Author Topic: All hail...  (Read 7753 times)

Offline pluck

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Re: All hail...
« Reply #75 on: January 18, 2009, 08:30:01 AM »
Tell you what, for anyone that is concerned about the detriment of game play, and feels that the sprit of dog fighting is fading away.  Just take a new player under your wing and teach him/her the ropes of dog fighting, furballing, ect.  Instead of saying; use alt+f4 for god mode, invisibility, bomb sight, go to the training arena and so on.  The complaints about the land grab part of the game are getting old.  If you like the game enough and want it to be played more like you want it to, put something into it other than your $14.95 a month.  I for one enjoy the game, and enjoy helping folks out.  I just took on a new squad member and he was very appreciative of the hour I spent with him getting him set up properly, teaching him some maneuvers and tactics, and didn't take much effort at all, just a little patience.  This is an online game played with people who want to have fun, either DO something about it, quit, or just be quiet.  Like I said before, these topics are getting old.



You know, there is nothing wrong voicing your opinion of how a game is.  There is no reason you have to be bothered to read the thread.  Many guys here do take people under their wing and show them the ropes.  At the same time, others are recruiting noobs and instilling the idea of the "horde rules".  Many people in this thread don't use the old alt+f4 trick, and of everyone strat guys are just as guilty of this than anyone else...sometimes I think more so.  As for the topic getting old, so are the hordes, especially seeing them in the DA for gods sake.  I guess if it's your 14.95, you shouldn't care about anyone else's.  So you should also respect my 14.95 as you need even less to post on this BB.
« Last Edit: January 18, 2009, 08:36:55 AM by pluck »
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Offline RTHolmes

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Re: All hail...
« Reply #76 on: January 18, 2009, 08:35:18 AM »
if an NOE comes in and the base is totally undefended its purely the fault of the defenders (or lack there of)..

why are NOEs so effective?

well it plays out as such:

somebody types "A23 is flashing"  but they themselves don't go there.. figuring someone else will go, they called it out, did their part.

then as it keeps flashing..  those hundred plus people who saw the message that A23 is flashing, ignore it,  figuring others will respond, they are buisy.

finally as the mission "hits" someone goes to the tower and says "ALERT NOE! A23" by then the base is capped and the town is getting obliterated..  even then almost nobody upps for the last ditch effort at defense..

probably because they already logged out to come make a post about how lame NOEs are  :aok

qft :aok

NOEs are the easiest attack to defend against after a pure GV assault. up from the attacked base and your co-E within 2min of lifting. up from the next base and you have a high CAP over the field in 5-10mins to nail any reinforcements.
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Offline oTRALFZo

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Re: All hail...
« Reply #77 on: January 18, 2009, 08:42:17 AM »
You can play the way you want to play..its your 15$.
what is interpreted as a "whine" from a majority of the community and mostly all the vets is actually a question of "why arent you trying to challenge yourself?"
If the object of the game is to have fun, there are many aspects to choose from here to have your fun..I say, try them all. What Lute is saying in his threads, I can agree 100%. when you fly in the middle of 100 freindlies, things are going to come to you much easier and you will never learn taking the easy route.
NOEs will never go away and Im glad they wont. We need those landgrabbers in every country or we will get stuck with the same maps over and over. If your squad is based on taking undefended real estate over and over agian to "win the war", I have to say it really wont get you too much respect with the community. How will it if they werent able to get the oppurtunity to fight you?
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Offline crims

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Re: All hail...
« Reply #78 on: January 18, 2009, 09:08:36 AM »
Wow nice to find out its my FAULT for not upping from a base when 40 planes are under 5 miles away. And in the GV screen shot im sure the VH went down before that mission started  :noid  Maybe the AW Sector Full my do something to help this, Also Maybe closing some fields when numbers are low and when more log on open some up.  :cool:


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Offline B4Buster

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Re: All hail...
« Reply #79 on: January 18, 2009, 09:17:29 AM »
Would be interesting if HTC could do a tour where no base taking was involved and the focus was put on combat. I think alot of gameplay styles would evolve, and people would savor the fights over the NOE. I join NOE missions once in a while, (I'm always the noob popping dar)  :) But hordes are just getting to be too much for me.

I see an NOE mission come in. I up a La-7 to try and start picking them off. I don't even get to the town before I have 20 110s going for the HO shot on me. Now...Do you really think they're trying to fight? No. They're doing a combination of two things. Eliminating opposition alltogeather, and trying like hell to beat the horde to the poor sap upping, in hopes to land two kills and get their name in lights.
« Last Edit: January 18, 2009, 09:21:40 AM by B4Buster »
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Offline Dawger

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Re: All hail...
« Reply #80 on: January 18, 2009, 09:29:13 AM »
Would be interesting if HTC could do a tour where no base taking was involved and the focus was put on combat. I think alot of gameplay styles would evolve, and people would savor the fights over the NOE. I join NOE missions once in a while, (I'm always the noob popping dar)  :) But hordes are just getting to be too much for me.

I see an NOE mission come in. I up a La-7 to start picking them off. I don't even get to the town before I have 20 110s going for the HO shot on me. Now...Do you really think they're trying to fight? No. They're doing a combination of two things. Eliminating opposition alltogeather, and trying like hell to beat the horde to the poor sap upping, in hopes to land two kills and get their name in lights.

Oh, I imagine he will get around to it. The plan is for the very last tour ever to be this way. Even if he doesn't plan it that way, that's the way it will be.

I never carry a bomb, fly a bomber, drive a GV. I could care less who owns what field. However, I do recognize how intensely boring and repetitive pure furball between the two closest fields would be.

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Offline Murdr

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Re: All hail...
« Reply #81 on: January 18, 2009, 09:33:42 AM »

well, if they ignore it, they lose it..  

pretty realistic IMO..

Hey If you don't care about it, then don't bother.

But then, don't complain about it either.

Neither being the point I was poking fun at.  It's the difference of an 82 sector map vs a 400 sector map.  On baltic many contrymen are going to spot any attack on those limited number of fields.  On trinity or equinox, not so much.

Offline BaldEagl

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Re: All hail...
« Reply #82 on: January 18, 2009, 09:46:54 AM »
I just have to add that I understand the "it's hard to muster a defense" argument but IMHO the Bish are generally very good at it.  I was just thinking yesterday that when an alert goes out on Bish country channel you see Bish pouring out of the hangers in defence.  This is particularily true of the Bish GV crowd but not exclusive to them.  I've watched and helped the Bish put up some incredible base defenses with little or no notice on several occasions over just the past two days and, for the most part, have held onto the fields in question.  It makes you proud of your country to be able to do this time after time.  <S> Bish.

Where the "hard to muster a defense" situation comes into play is generally when we are outnumbered by one or both sides, but then it's hard to defend everything anyway no matter how it's attacked.

A few observations regarding the differences in the countries; The worst in this area is the Rooks IMHO.  If they are distracted elsewhere you can roll half the Rook country with a small handful of guys.  Rooks are also more likely than Nits to run hoard missions and roll undefended territory.  While the Nits lack the organization to play the land grab game effectively they seem to have displaced the Rooks as the premier furballing country.

Of course these generalizations aren't nessesarily true of every player or squad in a given country.
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Offline Yossarian

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Re: All hail...
« Reply #83 on: January 18, 2009, 10:33:12 AM »
Tell you what, for anyone that is concerned about the detriment of game play, and feels that the sprit of dog fighting is fading away.  Just take a new player under your wing and teach him/her the ropes of dog fighting, furballing, ect.  Instead of saying; use alt+f4 for god mode, invisibility, bomb sight, go to the training arena and so on.  The complaints about the land grab part of the game are getting old.  If you like the game enough and want it to be played more like you want it to, put something into it other than your $14.95 a month.  I for one enjoy the game, and enjoy helping folks out.  I just took on a new squad member and he was very appreciative of the hour I spent with him getting him set up properly, teaching him some maneuvers and tactics, and didn't take much effort at all, just a little patience.  This is an online game played with people who want to have fun, either DO something about it, quit, or just be quiet.


Agreed.


You can play the way you want to play..its your 15$.
what is interpreted as a "whine" from a majority of the community and mostly all the vets is actually a question of "why arent you trying to challenge yourself?" - where 'challenge' is defined as something that the veteran might find challenging, NOT as something your average, not-too-skilled player would find challenging.
If the object of the game is to have fun, there are many aspects to choose from here to have your fun..I say, try them all. What Lute is saying in his threads, I can agree 100%. when you fly in the middle of 100 freindlies, things are going to come to you much easier and you will never learn taking the easy route.
NOEs will never go away and Im glad they wont. We need those landgrabbers in every country or we will get stuck with the same maps over and over. If your squad is based on taking undefended real estate over and over agian to "win the war", I have to say it really wont get you too much respect with the community. How will it if they werent able to get the oppurtunity to fight you?

Basically, I think there is something innately satisfying in seeing the text come up in the buffer saying you've captured a base.

I like to fulfill the objectives of a mission that I'm on, which very often may be to capture a base.  The essential condition for a successful base capture is simple, and is as follows:

 - To allow 10 troops to successfully enter the maproom, with all town objects having been destroyed.

Of course, in addition to that there are multiple other factors which come into play, one of which is that in order to maximise the probability that 10 troops make it to the maproom, you should ideally prevent enemies from approaching those troops.  Seeing as most planes in the game can reach 200mph shortly after takeoff, they can cover the distance between the airfield and town in very little time.  Unless you have some good sticks involved in your mission, they (the enemy) may be able to reach the town, and kill your troop-carrier/troops.  However, the easiest way to ensure that they do not kill your C-47/M-3 etc is to ensure that they never get the chance to leave their airfield, which is where NOE missions (which of course are designed NOT to allow the enemy to launch many aircraft) are so advantageous.

If you ONLY have the flashing base as an indication of an approaching NOE, for all you know it could be a bailed pilot, GV, single enemy landed somewhere nearby.  Unless you actually go out and hunt around for a bit, you may not know of the NOE until it has essentially reached the town, by which point it is almost too late (as defending fighters will not have time to gain enough speed and/or altitude to fight, before being swamped by attacking 110s).

I completely understand how, for a seasoned and experienced player, something like this could very quickly be very boring (if he/she were an attacker; as a defender getting vulched is frustrating for anyone), because many of these 'veterans' are so good at the game that those things which challenge a new player (i.e. shooting down ANY enemy by ANY means possible) essentially become repetitive, and so they move on to things which they find harder - such as shooting down an enemy NOT on the first merge, WITHOUT head-ons, USING complicated ACMs.

However, what I don't understand is how (or why) these seasoned, long-time players then FORGET that what's easy for them may be difficult for a new player, and then go on to criticise these less-capable sticks, and then dispute the way in which they play the game.  This seems to be accompanied by the long-timers lamenting the 'good old days' when players used to try to fight well, rather than capture bases (another argument I have a problem with).

Presumably, such long time players, a few years back were not very good.  In fact, they probably HOed, hoarded etc just like many of today's new players do.  However, in time their skills improved, meaning that HOing, taking undefended bases and hoarding became far less challenging, FAR easier, and altogether less appealing to them.
In other words, yesterday's (meaning several years ago) n00bs and HOtards are today's experienced and capable sticks, possible even trainers.

And this is where I come back to the original post that I quoted: in conclusion, this process of n00bs turning into capable pilots could be accelerated if today's veterans would help today's n00bs, and as a consequence, improve gameplay.




Sorry for making that so absurdly long, but I really do think it is relevant, and correct.
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Offline Anaxogoras

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Re: All hail...
« Reply #84 on: January 18, 2009, 10:37:32 AM »
If your squad is based on taking undefended real estate over and over agian to "win the war", I have to say it really wont get you too much respect with the community. How will it if they werent able to get the oppurtunity to fight you?

Like sneaking the rear-corner bases across 150 miles of water in Trinity? :rofl
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Offline Shuffler

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Re: All hail...
« Reply #85 on: January 18, 2009, 10:43:43 AM »
NOEs are not about AVOIDING the fight, its about getting a reasonable advantage to give the mission a good chance of success..  if there is 0 resistance, the fault lies with the defenders, there is ample warning.
The so called reasonable advantage is because you avoid the fight. Zero resistance means most were busy in FIGHTS so you get a milkrun out of the deal.

I guess a written invitation and 20 min warning to the defenders should be made.  make sure everyone knows whats comeing and when..  that would be REALLY realistic  :lol
Nothing realistic about this GAME. The GAME is about the fight. NOE just avoids that as it's basic premise.

Nothing wrong with NOE missions. I can't see how anyone could have fun with them unless your just base takers. If you want a real fight NOE is not the way to go about it.
« Last Edit: January 18, 2009, 10:47:04 AM by Shuffler »
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Offline oTRALFZo

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Re: All hail...
« Reply #86 on: January 18, 2009, 10:45:57 AM »
Can anyone recall how we took 121 a few weeks back? probably not!!

Ask anyone in our squad about a particular night months ago when we were bish and it was Lynchmob Vs the A8s. The setup was perfect and memorable. Fortunatly, it was both squad night and we were evenly matched. We were on defense and they were trying to take the base and that fight lasted for HOURS. Constant shifting  in advantage for both sides and a combination of luck. ( at one point we were forced to man feild guns for defense). It was taken by them but it was the most fun I have had in this game in forever. Salutes kept swarming between both squads and those fights will last a long time in someones memory.
Bases come and go..theres always a new map, a new base and Ive given up the win the war mentality when those bases you fought so hard to grab that only get toolshedded late at night.
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Offline BaldEagl

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Re: All hail...
« Reply #87 on: January 18, 2009, 10:59:02 AM »
Face it.  When a big map comes up after a re-set you already know which bases are the most likely candidates for an NOE run.  The only surprise is when.
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Offline The Fugitive

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Re: All hail...
« Reply #88 on: January 18, 2009, 11:03:24 AM »
15 min AFTER attack town, hangars, VH is popping..  mission fail. Only if you don't have back up, and if the timing is right, they can't drive a GV all the way to the town before your goon gets there anyway.

you bring goons in at 5-7 k the troops will get shot, guaranteed.. mission fail.Only if they are not defended. When attacking the base, if your attack is strong enough with SKILLED players the fight will be low and over the field, not the town. A couple of mid alt fighter to dive on those pesky LAs will run them down long before they can get to the troops.

try to "escort" the goons down from 5-7k.. they will get killed, even if you outnumber the enemy 5 to 1... Do you know how fast a goon can dive? Probably not, yours never get over 300 feet. A goon can dive as fast as a pony and will not rip the wings off. If you dive a mile from town, side slip at the bottom of the dive just over the town, you can do a tight loop dropping troops. This way they land in pairs and get on the ground a bit faster. Then its up to your cover fighters to keep the troops safe.


Granted, doing things this way is not easier, nor is it a "guarantied" type plan. It is more challenging, more satisfying to win the capture due to the fact you had to earn it. All in all more fun for everyone don't you think? Be honest with yourself, how much fun is it to be one of 30-40 guys to roll a base ( you might be lucky to get a couple buildings down), or be one of 5-6 guys trying to vulch the one or two defenders that try to get up.



Offline WMLute

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Re: All hail...
« Reply #89 on: January 18, 2009, 11:05:11 AM »
Ask anyone in our squad about a particular night months ago when we were bish and it was Lynchmob Vs the A8s. The setup was perfect and memorable. Fortunatly, it was both squad night and we were evenly matched. We were on defense and they were trying to take the base and that fight lasted for HOURS. Constant shifting  in advantage for both sides and a combination of luck. ( at one point we were forced to man feild guns for defense). It was taken by them but it was the most fun I have had in this game in forever. Salutes kept swarming between both squads and those fights will last a long time in someones memory.

but... but...

You COULD have taken 10 undefended fields in the time it took to defend 121!  How dare you actually FIGHT IT OUT with the nme as opposed to slink away and find some field with no bad guys at it.

Shame on you!

(edit: sounds like it was a blast!  I love those types of battles.  win loose or draw all involved have a great time.  good stuff  :aok )
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