I only really have two issues with the flak.
1. If it locks on to you, it stays locked on regardless. Even when I go below 3k feet, it won't switch targets... it's on me until I am out of it's very long range. I would think the flak gunners would switch to the closest targets, but maybe I'm wrong. I think this can be exploited to a degree. If I can get the flak locked on to me, I then just cruise around in range but at 2,800 feet. My buddies should be relatively un-molested by flak at this point.
2. I can fly perfectly straight and level and take no hits. If I maneuver I tend to get killed. Kinda strange. Not a big deal, but not what I expect. Am I wrong to expect it to work this way?
Now that said, I think there is an issue with how the flak works. I think HT has changed some things on the host to make it playable for now, but it doesn't seem to be a permanent solution. I'd bet that in a furuture patch or release, HT may be able to fix whatever is causing the functional issues. For now I think the balance is not bad, and I find I can play around CV's now without too much of a problem.
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Lephturn - Chief Trainer
A member of The Flying Pigs
http://www.flyingpigs.com "A pig is a jolly companion, Boar, sow, barrow, or gilt --
A pig is a pal, who'll boost your morale, Though mountains may topple and tilt.
When they've blackballed, bamboozled, and burned you, When they've turned on you, Tory and Whig,
Though you may be thrown over by Tabby and Rover, You'll never go wrong with a pig, a pig,
You'll never go wrong with a pig!" -- Thomas Pynchon, "Gravity's Rainbow"