I come in from dead ahead, and when I see the first tracer, I drop.
Pyro posted about the torpedo drop parameters awhile back on the main board. He even posted two pages out of one of his reference books with a scanner.
Actually, in real life you can drop Mk 13 torpedos from a much higher altitude. Some were dropped from over 5000-7000 feet (ditiching thier load to run from Japanese fighters), and they were seen to run normally when they hit the water.
However, the official release parameters were more or less 300 knots, 800 feet.
The early war torpedos had a lot of problems. Alot wouldn't work after they entered the water. A simple change was adding a blunt-nose plywood "barrel" over the nose that broke off when it hit the water. It changes the areodynamics and makes the torpedo go nose down and enter the water staight, instead of belly flopping and breaking or bending the propeller. Another modification was a square wood frame around the propellers helped keep the torpedo straight after it entered the water, instead of turning and broaching back up to the surface. The torpedos instantly became nearly flawless after those two "interim" modifications that never were replaced by a "final fix".
Without the wood contraptions, they only work when dropped at 160 knots, at an altitude of 60 feet. This is why the Torpedo squadrons at Midway got wasted so bad.
Hans.
[This message has been edited by Hans (edited 01-09-2001).]