Nice replies all. Only m00t and Stokes gave any useful feedback so I'll only reply to those two...
I'm wondering why this is 'enormously unfeasible' though. Would it be that hard to separate a map into bases, integrate some type of queue system, and limit the planes to only upping from bases where games are being played? Hell, that's not even separating the games into different arenas. Any air games could be played over any terrain, and the tankers would separate terrain types to fight on (i.e. some bases built over snow maps, some have cities in between them, some are woody terrains).
Nor do I see what type of 'dweeby' attitudes can come of it. Especially if you consider the general attitude in the Main Arenas now. If anything lowering the number of players allows for the community to self-police more and allows coded limits and rules to be set. It would restrict fights to smaller areas, discourage vulching, eliminate hording and generally allow for a more even, fair* game to be played.
* Before anyone says it, this is not -war-.I'm sure it's not even considered a sim. This is an competitive online pvp-only game. That is all. If no one can at least try to keep the playing field even and fair, for the sake of fun, I don't wanna play at all anymore.
Now, the rest of you who talk about counter-strike and Xbox live, you can continue to your unstructured, objective free, glorified Team Deathmatch. Now, THAT, game has been around since what, before Quake 1?
Edit: Just noticed Motherland's post. I don't necessarily agree with that. Being able to talk a few people into playing this game with your made up rules and no way to really track score, I can't see how it's the same at all. I mean with your squad sure, but even then it would be hard to fill out a game with 30-40 people. The idea is to actually create a controlled battle, it doesn't need to follow my game ideas, only since no one dies in this game you have to make other mechanics to win them. The Main Arena's are getting old, and I think, are eventually gonna be phased out.
Honestly, the game's 'landgrabbing' is pretty easy to complete with a very small group and just a little bit of preparation before takeoff.