Tell you what, for anyone that is concerned about the detriment of game play, and feels that the sprit of dog fighting is fading away. Just take a new player under your wing and teach him/her the ropes of dog fighting, furballing, ect. Instead of saying; use alt+f4 for god mode, invisibility, bomb sight, go to the training arena and so on. The complaints about the land grab part of the game are getting old. If you like the game enough and want it to be played more like you want it to, put something into it other than your $14.95 a month. I for one enjoy the game, and enjoy helping folks out. I just took on a new squad member and he was very appreciative of the hour I spent with him getting him set up properly, teaching him some maneuvers and tactics, and didn't take much effort at all, just a little patience. This is an online game played with people who want to have fun, either DO something about it, quit, or just be quiet.
Agreed.
You can play the way you want to play..its your 15$.
what is interpreted as a "whine" from a majority of the community and mostly all the vets is actually a question of "why arent you trying to challenge yourself?" - where 'challenge' is defined as something that the veteran might find challenging, NOT as something your average, not-too-skilled player would find challenging.
If the object of the game is to have fun, there are many aspects to choose from here to have your fun..I say, try them all. What Lute is saying in his threads, I can agree 100%. when you fly in the middle of 100 freindlies, things are going to come to you much easier and you will never learn taking the easy route.
NOEs will never go away and Im glad they wont. We need those landgrabbers in every country or we will get stuck with the same maps over and over. If your squad is based on taking undefended real estate over and over agian to "win the war", I have to say it really wont get you too much respect with the community. How will it if they werent able to get the oppurtunity to fight you?
Basically, I think there is something innately satisfying in seeing the text come up in the buffer saying you've captured a base.
I like to fulfill the objectives of a mission that I'm on, which very often may be to capture a base. The essential condition for a successful base capture is simple, and is as follows:
- To allow 10 troops to successfully enter the maproom, with all town objects having been destroyed.
Of course, in addition to that there are multiple other factors which come into play, one of which is that in order to maximise the probability that 10 troops make it to the maproom, you should ideally prevent enemies from approaching those troops. Seeing as most planes in the game can reach 200mph shortly after takeoff, they can cover the distance between the airfield and town in very little time. Unless you have some good sticks involved in your mission, they (the enemy) may be able to reach the town, and kill your troop-carrier/troops. However, the easiest way to ensure that they do not kill your C-47/M-3 etc is to ensure that they never get the chance to leave their airfield, which is where NOE missions (which of course are designed NOT to allow the enemy to launch many aircraft) are so advantageous.
If you ONLY have the flashing base as an indication of an approaching NOE, for all you know it could be a bailed pilot, GV, single enemy landed somewhere nearby. Unless you actually go out and hunt around for a bit, you may not know of the NOE until it has essentially reached the town, by which point it is almost too late (as defending fighters will not have time to gain enough speed and/or altitude to fight, before being swamped by attacking 110s).
I completely understand how, for a seasoned and experienced player, something like this could very quickly be very boring (if he/she were an attacker; as a defender getting vulched is frustrating for anyone), because many of these 'veterans' are
so good at the game that those things which challenge a new player (i.e. shooting down ANY enemy by ANY means possible) essentially become repetitive, and so they move on to things which they find harder - such as shooting down an enemy NOT on the first merge, WITHOUT head-ons, USING complicated ACMs.
However, what I don't understand is how (or why) these seasoned, long-time players then FORGET that what's easy for them may be difficult for a new player, and then go on to criticise these less-capable sticks, and then dispute the way in which they play the game. This seems to be accompanied by the long-timers lamenting the 'good old days' when players used to try to fight well, rather than capture bases (another argument I have a problem with).
Presumably, such long time players, a few years back were not very good. In fact, they probably HOed, hoarded etc just like many of today's new players do. However, in time their skills improved, meaning that HOing, taking undefended bases and hoarding became far less challenging,
FAR easier, and altogether less appealing to them.
In other words, yesterday's (meaning several years ago) n00bs and HOtards are today's experienced and capable sticks, possible even trainers.
And this is where I come back to the original post that I quoted: in conclusion, this process of n00bs turning into capable pilots could be accelerated if today's veterans would help today's n00bs, and as a consequence, improve gameplay.Sorry for making that so absurdly long, but I really do think it is relevant, and correct.