Author Topic: correct damage model for Gv's  (Read 863 times)

Offline Anaxogoras

  • Platinum Member
  • ******
  • Posts: 7072
Re: correct damage model for Gv's
« Reply #15 on: January 30, 2009, 12:24:45 PM »
I do think the tiger should cost alittle more than the M4.  M4 is at what 5 perks?  Tiger should be around 7-10 perks.

Tiger price is fine.  M4 is wayyyyy too cheap.  Make the M4 ~15-20 perks.
gavagai
334th FS


RPS for Aces High!

Offline BigPlay

  • Silver Member
  • ****
  • Posts: 1044
Re: correct damage model for Gv's
« Reply #16 on: January 30, 2009, 01:18:07 PM »
the mantlet on the m4 is the thickest an I never aim for any tanks turret-I love the panzer but it has become almost useless at times an what is the deal with killin weebles-them things are so hard to knock out with repeated hits to the hull-I usually try to take out the gun first the the hull shots but them things soak up some rounds.The tiger isnt modeled any where what it is supposed to be.There was an acount where a tiger soaked up over 200 rounds and still was able to make it back to be repaired.


The wirbels and ostwinds chassis are the same as the panzers however they are much tougher to kill than a panzer. That should be fixed first.

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Re: correct damage model for Gv's
« Reply #17 on: January 30, 2009, 01:34:59 PM »
it should take 15 hits to kill a tiger but when they are in point blank range then ya it could be killed by two shots.
So you want an arcade game, not a simulation?


The M4 we have is armed with a British 17lber that could and did kill Tigers in one hit, at range.


Those of you asking for consistency, that is wrong.  If it were consistent and not seemingly unpredictable due to slight variances, then it would be an indication that it is too simple and wrong.  HiTech has said that the armor model on tanks in AH is one of the most detailed sections of code.  That doesn't mean it is right, but at least know what you are asking for and why things work how they do.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
Re: correct damage model for Gv's
« Reply #18 on: January 30, 2009, 01:40:56 PM »
Fix the tracks soaking up damage and I'm good.
See Rule #4

Offline stodd

  • Gold Member
  • *****
  • Posts: 2355
Re: correct damage model for Gv's
« Reply #19 on: January 30, 2009, 01:45:39 PM »
Tiger price is fine.  M4 is wayyyyy too cheap.  Make the M4 ~15-20 perks.
Ive always thought the m4 price should be increased as well.
Stodd/ CandyMan
I don't get why you even typed that, you know it's stupid.


Offline stroker71

  • Silver Member
  • ****
  • Posts: 939
Re: correct damage model for Gv's
« Reply #20 on: January 30, 2009, 02:50:51 PM »
I don't care either way...increase the M4 or lower the tiger. 
Back to DuHasst
Here since tour 84
Quote by Uptown "It's one thing to play the game...quite another to live there."

Offline E25280

  • Gold Member
  • *****
  • Posts: 3475
      • http://125thspartanforums.com
Re: correct damage model for Gv's
« Reply #21 on: January 30, 2009, 06:14:40 PM »
Fix the tracks soaking up damage and I'm good.
Please!

Alternatively, simply remove damage to the treads from the calculation of who gets a kill.  If Mr. Killstealerwannabie is honestly trying to track a tank using the six .50cals on his runstang, fine, let him do it . . . but only award kills to those who do actual damage to the hull/turret.
Brauno in a past life, followed by LTARget
SWtarget in current incarnation
Captain and Communications Officer~125th Spartans

"Proudly drawing fire so that my brothers may pass unharmed."

Offline skullman

  • Nickel Member
  • ***
  • Posts: 432
Re: correct damage model for Gv's
« Reply #22 on: January 31, 2009, 10:09:59 AM »
that is my biggest beef a spit does a 303 gun run on a tiger an you take it out with a tank an only get an assist
been there destroyed that

Offline shreck

  • Silver Member
  • ****
  • Posts: 893
Re: correct damage model for Gv's
« Reply #23 on: January 31, 2009, 11:04:10 AM »
Was in Tiger last night for awhile, hit a panzer just below the mantlet front right corner at 1600 yds NO damage. Had my front right quarter with most of my right side behind a hill facing him. Any guesses what happened ? Yup 1 shot from the panzer that I just clubbed from 1600  killed my UNUBERTIGER  :huh Seems there are just allot of inconsistencies with GVs, or I'm just terrible at them  :aok probably the latter more than anything. Oh how about a  P A N T H E R ?  :aok

Offline skullman

  • Nickel Member
  • ***
  • Posts: 432
Re: correct damage model for Gv's
« Reply #24 on: February 01, 2009, 09:31:42 AM »
Yep alot of damage inconsistencies with damage that need to be corrected
been there destroyed that