range recon plane spotting the fleet and reporting its location.  Your strike group assemblies and launchs (Start of the game).  The time period between the recon report and your launch would be several hours in real life thus a "distance that the spotted ship coule move" the "grid".  Which is what you S-2 section would provide to you.  A last known location and a cirlce drawn around it with the cirlce representing the distance the shiip could move.

Offline RSLQK186

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Re: Frame 1 Bougainville Privateers Score
« Reply #33 on: January 25, 2009, 09:52:21 AM »
They used to use a 4 sector grid to place target TGs in. It was at times frustrating to find and hit before T+60. Sometimes it was not found at all. And in some cases fuel did not allow for a follow up strike. Sometimes the limitations were one sided depending on the plane set and map.

Now it seems that 1 sector is the norm. Not sure when or how this came about. Defenders are often fully engaged when the ord arrives by design. Not saying it's intentional. Just a little too orderly. No matter how much you spread out a strike package, it still funnels to 1 sector. With a larger containment area it is possible for the bombers to be closer to the TG than many of the fighters/scouts when it's located. On site coordination is needed to delay the bombers until superior forces arrive over target. This IMHO is FSO at it's best.

Being that the attraction of using TGs as targets is that they are moving targets, I think that a larger containment area should be used when possible. I think 2 sectors could have been used in this one. It does mean more consideration by the CMs on when to use a larger containment area and I leave it to them to decide the marits of my views<S>   
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