Author Topic: New terrain model coming  (Read 427 times)

Offline RipChord929

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New terrain model coming
« on: February 01, 2009, 09:30:41 AM »
Dropped by the AH homepage, and it seems that HTC is
working on a new terrain model, WOOHOOO!!!
IMO, this is something that desperately needed in game..
Doesn't say a whole lot about the changes in store, but I
have High hopes that this is a MASSIVE improvement...

Hopefully, road networks will be integral in the environment..
Not just meander away from the base and END suddenly for
no good reason.. There should be a major hardball highway
that connects bases, along with unreinforced secondary
road networks, and dirt roads as well...

Correspondingly, there should be bridges that match the road..
Heavy concrete/steel bridges on main hwys, with high capacity,
suitable for hvy tanks, (Tiger).. Secondary roads should have
lesser bridge structures, suitable for medium tanks and lighter
GVs only.. And finally, minor bridge structures that will only
support a jeep...

The bridges should be upgradable thru the use of engineer
bridge supps...

Also there should be naturally occurring obstacles that the
road/bridges traverse.. Stream crossings, swamps, mushy
ground, etc etc... Vehicles should be affected by the ground
they a rolling on, and not move at their theoretical top speed
while moving crosscountry..

Just think? Light fast rides like M8, M3, and jeep, would actually
become necessary in their fast Recon roles.. And they might
actually have to fight it out, if the ground doesn't permit heavier
tanks to move into that area... Ppl would actually have to use tactics
to surmount obstacles, instead of the mindless canned GV hoard "Tactics"
that are prevelent now... (spawn a tiger, and go THAT way, DUH!!!)

I think this would inject an element of realism into the game.. In
an area of gameplay that desperately needs it...

I'm hoping, but not holding my breath..

RC
"Well Cmdr Eddington, looks like we have ourselves a war..."
"Yeah, a gut bustin, mother lovin, NAVY war!!!"

Offline moot

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Re: New terrain model coming
« Reply #1 on: February 01, 2009, 01:04:56 PM »
All GV spawns would have to be adjusted. Unless they were, the current distances between spawn and targets would take way too long for most players' patience. It might also be a problem to put the spawns that much closer.. It already doesn't take very long to be within firing range, so a closer spawn would mean both camping and assault could happen a little too quick.  Unless spawns were left where they are, and roads were more common; on which GVs would have their current maximum speeds.  This could focus combat on the roads which would gain a lot of strategic value.  Maybe have some random small villages along these roads, to give some tactical randomness to the combat and break up the current dominance in flat open countryside.
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Offline mechanic

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Re: New terrain model coming
« Reply #2 on: February 01, 2009, 01:24:14 PM »
roads being a strat target would be a big improvement.
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Offline Spikes

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Re: New terrain model coming
« Reply #3 on: February 01, 2009, 04:13:44 PM »
I'd like to see random rivers around GV spawns, and you have to go over bridges to get to the base/town.
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Offline RipChord929

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Re: New terrain model coming
« Reply #4 on: February 02, 2009, 05:32:27 PM »
Yes all great ideas! Thanks, at least I know that I'm not the
only one with thoughts about the overly simplistic, current
terrain model..

Really, since time infernal, mankind has been building trails,
tracks, roads, highways, that go from one place to another..
Simply because ppl needed to travel between points A and B..
How often does a civilization, build roads that go NOWHERE? LOL!!!

Those same routes, have always become the axis of advance for
hostile armies in time of war.. Mostly because the routes traverse
natural obstacles that would bar, or severely limit movement of
an army.. So, armies use the roads whenever possible.. This was
ESPECIALLY true in the ETO during WWII..

As it sits now, IMO, the best GV fights happen on the green map with
the canyons thru the mountains.. This uses a very artificial map
terrain feature to concentrate players in the battle zone.. A realistic
road network, and more realistic terrain effect on movement, would do
the same thing naturally, everywhere on ANY map.. After all, if the "highway
to hell" is the fastest way of attack, ppl are going to use it!!!

So? The spawns are set at a village crossroad on the main highway, about
the same distance away from the target town/base as now. So unfettered
travel time is about the same by road.. But the road will travel right over
the enemy spawn, (at another village crossroad).. LOL!!! You end up seizing
control of their spawn, (buddies camp it), and move on to the target.. Or,
split off and flank the spawn, on secondary roads that rejoin the main hwy at
little villages along the way.. Or, you can move crosscountry, at a slower
speed.. IMO, gamewise it would serve to concentrate the fighting... And besides,
that was pretty much how the fighting went during fast mobile ops in europe..
Crossroad to crossroad.. Village to village..

Bridges, would be the critical choke points, (destroyable and rebuildable w
bridge supps).. Rivers, or creeks, could be bridged by engies w bridge supps
at any point.. And those bridges would be choice targets for JABOs and DBers..
That would make for some great fights itself..

Just think of all the new vehicle and equipment possibilities, bridging tanks,
engineer vehicles, antitank guns, etc, etc...

GV'in is fun, but it could be a REAL blast in this game.. But it'll take more than
another new tank to get us there..

 :salute
RC


"Well Cmdr Eddington, looks like we have ourselves a war..."
"Yeah, a gut bustin, mother lovin, NAVY war!!!"

Offline killerdude8

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Re: New terrain model coming
« Reply #5 on: February 02, 2009, 06:13:40 PM »
that would be really fun and not boring  :D
If your gonna fail, do it in such a way that people will be wondering how you managed to do that.

If it cant be fixed with duct tape, it cant be fixed at all.

Offline all5x

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Re: New terrain model coming
« Reply #6 on: February 02, 2009, 09:03:22 PM »
 GV based fights in small villages, towns, and cities would enhance an already upscale game... "Oh gods of AH please grant our wishes and give us some destroyable bridges, buildings and the occasional French hamlet to flatten with a Tiger”!!!!

  Imagine planning a bombing run to destroy a series of bridges to hamper a GV assault, or destroying a network of roads cities etc…
  Lest we forget the targetable Flak towers in any City…. 
ALL5X
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