Author Topic: Bleh new planes, tanks, ships  (Read 595 times)

Offline olskool2

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Bleh new planes, tanks, ships
« on: May 04, 2009, 02:54:19 PM »
Keep seeing ideas for new planes and shiny things and I'm getting a little tired of it.

How about these new gameplay ideas?

Capture the Flag?

There are a couple of possibilities with this one. If the map was similar to dueling arena (bases directly opposite each other at the same alt) randomly selected teams could try to protect the flag carrier as he tries to get the flag to the enemy base. The flag should drift to the ground once the carrying plane is shot down, able to be grabbed by flying through it. Carrying the flag makes your plane unable to shoot.

You could also configure it to where there has to be some cooperation between ground and air forces by making it necessary to carry the flag into the base via ground vehicles. 

You could take it another step farther by being able to select either respawning or no respawning.


Attrition?

Again, teams work together to hold positions on the map (AKA Battlefield 1942?  :aok). These positions -must- be held by ground forces (tanks gaining more points than AA vehicles). This would be a fun game if only heavy CAS planes were allowed, limiting dogfighting. It would be equally as fun with JABOs and fighters included.



These number of possible gameplay types is enormous, these just came off the top of my head. Simple games like Assassination or One Shot Kills in a separate arena would be great just to give players a chance to operate in smaller units and take a break from the tired old MA doctrines.

I really can't see how this could be a hard to code or excessively time consuming addition, especially after our 'patient' wait for TOD.

Offline Rino

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Re: Bleh new planes, tanks, ships
« Reply #1 on: May 04, 2009, 02:56:42 PM »
     Landgrabbers make me giggle  :aok
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Offline moot

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Re: Bleh new planes, tanks, ships
« Reply #2 on: May 04, 2009, 03:02:02 PM »
Enormously unfeasible
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Offline Spikes

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Re: Bleh new planes, tanks, ships
« Reply #3 on: May 04, 2009, 03:03:58 PM »
     Landgrabbers make me giggle  :aok
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Offline StokesAk

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Re: Bleh new planes, tanks, ships
« Reply #4 on: May 04, 2009, 03:07:22 PM »
This would provide more things for people to call 'dweeby'
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Offline Motherland

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Re: Bleh new planes, tanks, ships
« Reply #5 on: May 04, 2009, 03:08:37 PM »
Keep seeing ideas for new planes and shiny things and I'm getting a little tired of it.

How about these new gameplay ideas?

Capture the Flag?

There are a couple of possibilities with this one. If the map was similar to dueling arena (bases directly opposite each other at the same alt) randomly selected teams could try to protect the flag carrier as he tries to get the flag to the enemy base. The flag should drift to the ground once the carrying plane is shot down, able to be grabbed by flying through it. Carrying the flag makes your plane unable to shoot.

You could also configure it to where there has to be some cooperation between ground and air forces by making it necessary to carry the flag into the base via ground vehicles. 

You could take it another step farther by being able to select either respawning or no respawning.


Attrition?

Again, teams work together to hold positions on the map (AKA Battlefield 1942?  :aok). These positions -must- be held by ground forces (tanks gaining more points than AA vehicles). This would be a fun game if only heavy CAS planes were allowed, limiting dogfighting. It would be equally as fun with JABOs and fighters included.



These number of possible gameplay types is enormous, these just came off the top of my head. Simple games like Assassination or One Shot Kills in a separate arena would be great just to give players a chance to operate in smaller units and take a break from the tired old MA doctrines.

I really can't see how this could be a hard to code or excessively time consuming addition, especially after our 'patient' wait for TOD.
Gameplay options don't generally work that well when transferred between genres...
That said, you can pretty much just 'do' some of this stuff in the DA, and more of it once we get H2H back.

Offline Saurdaukar

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Re: Bleh new planes, tanks, ships
« Reply #6 on: May 04, 2009, 03:39:54 PM »
Capture the Flag?

Counter-strike is two doors down on your left.   :aok

Offline Kazaa

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Re: Bleh new planes, tanks, ships
« Reply #7 on: May 04, 2009, 04:40:44 PM »
X-Box Live that way >



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Offline olskool2

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Re: Bleh new planes, tanks, ships
« Reply #8 on: May 04, 2009, 05:21:31 PM »
Nice replies all. Only m00t and Stokes gave any useful feedback so I'll only reply to those two...

I'm wondering why this is 'enormously unfeasible' though. Would it be that hard to separate a map into bases, integrate some type of queue system, and limit the planes to only upping from bases where games are being played? Hell, that's not even separating the games into different arenas. Any air games could be played over any terrain, and the tankers would separate terrain types to fight on (i.e. some bases built over snow maps, some have cities in between them, some are woody terrains).

Nor do I see what type of 'dweeby' attitudes can come of it. Especially if you consider the general attitude in the Main Arenas now. If anything lowering the number of players allows for the community to self-police more and allows coded limits and rules to be set. It would restrict fights to smaller areas, discourage vulching, eliminate hording and generally allow for a more even, fair* game to be played.

* Before anyone says it, this is not -war-.I'm sure it's not even considered a sim. This is an competitive online pvp-only game. That is all. If no one can at least try to keep the playing field even and fair, for the sake of fun, I don't wanna play at all anymore.

Now, the rest of you who talk about counter-strike and Xbox live, you can continue to your unstructured, objective free, glorified Team Deathmatch. Now, THAT, game has been around since what, before Quake 1?

Edit: Just noticed Motherland's post. I don't necessarily agree with that. Being able to talk a few people into playing this game with your made up rules and no way to really track score, I can't see how it's the same at all. I mean with your squad sure, but even then it would be hard to fill out a game with 30-40 people. The idea is to actually create a controlled battle, it doesn't need to follow my game ideas, only since no one dies in this game you have to make other mechanics to win them. The Main Arena's are getting old, and I think, are eventually gonna be phased out.

Honestly, the game's 'landgrabbing' is pretty easy to complete with a very small group and just a little bit of preparation before takeoff.
« Last Edit: May 04, 2009, 05:37:55 PM by olskool2 »

Offline Nemisis

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Re: Bleh new planes, tanks, ships
« Reply #9 on: May 04, 2009, 05:41:13 PM »
I think your capture the flag idea is the most do able idea you put forth, not great, but do able. The main problem with your attrition idea is that which ever team has the least amout of newbs will win, if you mean you have a set amount of,.... I guess I will call them lives, per team (if you don't mean that then it is just about the same only replacing the 10 troops with a timer), because newbs will make mistakes without realizing it, and will continue to make them. I suppose it would work if you set it so only members who have been playing for more then 6 months or what ever you set it at, but then you may loose some supprisingly good players. I am not insulting you or anything, I am just giving feed back.  :salute
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Offline olskool2

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Re: Bleh new planes, tanks, ships
« Reply #10 on: May 04, 2009, 05:48:13 PM »
I think your capture the flag idea is the most do able idea you put forth, not great, but do able. The main problem with your attrition idea is that which ever team has the least amout of newbs will win, if you mean you have a set amount of,.... I guess I will call them lives, per team (if you don't mean that then it is just about the same only replacing the 10 troops with a timer), because newbs will make mistakes without realizing it, and will continue to make them. I suppose it would work if you set it so only members who have been playing for more then 6 months or what ever you set it at, but then you may loose some supprisingly good players. I am not insulting you or anything, I am just giving feed back.  :salute

Of course the team making the most mistakes will lose. That's the point. The ability to change the game rules is what puts different players where. Of course newbs don't wanna play in a game with one life, but, it would be very cool and realistic to have 20 people on your team, spilt into wings with different objectives (Certain number of fighters, bombers, attackers, etc.) with only 1 life.

Offline moot

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Re: Bleh new planes, tanks, ships
« Reply #11 on: May 04, 2009, 05:56:43 PM »
Cmon Olskool.. You've been around enough to know how HTC does things.. It is in fact, too much buck for the bang.  It couldn't happen on any bigger scale than the future H2H.   I honestly don't see HTC developing CTF. Attrition could happen in the special historical arena though. 
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Offline BnZs

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Re: Bleh new planes, tanks, ships
« Reply #12 on: May 04, 2009, 06:01:59 PM »
Attrition already happens in every 1 life special event like FSO. Every red plane you down means that things are that much more unbalanced in your side's favor.

Of course, who "won" as a "team" is kinda esoteric and ya got to read the box score later to find out. Not instant gratification, but is that such a big problem? IF you care about such things that is. I already know how well myself and my squad did and that is about what I'm interested in.
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Offline olskool2

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Re: Bleh new planes, tanks, ships
« Reply #13 on: May 04, 2009, 06:22:01 PM »
True enough moot, and that's the sad part. This seems pretty easy to implement compared to what they tried to do with TOD, making an entire RPG out of air combat. Hell, my whole idea can pretty much be completed by just expanding our current mission system to count data on individual pilots (which would be a cool addition in the MA, now that I think about it) and coding in a flag or a zone on a map.

In reply to BnZs, it's still not the same. FSO operates on a much larger scale than what I'm talking about, and it only happens once a week. I don't care who wins, who dies, who has the best score, or any of that. ESPECIALLY in the Main Arena, where for reasons I don't understand, 40 planes have time to converge on a base that should take at most 6 people to capture.